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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 22:59:19 +02:00

reformat: remove redundant qualifiers

This commit is contained in:
jerrrrycho
2026-07-04 05:34:23 +02:00
parent 20e7a99516
commit cf9fb07800
98 changed files with 2290 additions and 2290 deletions

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@@ -1,7 +1,7 @@
#include "stdafx.h"
#include "buffer.h"
GLenum gl::buffer::glenum_target(gl::buffer::targets target)
GLenum gl::buffer::glenum_target(targets target)
{
static GLenum mapping[13] =
{

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@@ -54,12 +54,12 @@ bool gl::pbo::is_busy()
void* gl::pbo::map(GLuint mode, targets target)
{
bind(target);
return glMapBuffer(buffer::glenum_target(target), mode);
return glMapBuffer(glenum_target(target), mode);
}
void gl::pbo::unmap(targets target)
{
bind(target);
glUnmapBuffer(buffer::glenum_target(target));
glUnmapBuffer(glenum_target(target));
sync.emplace();
}

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@@ -12,7 +12,7 @@ gl::postfx::postfx(const std::string &s) : postfx(shader("postfx_" + s + ".frag"
gl::postfx::postfx(const shader &s)
{
if (!vertex)
vertex = std::make_shared<gl::shader>("quad.vert");
vertex = std::make_shared<shader>("quad.vert");
if (!vao)
vao = std::make_shared<gl::vao>();

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@@ -10,9 +10,9 @@ namespace gl
class postfx
{
private:
gl::program program;
static std::shared_ptr<gl::shader> vertex;
static std::shared_ptr<gl::vao> vao;
program program;
static std::shared_ptr<shader> vertex;
static std::shared_ptr<vao> vao;
public:
postfx(const std::string &s);

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@@ -226,7 +226,7 @@ void gl::shader::parse_texture_entries(std::string &str)
{
if (name.empty())
log_error("empty name");
else if (conf.id >= gl::MAX_TEXTURES)
else if (conf.id >= MAX_TEXTURES)
log_error("invalid texture binding: " + std::to_string(conf.id));
else
texture_conf.emplace(std::make_pair(name, conf));
@@ -283,7 +283,7 @@ void gl::shader::parse_param_entries(std::string &str)
{
if (name.empty())
log_error("empty name");
else if (conf.location >= gl::MAX_PARAMS)
else if (conf.location >= MAX_PARAMS)
log_error("invalid param binding: " + std::to_string(conf.location));
else if (conf.offset > 3)
log_error("invalid offset: " + std::to_string(conf.offset));
@@ -346,9 +346,9 @@ void gl::program::init()
glUniform1i(loc, e.id);
}
glUniform1i(glGetUniformLocation(*this, "shadowmap"), gl::SHADOW_TEX);
glUniform1i(glGetUniformLocation(*this, "envmap"), gl::ENV_TEX);
glUniform1i(glGetUniformLocation(*this, "headlightmap"), gl::HEADLIGHT_TEX);
glUniform1i(glGetUniformLocation(*this, "shadowmap"), SHADOW_TEX);
glUniform1i(glGetUniformLocation(*this, "envmap"), ENV_TEX);
glUniform1i(glGetUniformLocation(*this, "headlightmap"), HEADLIGHT_TEX);
GLuint index;
@@ -370,14 +370,14 @@ gl::program::program()
**this = glCreateProgram();
}
gl::program::program(std::vector<std::reference_wrapper<const gl::shader>> shaders) : program()
gl::program::program(std::vector<std::reference_wrapper<const shader>> shaders) : program()
{
for (const gl::shader &s : shaders)
for (const shader &s : shaders)
attach(s);
link();
}
void gl::program::attach(const gl::shader &s)
void gl::program::attach(const shader &s)
{
for (auto it : s.texture_conf)
texture_conf.emplace(std::make_pair(it.first, std::move(it.second)));

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@@ -85,7 +85,7 @@ namespace gl
{
public:
program();
program(std::vector<std::reference_wrapper<const gl::shader>>);
program(std::vector<std::reference_wrapper<const shader>>);
~program();
using bindable::bind;

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@@ -3,17 +3,17 @@
gl::ubo::ubo(size_t size, int idx, GLenum hint)
{
allocate(buffer::UNIFORM_BUFFER, size, hint);
allocate(UNIFORM_BUFFER, size, hint);
index = idx;
bind_uniform();
}
void gl::ubo::bind_uniform()
{
bind_base(buffer::UNIFORM_BUFFER, index);
bind_base(UNIFORM_BUFFER, index);
}
void gl::ubo::update(const uint8_t *data, int offset, GLsizeiptr size)
{
upload(buffer::UNIFORM_BUFFER, data, offset, size);
upload(UNIFORM_BUFFER, data, offset, size);
}

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@@ -20,7 +20,7 @@ gl::vao::~vao()
glDeleteVertexArrays(1, *this);
}
void gl::vao::setup_attrib(gl::buffer &buffer, int attrib, int size, int type, int stride, int offset)
void gl::vao::setup_attrib(buffer &buffer, int attrib, int size, int type, int stride, int offset)
{
if (use_vao) {
bind();
@@ -61,7 +61,7 @@ void gl::vao::bind()
}
else {
for (attrib_params &param : params) {
param.buffer.bind(gl::buffer::ARRAY_BUFFER);
param.buffer.bind(buffer::ARRAY_BUFFER);
glVertexAttribPointer(param.attrib, param.size, param.type, GL_FALSE, param.stride, reinterpret_cast<void*>(param.offset));
glEnableVertexAttribArray(param.attrib);
}
@@ -70,9 +70,9 @@ void gl::vao::bind()
glDisableVertexAttribArray(i);
if (ebo)
ebo->bind(gl::buffer::ELEMENT_ARRAY_BUFFER);
ebo->bind(buffer::ELEMENT_ARRAY_BUFFER);
else
gl::buffer::unbind(gl::buffer::ELEMENT_ARRAY_BUFFER);
buffer::unbind(buffer::ELEMENT_ARRAY_BUFFER);
}
}

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@@ -10,7 +10,7 @@ namespace gl
{
struct attrib_params {
// TBD: should be shared_ptr? (when buffer is destroyed by owner VAO could still potentially exist)
gl::buffer &buffer;
buffer &buffer;
int attrib;
int size;