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feat(editor): edit parameters of a placed include
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@@ -46,6 +46,11 @@ public:
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// creates model instances defined by an include directive placed in the scenery editor
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std::pair<int, int>
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preview_include(std::string const &Directive, scene::layer_context const &Context, scene::layer_handle Layer, scene::instance_handle Instance);
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// replaces models shown for specified include with the ones defined by its current directive. Retired: receives
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// the replaced models made by the editor. they're out of the scene already, but the renderer can still hold on
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// to them for a few frames; pass them to Instances.purge() afterwards
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std::pair<int, int>
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rebuild_include(scene::instance_handle Instance, std::vector<TAnimModel *> &Retired);
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// delete TAnimModel instance
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void
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delete_model(TAnimModel *model);
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