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GLES support
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@@ -1,6 +1,5 @@
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#version 330 core
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in vec2 f_coords;
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layout(location = 0) out vec4 out_color;
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#texture (color_tex, 0, RGB)
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uniform sampler2D color_tex;
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@@ -26,5 +25,5 @@ void main()
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}
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oResult /= float(nSamples);
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gl_FragData[0] = oResult;
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out_color = oResult;
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}
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