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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 12:49:18 +02:00

reformat: remove redundant qualifiers

This commit is contained in:
jerrrrycho
2026-07-04 05:34:23 +02:00
parent 20e7a99516
commit cf9fb07800
98 changed files with 2290 additions and 2290 deletions

View File

@@ -83,7 +83,7 @@ public:
struct shapenode_data {
// members:
// placement and visibility
scene::bounding_area area; // bounding area, in world coordinates
bounding_area area; // bounding area, in world coordinates
double rangesquared_min { 0.0 }; // visibility range, min
double rangesquared_max { 0.0 }; // visibility range, max
bool visible { true }; // visibility flag
@@ -114,7 +114,7 @@ public:
deserialize( std::istream &Input );
// restores content of the node from provided input stream
shape_node &
import( cParser &Input, scene::node_data const &Nodedata );
import( cParser &Input, node_data const &Nodedata );
// imports data from provided submodel
shape_node &
convert( TSubModel const *Submodel );
@@ -193,7 +193,7 @@ public:
struct linesnode_data {
// members:
// placement and visibility
scene::bounding_area area; // bounding area, in world coordinates
bounding_area area; // bounding area, in world coordinates
double rangesquared_min { 0.0 }; // visibility range, min
double rangesquared_max { 0.0 }; // visibility range, max
bool visible { true }; // visibility flag
@@ -223,7 +223,7 @@ public:
deserialize( std::istream &Input );
// restores content of the node from provided input stream
lines_node &
import( cParser &Input, scene::node_data const &Nodedata );
import( cParser &Input, node_data const &Nodedata );
// adds content of provided node to already enclosed geometry. returns: true if merge could be performed
bool
merge( lines_node &Lines );
@@ -325,7 +325,7 @@ class basic_node {
public:
// constructor
explicit basic_node( scene::node_data const &Nodedata );
explicit basic_node( node_data const &Nodedata );
// destructor
virtual ~basic_node() = default;
// methods
@@ -356,8 +356,8 @@ public:
bool
visible() const;
void
group( scene::group_handle Group );
scene::group_handle
group( group_handle Group );
group_handle
group() const;
void
mark_dirty() { m_dirty = true; }
@@ -368,8 +368,8 @@ public:
public:
// members
scene::group_handle m_group { null_handle }; // group this node belongs to, if any
scene::bounding_area m_area;
group_handle m_group { null_handle }; // group this node belongs to, if any
bounding_area m_area;
double m_rangesquaredmin { 0.0 }; // visibility range, min
double m_rangesquaredmax { 0.0 }; // visibility range, max
bool m_visible { true }; // visibility flag
@@ -433,12 +433,12 @@ basic_node::visible() const {
inline
void
basic_node::group( scene::group_handle Group ) {
basic_node::group( group_handle Group ) {
m_group = Group;
}
inline
scene::group_handle
group_handle
basic_node::group() const {
return m_group;
}