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repair the include reordering
The previous pass dropped imports into the middle of HR_RETURN's line continuations, breaking nvrenderer_d3d12.cpp, and its scan gave up on the first line of any file with a BOM - which is why nvtexture.cpp still had five includes sitting after its imports. Rewritten to skip macro continuations, tolerate a BOM, and insert only immediately before the first import.
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@@ -17,9 +17,10 @@
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#include "nvrendererbackend.h"
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#define HR_RETURN(op) \
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import eu07.utilities.globals;
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import eu07.utilities.logs;
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#define HR_RETURN(op) \
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hr = (HRESULT)(op); \
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if (FAILED(hr)) { \
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ErrorLog(fmt::format(#op " returned HRESULT={}", hr)); \
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