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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-21 00:09:19 +02:00
reformat: remove redundant qualifiers
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@@ -85,7 +85,7 @@ bool opengl33_renderer::Init(GLFWwindow *Window)
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Global.DayLight.diffuse[1] = 242.0f / 255.0f;
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Global.DayLight.diffuse[2] = 231.0f / 255.0f;
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Global.DayLight.is_directional = true;
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m_sunlight.id = opengl33_renderer::sunlight;
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m_sunlight.id = sunlight;
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// create dynamic light pool
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for (int idx = 0; idx < Global.DynamicLightCount; ++idx)
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@@ -1254,16 +1254,16 @@ bool opengl33_renderer::Render_interior( bool const Alpha ) {
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glm::dvec3 const originoffset { dynamic->vPosition - m_renderpass.pass_camera.position() };
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float const squaredistance{ glm::length2( glm::vec3{ originoffset } / Global.ZoomFactor ) };
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dynamics.emplace_back( squaredistance, dynamic );
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dynamic = dynamic->Next( coupling::permanent );
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dynamic = dynamic->Next( permanent );
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}
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// draw also interiors of permanently coupled vehicles in front, if there's any
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dynamic = simulation::Train->Dynamic()->Prev( coupling::permanent );
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dynamic = simulation::Train->Dynamic()->Prev( permanent );
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while( dynamic != nullptr ) {
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glm::dvec3 const originoffset { dynamic->vPosition - m_renderpass.pass_camera.position() };
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float const squaredistance{ glm::length2( glm::vec3{ originoffset } / Global.ZoomFactor ) };
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dynamics.emplace_back( squaredistance, dynamic );
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dynamic = dynamic->Prev( coupling::permanent );
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dynamic = dynamic->Prev( permanent );
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}
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if( Alpha ) {
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std::sort(
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@@ -1360,11 +1360,11 @@ bool opengl33_renderer::Render_coupler_adapter( TDynamicObject *Dynamic, float c
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auto const position { glm::dvec3 {
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0.f,
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Dynamic->MoverParameters->Couplers[ End ].adapter_height,
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( Dynamic->MoverParameters->Couplers[ End ].adapter_length + Dynamic->MoverParameters->Dim.L * 0.5 ) * ( End == end::front ? 1 : -1 ) } };
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( Dynamic->MoverParameters->Couplers[ End ].adapter_length + Dynamic->MoverParameters->Dim.L * 0.5 ) * ( End == front ? 1 : -1 ) } };
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auto const angle { glm::vec3{
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0,
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( End == end::front ? 0 : 180 ),
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( End == front ? 0 : 180 ),
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0 } };
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if( Alpha ) {
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@@ -3449,8 +3449,8 @@ bool opengl33_renderer::Render(TDynamicObject *Dynamic)
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Render( attachment, Dynamic->Material(), squaredistance );
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}
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// optional coupling adapters
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Render_coupler_adapter( Dynamic, squaredistance, end::front );
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Render_coupler_adapter( Dynamic, squaredistance, end::rear );
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Render_coupler_adapter( Dynamic, squaredistance, front );
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Render_coupler_adapter( Dynamic, squaredistance, rear );
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// post-render cleanup
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if (Dynamic->fShade > 0.0f)
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@@ -3475,8 +3475,8 @@ bool opengl33_renderer::Render(TDynamicObject *Dynamic)
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Render( attachment, Dynamic->Material(), squaredistance );
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}
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// optional coupling adapters
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Render_coupler_adapter( Dynamic, squaredistance, end::front );
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Render_coupler_adapter( Dynamic, squaredistance, end::rear );
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Render_coupler_adapter( Dynamic, squaredistance, front );
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Render_coupler_adapter( Dynamic, squaredistance, rear );
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if( Dynamic->mdLoad ) {
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// renderowanie nieprzezroczystego ładunku
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Render( Dynamic->mdLoad, Dynamic->Material(), squaredistance, { 0.f, Dynamic->LoadOffset, 0.f }, {} );
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@@ -4489,8 +4489,8 @@ bool opengl33_renderer::Render_Alpha(TDynamicObject *Dynamic)
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Render_Alpha( attachment, Dynamic->Material(), squaredistance );
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}
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// optional coupling adapters
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Render_coupler_adapter( Dynamic, squaredistance, end::front, true );
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Render_coupler_adapter( Dynamic, squaredistance, end::rear, true );
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Render_coupler_adapter( Dynamic, squaredistance, front, true );
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Render_coupler_adapter( Dynamic, squaredistance, rear, true );
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if( Dynamic->mdLoad ) {
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// renderowanie nieprzezroczystego ładunku
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Render_Alpha( Dynamic->mdLoad, Dynamic->Material(), squaredistance, { 0.f, Dynamic->LoadOffset, 0.f }, {} );
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@@ -5423,7 +5423,7 @@ std::unique_ptr<gfx_renderer> opengl33_renderer::create_func()
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return std::unique_ptr<gfx_renderer>(new opengl33_renderer());
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}
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bool opengl33_renderer::renderer_register = gfx_renderer_factory::get_instance()->register_backend("modern", opengl33_renderer::create_func);
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bool opengl33_renderer::renderer_register = gfx_renderer_factory::get_instance()->register_backend("modern", create_func);
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bool opengl33_renderer::opengl33_imgui_renderer::Init()
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{
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