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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 12:19:18 +02:00

reformat: remove redundant qualifiers

This commit is contained in:
jerrrrycho
2026-07-04 05:34:23 +02:00
parent 20e7a99516
commit cf9fb07800
98 changed files with 2290 additions and 2290 deletions

View File

@@ -22,7 +22,7 @@ http://mozilla.org/MPL/2.0/.
namespace scene {
void
basic_editor::translate( scene::basic_node *Node, glm::dvec3 const &Location, bool const Snaptoground ) {
basic_editor::translate( basic_node *Node, glm::dvec3 const &Location, bool const Snaptoground ) {
auto &initiallocation { Node->location() };
@@ -49,7 +49,7 @@ basic_editor::translate( scene::basic_node *Node, glm::dvec3 const &Location, bo
// translate entire group
// TODO: contextual switch between group and item translation
// TODO: translation of affected/relevant events
auto &nodegroup { scene::Groups.group( Node->group() ).nodes };
auto &nodegroup { Groups.group( Node->group() ).nodes };
std::for_each(
std::begin( nodegroup ), std::end( nodegroup ),
[&]( auto *node ) {
@@ -58,7 +58,7 @@ basic_editor::translate( scene::basic_node *Node, glm::dvec3 const &Location, bo
}
void
basic_editor::translate( scene::basic_node *Node, float const Offset ) {
basic_editor::translate( basic_node *Node, float const Offset ) {
// NOTE: offset scaling is calculated early so the same multiplier can be applied to potential whole group
auto const distance { glm::length( Node->location() - Global.pCamera.Pos ) };
@@ -71,7 +71,7 @@ basic_editor::translate( scene::basic_node *Node, float const Offset ) {
// translate entire group
// TODO: contextual switch between group and item translation
// TODO: translation of affected/relevant events
auto &nodegroup { scene::Groups.group( Node->group() ).nodes };
auto &nodegroup { Groups.group( Node->group() ).nodes };
std::for_each(
std::begin( nodegroup ), std::end( nodegroup ),
[&]( auto *node ) {
@@ -80,7 +80,7 @@ basic_editor::translate( scene::basic_node *Node, float const Offset ) {
}
void
basic_editor::translate_node( scene::basic_node *Node, glm::dvec3 const &Location ) {
basic_editor::translate_node( basic_node *Node, glm::dvec3 const &Location ) {
if( typeid( *Node ) == typeid( TAnimModel ) ) {
translate_instance( static_cast<TAnimModel *>( Node ), Location );
@@ -91,7 +91,7 @@ basic_editor::translate_node( scene::basic_node *Node, glm::dvec3 const &Locatio
}
void
basic_editor::translate_node( scene::basic_node *Node, float const Offset ) {
basic_editor::translate_node( basic_node *Node, float const Offset ) {
if( typeid( *Node ) == typeid( TAnimModel ) ) {
translate_instance( static_cast<TAnimModel *>( Node ), Offset );
@@ -134,7 +134,7 @@ basic_editor::translate_memorycell( TMemCell *Memorycell, float const Offset ) {
}
void
basic_editor::rotate( scene::basic_node *Node, glm::vec3 const &Angle, float const Quantization ) {
basic_editor::rotate( basic_node *Node, glm::vec3 const &Angle, float const Quantization ) {
glm::vec3 rotation{Angle.x, Angle.y, Angle.z};
@@ -160,7 +160,7 @@ basic_editor::rotate( scene::basic_node *Node, glm::vec3 const &Angle, float con
// TODO: contextual switch between group and item rotation
// TODO: translation of affected/relevant events
auto const &rotationcenter { Node->location() };
auto const &nodegroup { scene::Groups.group( Node->group() ).nodes };
auto const &nodegroup { Groups.group( Node->group() ).nodes };
std::for_each(
std::begin( nodegroup ), std::end( nodegroup ),
[&]( auto *node ) {
@@ -176,7 +176,7 @@ basic_editor::rotate( scene::basic_node *Node, glm::vec3 const &Angle, float con
}
void
basic_editor::rotate_node( scene::basic_node *Node, glm::vec3 const &Angle ) {
basic_editor::rotate_node( basic_node *Node, glm::vec3 const &Angle ) {
if( typeid( *Node ) == typeid( TAnimModel ) ) {
rotate_instance( static_cast<TAnimModel *>( Node ), Angle );