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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 09:19:18 +02:00

improve random behaviour; dropled size scaled by grid

This commit is contained in:
Wls50
2025-11-22 13:03:28 +01:00
committed by Hirek
parent b4737712de
commit d090b62669
2 changed files with 56 additions and 19 deletions

39
shaders/random.glsl Normal file
View File

@@ -0,0 +1,39 @@
uint Hash(uint s);
uint Hash(uvec2 s);
uint Hash(uvec3 s);
uint Hash(float s);
uint HashCombine(uint seed, uint value);
// Evolving Sub-Grid Turbulence for Smoke Animation
// H. Schechter and R. Bridson
uint Hash(uint s) {
s ^= 2747636419u;
s *= 2654435769u;
s ^= s >> 16u;
s *= 2654435769u;
s ^= s >> 16u;
s *= 2654435769u;
return s;
}
uint Hash(uvec2 s) {
return HashCombine(Hash(s.x), s.y);
}
uint Hash(uvec3 s) {
return HashCombine(Hash(s.xy), s.z);
}
uint HashCombine(uint seed, uint value) {
return seed ^ (Hash(value) + 0x9e3779b9u + (seed<<6u) + (seed>>2u));
}
uint Rand(inout uint seed) {
seed = Hash(seed);
return seed;
}
float RandF(inout uint seed) {
return float(Rand(seed)) * 2.3283064365386963e-10;
}