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build 170424. basic shadow mapping implementation, multi texturing unit setup

This commit is contained in:
tmj-fstate
2017-07-24 01:26:05 +02:00
parent ba5a3613ad
commit d2d93616fa
10 changed files with 601 additions and 145 deletions

View File

@@ -227,6 +227,12 @@ class Global
static int DynamicLightCount;
static bool ScaleSpecularValues;
static bool RenderShadows;
static struct shadowtune_t {
unsigned int map_size;
float width;
float depth;
float distance;
} shadowtune;
static int iSlowMotion;
static TDynamicObject *changeDynObj;