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Let the smoke leave the exhaust as a widening jet that fades in
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@@ -274,6 +274,10 @@ are no longer loaded.
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of a particle goes over to `v` (straight up or down, besides the drift with the wind), the faster the larger `drag: d`
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(per second, default 1: about 63% of the way in a second). It takes the place of the old rules of the rise (slower in
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cold and humid air); a template without it behaves as before. The particles don't stop at the ground.
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Two more keys make the smoke come out of the exhaust as a jet instead of puffs swelling above it: `spread: s` — the
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particles grow by `s` metres of size for each metre they go through the air (a jet widens by about 0.3–0.5 per metre),
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on top of `size_change`, so they leave the exhaust as small as `min_size`/`max_size` (the size of the pipe) and widen
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as they rise; `fade_in: t` — they take `t` seconds to show up after they're born, instead of popping up at full opacity.
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- **Rain and snow** are particles in three boxes around the camera (10, 24 and 60 metres), more of them the heavier the
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rain or snow (the overcast above 1). The drops and flakes fall, drift with the wind, the flakes flutter, and each is
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drawn as a streak of its motion against the camera: they slant when the train moves. They are lit like the smoke, so the
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