Fix responsivity of loading UI

This commit is contained in:
2025-09-16 01:12:49 +02:00
parent 66c63c1e53
commit d1372d0df7

View File

@@ -75,7 +75,6 @@ std::vector<std::string> scenarioloader_ui::get_random_trivia()
set_background("textures/ui/backgrounds/" + background);
}
return trivia;
}
@@ -84,6 +83,7 @@ void scenarioloader_ui::render_()
// For some reason, ImGui windows have some padding. Offset it.
// TODO: Find out a way to exactly adjust the position.
constexpr int padding = 12;
ImVec2 screen_size(Global.window_size.x, Global.window_size.y);
ImGui::SetNextWindowPos(ImVec2(-padding, -padding));
ImGui::SetNextWindowSize(ImVec2(Global.window_size.x + padding * 2, Global.window_size.y + padding * 2));
ImGui::Begin("Neo Loading Screen", nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoBackground);
@@ -96,30 +96,75 @@ void scenarioloader_ui::render_()
const auto tex = reinterpret_cast<ImTextureID>(m_gradient_overlay_tex);
draw_list->AddImage(tex, ImVec2(0, Global.window_size.y / 2), ImVec2(Global.window_size.x, Global.window_size.y), ImVec2(0, 0), ImVec2(1, 1));
// Loading label
ImGui::SetWindowFontScale(font_scale_mult * 0.8);
draw_list->AddText(ImVec2(200, 885), IM_COL32_WHITE, m_progresstext.c_str());
// Loading wheel icon
const deferred_image* img = &m_loading_wheel_frames[38];
// [O] Loading...
const float margin_left_icon = 35.0f;
const float margin_bottom_loading = 80.0f;
const float spacing = 10.0f; // odstęp między ikoną a tekstem
// Loading icon
const deferred_image *img = &m_loading_wheel_frames[38];
const auto loading_tex = img->get();
const auto loading_size = img->size();
draw_list->AddImage(reinterpret_cast<ImTextureID>(loading_tex), ImVec2(35, 850), ImVec2(35 + loading_size.x, 850 + loading_size.y), ImVec2(0, 0), ImVec2(1, 1));
ImVec2 icon_pos(margin_left_icon, screen_size.y - margin_bottom_loading - loading_size.y);
// Loading text
ImGui::SetWindowFontScale(font_scale_mult * 0.8f);
ImVec2 text_size = ImGui::CalcTextSize(m_progresstext.c_str());
// Vertical centering of text relative to icon
float icon_center_y = icon_pos.y + loading_size.y * 0.5f;
ImVec2 text_pos(icon_pos.x + loading_size.x + spacing, // tuż obok ikony
icon_center_y - text_size.y * 0.5f);
// Draw
draw_list->AddImage(reinterpret_cast<ImTextureID>(loading_tex), icon_pos, ImVec2(icon_pos.x + loading_size.x, icon_pos.y + loading_size.y), ImVec2(0, 0), ImVec2(1, 1));
draw_list->AddText(text_pos, IM_COL32_WHITE, m_progresstext.c_str());
// Trivia
// draw only if we have any trivia loaded
if (m_trivia.size() > 0)
{
// Header
ImGui::SetWindowFontScale(font_scale_mult * 1);
draw_list->AddText(ImVec2(1280 - ImGui::CalcTextSize(STR_C("Did you know")).x / 2, 770), IM_COL32_WHITE, STR_C("Did you know"));
const float margin_right = 80.0f;
const float margin_bottom = 80.0f;
const float line_spacing = 25.0f;
const float header_gap = 10.0f;
// Content
ImGui::SetWindowFontScale(font_scale_mult * 0.6);
// Measure width of trivia lines
ImGui::SetWindowFontScale(font_scale_mult * 0.6f);
float max_width = 0.0f;
for (const std::string &line : m_trivia)
{
ImVec2 size = ImGui::CalcTextSize(line.c_str());
if (size.x > max_width)
max_width = size.x;
}
// Measure header width
ImGui::SetWindowFontScale(font_scale_mult * 1.0f);
ImVec2 header_size = ImGui::CalcTextSize(STR_C("Did you know..."));
if (header_size.x > max_width)
max_width = header_size.x; // blok musi też pomieścić nagłówek
// Calculate block position
float content_height = (float)m_trivia.size() * line_spacing;
float total_height = header_size.y + header_gap + content_height;
float block_left = screen_size.x - margin_right - max_width;
float block_top = screen_size.y - margin_bottom - total_height;
// Draw header
ImVec2 header_pos(block_left + (max_width - header_size.x) * 0.5f, block_top);
draw_list->AddText(header_pos, IM_COL32_WHITE, STR_C("Did you know..."));
// Draw trivia lines
ImGui::SetWindowFontScale(font_scale_mult * 0.6f);
for (int i = 0; i < m_trivia.size(); i++)
{
std::string line = m_trivia[i];
draw_list->AddText(ImVec2(1280 - ImGui::CalcTextSize(line.c_str()).x / 2, 825 + i * 25), IM_COL32_WHITE, line.c_str());
const std::string &line = m_trivia[i];
ImVec2 text_size = ImGui::CalcTextSize(line.c_str());
ImVec2 text_pos(block_left + (max_width - text_size.x) * 0.5f, block_top + header_size.y + header_gap + i * line_spacing);
draw_list->AddText(text_pos, IM_COL32_WHITE, line.c_str());
}
}