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Add sky light, physical atmosphere, auto exposure and bloom to the GL 4.6 renderer
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@@ -27,6 +27,8 @@ public:
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return m_vertices; }
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std::vector<glm::vec3> & colors() {
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return m_colours; }
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std::vector<glm::vec3> const & colors() const {
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return m_colours; }
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std::vector<std::uint16_t> const & indices() const {
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return m_indices; }
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auto const & is_dirty() const { return m_dirty; }
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