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feat(editor): edit parameters of a placed include
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@@ -29,6 +29,8 @@ class editor_ui : public ui_layer
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// updates state of UI elements
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void update() override;
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void set_node(scene::basic_node *Node);
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// include of a scenery template to show in the node properties in place of a node; nullptr if there's none
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void set_include(include_selection *Include);
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void add_node_template(const std::string &desc);
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float rot_val();
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bool rot_from_last();
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