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https://github.com/MaSzyna-EU07/maszyna.git
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Add sky light, physical atmosphere, auto exposure and bloom to the GL 4.6 renderer
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@@ -19,6 +19,8 @@ void opengl46_skydome::update() {
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gl::shader vert("vbocolor.vert");
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gl::shader frag("color.frag");
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m_shader.emplace(std::vector<std::reference_wrapper<const gl::shader>>({vert, frag}));
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gl::shader atmospherefrag("sky_atmosphere.frag");
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m_atmosphereshader.emplace(std::vector<std::reference_wrapper<const gl::shader>>({vert, atmospherefrag}));
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}
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auto &skydome { simulation::Environment.skydome() };
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@@ -55,11 +57,16 @@ void opengl46_skydome::update() {
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}
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// render skydome to screen
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void opengl46_skydome::render() {
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void opengl46_skydome::render( bool const Atmosphere ) {
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if( ( !m_shader) || ( !m_vao ) ) { return; }
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m_shader->bind();
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if( Atmosphere && m_atmosphereshader ) {
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m_atmosphereshader->bind();
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}
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else {
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m_shader->bind();
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}
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m_vao->bind();
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auto const &skydome { simulation::Environment.skydome() };
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