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Sim (#11)
* Wheels animation distance changed to 200*D*LODbias * Fixed spelling error in event syntax; old one remains for compatibility. * Spelling error left in log text * Zamiana metalic na floata z wazonym efektem. # Conflicts: # shaders/light_common.glsl * Detail normalmap shaders @Jan21 * Explicit type conversion * Leftover metalic as bool * Syntax error * Normalmap sampling inside ParallaxMapping function
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@@ -4974,9 +4974,8 @@ void TDynamicObject::LoadMMediaFile( std::string const &TypeName, std::string co
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{ //++iAnimatedAxles;
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pAnimations[i].smAnimated->WillBeAnimated(); // wyłączenie optymalizacji transformu
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pAnimations[i].yUpdate = std::bind( &TDynamicObject::UpdateAxle, this, std::placeholders::_1 );
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pAnimations[i].fMaxDist = 50 * MoverParameters->WheelDiameter; // nie kręcić w większej odległości
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pAnimations[i].fMaxDist *= pAnimations[i].fMaxDist * MoverParameters->WheelDiameter; // 50m do kwadratu, a średnica do trzeciej
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pAnimations[i].fMaxDist *= Global.fDistanceFactor; // współczynnik przeliczeniowy jakości ekranu
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pAnimations[i].fMaxDist = Global.fDistanceFactor * MoverParameters->WheelDiameter * 200;
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pAnimations[i].fMaxDist *= pAnimations[i].fMaxDist;
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}
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}
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// Ra: ustawianie indeksów osi
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