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repair the include reordering
The previous pass dropped imports into the middle of HR_RETURN's line continuations, breaking nvrenderer_d3d12.cpp, and its scan gave up on the first line of any file with a BOM - which is why nvtexture.cpp still had five includes sitting after its imports. Rewritten to skip macro continuations, tolerate a BOM, and insert only immediately before the first import.
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@@ -13,11 +13,11 @@
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "utilities/utilities_macros.h"
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import eu07.utilities.timer;
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import eu07.simcore;
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import eu07.simulation.simulation;
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import eu07.glm;
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#include "utilities/utilities_macros.h"
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import eu07.utilities.utilities;
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import eu07.utilities.float3d;
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