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build 170424. basic shadow mapping implementation, multi texturing unit setup
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@@ -227,6 +227,12 @@ class Global
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static int DynamicLightCount;
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static bool ScaleSpecularValues;
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static bool RenderShadows;
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static struct shadowtune_t {
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unsigned int map_size;
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float width;
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float depth;
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float distance;
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} shadowtune;
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static int iSlowMotion;
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static TDynamicObject *changeDynObj;
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