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https://github.com/MaSzyna-EU07/maszyna.git
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improve random behaviour; dropled size scaled by grid
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39
shaders/random.glsl
Normal file
39
shaders/random.glsl
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@@ -0,0 +1,39 @@
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uint Hash(uint s);
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uint Hash(uvec2 s);
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uint Hash(uvec3 s);
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uint Hash(float s);
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uint HashCombine(uint seed, uint value);
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// Evolving Sub-Grid Turbulence for Smoke Animation
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// H. Schechter and R. Bridson
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uint Hash(uint s) {
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s ^= 2747636419u;
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s *= 2654435769u;
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s ^= s >> 16u;
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s *= 2654435769u;
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s ^= s >> 16u;
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s *= 2654435769u;
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return s;
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}
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uint Hash(uvec2 s) {
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return HashCombine(Hash(s.x), s.y);
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}
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uint Hash(uvec3 s) {
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return HashCombine(Hash(s.xy), s.z);
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}
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uint HashCombine(uint seed, uint value) {
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return seed ^ (Hash(value) + 0x9e3779b9u + (seed<<6u) + (seed>>2u));
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}
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uint Rand(inout uint seed) {
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seed = Hash(seed);
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return seed;
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}
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float RandF(inout uint seed) {
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return float(Rand(seed)) * 2.3283064365386963e-10;
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}
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