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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-29 23:17:30 +01:00

Add sky light, physical atmosphere, auto exposure and bloom to the GL 4.6 renderer

This commit is contained in:
2026-10-15 22:16:41 +02:00
parent ea0dba6dae
commit ce725c3d62
37 changed files with 2342 additions and 32 deletions

View File

@@ -29,6 +29,19 @@ void gl::cubemap::alloc(GLint format, int width, int height, GLenum components,
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
void gl::cubemap::alloc_levels(GLenum format, int size, int levels) const
{
glBindTexture(GL_TEXTURE_CUBE_MAP, *this);
glTexStorage2D(GL_TEXTURE_CUBE_MAP, levels, format, size, size);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, levels - 1);
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
void gl::cubemap::bind(int unit) const
{
glActiveTexture(unit);