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feat(editor): edit parameters of a placed include

This commit is contained in:
2026-10-03 00:37:17 +02:00
parent 968594c3e9
commit ced26d171f
16 changed files with 603 additions and 41 deletions

View File

@@ -29,6 +29,8 @@ class editor_ui : public ui_layer
// updates state of UI elements
void update() override;
void set_node(scene::basic_node *Node);
// include of a scenery template to show in the node properties in place of a node; nullptr if there's none
void set_include(include_selection *Include);
void add_node_template(const std::string &desc);
float rot_val();
bool rot_from_last();