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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
Fix responsivity of loading UI
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@@ -75,7 +75,6 @@ std::vector<std::string> scenarioloader_ui::get_random_trivia()
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set_background("textures/ui/backgrounds/" + background);
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}
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return trivia;
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}
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@@ -84,6 +83,7 @@ void scenarioloader_ui::render_()
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// For some reason, ImGui windows have some padding. Offset it.
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// TODO: Find out a way to exactly adjust the position.
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constexpr int padding = 12;
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ImVec2 screen_size(Global.window_size.x, Global.window_size.y);
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ImGui::SetNextWindowPos(ImVec2(-padding, -padding));
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ImGui::SetNextWindowSize(ImVec2(Global.window_size.x + padding * 2, Global.window_size.y + padding * 2));
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ImGui::Begin("Neo Loading Screen", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground);
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@@ -96,30 +96,75 @@ void scenarioloader_ui::render_()
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const auto tex = reinterpret_cast<ImTextureID>(m_gradient_overlay_tex);
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draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
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// Loading label
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ImGui::SetWindowFontScale(font_scale_mult * 0.8);
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draw_list->AddText(ImVec2(200, 885), IM_COL32_WHITE, m_progresstext.c_str());
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// Loading wheel icon
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const deferred_image* img = &m_loading_wheel_frames[38];
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// [O] Loading...
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const float margin_left_icon = 35.0f;
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const float margin_bottom_loading = 80.0f;
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const float spacing = 10.0f; // odstęp między ikoną a tekstem
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// Loading icon
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const deferred_image *img = &m_loading_wheel_frames[38];
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const auto loading_tex = img->get();
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const auto loading_size = img->size();
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draw_list->AddImage(reinterpret_cast<ImTextureID>(loading_tex), ImVec2(35, 850), ImVec2(35 + loading_size.x, 850 + loading_size.y), ImVec2(0, 0), ImVec2(1, 1));
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ImVec2 icon_pos(margin_left_icon, screen_size.y - margin_bottom_loading - loading_size.y);
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// Loading text
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ImGui::SetWindowFontScale(font_scale_mult * 0.8f);
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ImVec2 text_size = ImGui::CalcTextSize(m_progresstext.c_str());
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// Vertical centering of text relative to icon
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float icon_center_y = icon_pos.y + loading_size.y * 0.5f;
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ImVec2 text_pos(icon_pos.x + loading_size.x + spacing, // tuż obok ikony
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icon_center_y - text_size.y * 0.5f);
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// Draw
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draw_list->AddImage(reinterpret_cast<ImTextureID>(loading_tex), icon_pos, ImVec2(icon_pos.x + loading_size.x, icon_pos.y + loading_size.y), ImVec2(0, 0), ImVec2(1, 1));
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draw_list->AddText(text_pos, IM_COL32_WHITE, m_progresstext.c_str());
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// Trivia
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// draw only if we have any trivia loaded
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if (m_trivia.size() > 0)
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{
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// Header
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ImGui::SetWindowFontScale(font_scale_mult * 1);
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draw_list->AddText(ImVec2(1280 - ImGui::CalcTextSize(STR_C("Did you know")).x / 2, 770), IM_COL32_WHITE, STR_C("Did you know"));
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const float margin_right = 80.0f;
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const float margin_bottom = 80.0f;
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const float line_spacing = 25.0f;
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const float header_gap = 10.0f;
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// Content
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ImGui::SetWindowFontScale(font_scale_mult * 0.6);
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// Measure width of trivia lines
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ImGui::SetWindowFontScale(font_scale_mult * 0.6f);
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float max_width = 0.0f;
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for (const std::string &line : m_trivia)
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{
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ImVec2 size = ImGui::CalcTextSize(line.c_str());
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if (size.x > max_width)
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max_width = size.x;
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}
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// Measure header width
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ImGui::SetWindowFontScale(font_scale_mult * 1.0f);
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ImVec2 header_size = ImGui::CalcTextSize(STR_C("Did you know..."));
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if (header_size.x > max_width)
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max_width = header_size.x; // blok musi też pomieścić nagłówek
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// Calculate block position
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float content_height = (float)m_trivia.size() * line_spacing;
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float total_height = header_size.y + header_gap + content_height;
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float block_left = screen_size.x - margin_right - max_width;
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float block_top = screen_size.y - margin_bottom - total_height;
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// Draw header
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ImVec2 header_pos(block_left + (max_width - header_size.x) * 0.5f, block_top);
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draw_list->AddText(header_pos, IM_COL32_WHITE, STR_C("Did you know..."));
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// Draw trivia lines
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ImGui::SetWindowFontScale(font_scale_mult * 0.6f);
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for (int i = 0; i < m_trivia.size(); i++)
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{
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std::string line = m_trivia[i];
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draw_list->AddText(ImVec2(1280 - ImGui::CalcTextSize(line.c_str()).x / 2, 825 + i * 25), IM_COL32_WHITE, line.c_str());
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const std::string &line = m_trivia[i];
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ImVec2 text_size = ImGui::CalcTextSize(line.c_str());
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ImVec2 text_pos(block_left + (max_width - text_size.x) * 0.5f, block_top + header_size.y + header_gap + i * line_spacing);
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draw_list->AddText(text_pos, IM_COL32_WHITE, line.c_str());
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}
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}
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