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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 17:09:19 +02:00
reformat: remove redundant qualifiers
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@@ -1097,10 +1097,10 @@ TSubModel *TSubModel::GetFromName(std::string const &search, bool i)
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// AnsiString name=AnsiString();
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std::string search_lc = search;
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if (i)
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std::transform(search_lc.begin(), search_lc.end(), search_lc.begin(), ::tolower);
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std::transform(search_lc.begin(), search_lc.end(), search_lc.begin(), tolower);
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std::string pName_lc = pName;
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if (i)
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std::transform(pName_lc.begin(), pName_lc.end(), pName_lc.begin(), ::tolower);
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std::transform(pName_lc.begin(), pName_lc.end(), pName_lc.begin(), tolower);
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if (pName.size() && search.size())
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if (pName_lc == search_lc)
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return this;
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@@ -115,7 +115,7 @@ public:
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f4Specular { 0.0f,0.0f,0.0f,1.0f },
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f4Emision { 1.0f,1.0f,1.0f,1.0f };
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glm::vec3 DiffuseOverride { -1.f };
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normalization m_normalizenormals { normalization::none }; // indicates vectors need to be normalized due to scaling etc
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normalization m_normalizenormals { none }; // indicates vectors need to be normalized due to scaling etc
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float diffuseMultiplier {1.0};
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float fWireSize { 0.0f }; // nie używane, ale wczytywane
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float fSquareMaxDist { 10000.0f * 10000.0f };
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@@ -58,7 +58,7 @@ struct world_vertex {
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void
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set_half( world_vertex const &Vertex1, world_vertex const &Vertex2 ) {
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*this =
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world_vertex::lerp(
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lerp(
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Vertex1,
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Vertex2,
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0.5 ); }
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@@ -66,7 +66,7 @@ struct world_vertex {
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void
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set_from_x( world_vertex const &Vertex1, world_vertex const &Vertex2, double const X ) {
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*this =
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world_vertex::lerp(
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lerp(
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Vertex1,
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Vertex2,
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( X - Vertex1.position.x ) / ( Vertex2.position.x - Vertex1.position.x ) ); }
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@@ -74,7 +74,7 @@ struct world_vertex {
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void
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set_from_z( world_vertex const &Vertex1, world_vertex const &Vertex2, double const Z ) {
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*this =
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world_vertex::lerp(
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lerp(
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Vertex1,
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Vertex2,
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( Z - Vertex1.position.z ) / ( Vertex2.position.z - Vertex1.position.z ) ); }
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