mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-03 12:00:22 +01:00
fix(editor): ground lookups sorted once instead of walking every terrain model, orthophoto kept under the roads; feat(roads): junction sides, stop lines and junction options
This commit is contained in:
@@ -15,6 +15,7 @@ http://mozilla.org/MPL/2.0/.
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#include "editor/editorSettings.hpp"
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#include "editor/editorSettings.hpp"
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#include "editor/editorModelSets.hpp"
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#include "editor/editorModelSets.hpp"
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#include "editor/editorIncludeInfo.hpp"
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#include "editor/editorIncludeInfo.hpp"
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#include "editor/editorGroundMesh.hpp"
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#include "utilities/Globals.h"
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#include "utilities/Globals.h"
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#include "simulation/simulation.h"
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#include "simulation/simulation.h"
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#include "simulation/simulationtime.h"
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#include "simulation/simulationtime.h"
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@@ -230,6 +231,69 @@ namespace
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int m_rows{1};
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int m_rows{1};
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};
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};
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// meshes of the shapes and the models asked about as ground. the ground is asked about a tile at a time, by the orthophoto
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// and by the road tools, and without these every question meant going through every triangle of every terrain model in reach
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struct ground_record
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{
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ground_mesh mesh;
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// what the mesh was made of, to tell when it has to be made again
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std::size_t vertices{0};
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std::size_t indices{0};
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glm::dvec3 origin{0.0};
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TModel3d const *model{nullptr};
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glm::dmat4 matrix{0.0};
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std::uint64_t used{0}; // number of the last question it served
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};
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std::unordered_map<std::uint64_t, ground_record> ground_shapes; // by the geometry of the shape
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std::unordered_map<TAnimModel const *, ground_record> ground_models;
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std::uint64_t ground_question{0};
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std::size_t ground_held{0}; // triangles in the meshes
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std::size_t constexpr ground_limit = 8000000; // triangles kept; some 400 MB with the grids
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std::size_t constexpr ground_small = 256; // triangles; anything smaller is quicker to go through than to look up
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// lets go of the meshes left alone the longest, once there's too much of them
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void trim_ground_meshes()
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{
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if (ground_held <= ground_limit)
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return;
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std::vector<std::uint64_t> ages;
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for (auto const &record : ground_shapes)
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ages.emplace_back(record.second.used);
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for (auto const &record : ground_models)
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ages.emplace_back(record.second.used);
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std::sort(ages.begin(), ages.end());
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// the older half goes, except for what the current question needed
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auto const threshold = std::min(ages[ages.size() / 2], ground_question - 1);
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for (auto record = ground_shapes.begin(); record != ground_shapes.end();)
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{
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if (record->second.used <= threshold)
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{
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ground_held -= record->second.mesh.size();
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record = ground_shapes.erase(record);
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}
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else
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++record;
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}
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for (auto record = ground_models.begin(); record != ground_models.end();)
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{
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if (record->second.used <= threshold)
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{
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ground_held -= record->second.mesh.size();
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record = ground_models.erase(record);
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}
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else
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++record;
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}
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}
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// forgets the meshes of the shapes, whose geometry can be changed in place (terrain being sculpted)
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void forget_ground_shapes()
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{
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for (auto const &record : ground_shapes)
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ground_held -= record.second.mesh.size();
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ground_shapes.clear();
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}
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// appends triangles of a shape node which overlap specified XZ rectangle
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// appends triangles of a shape node which overlap specified XZ rectangle
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void gather_shape_triangles(scene::shape_node const &Shape, glm::dvec2 const &Min, glm::dvec2 const &Max, std::vector<world_triangle> &Out, bool const Skiproads = false)
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void gather_shape_triangles(scene::shape_node const &Shape, glm::dvec2 const &Min, glm::dvec2 const &Max, std::vector<world_triangle> &Out, bool const Skiproads = false)
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{
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{
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@@ -262,6 +326,36 @@ namespace
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return;
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return;
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auto const &verts = GfxRenderer->Vertices(data.geometry);
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auto const &verts = GfxRenderer->Vertices(data.geometry);
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auto const &indices = GfxRenderer->Indices(data.geometry);
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auto const &indices = GfxRenderer->Indices(data.geometry);
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auto const count = (indices.empty() ? verts.size() : indices.size()) / 3;
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if (count >= ground_small)
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{
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// a large shape is sorted once, and asked for what's in the rectangle from then on
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auto &record = ground_shapes[(static_cast<std::uint64_t>(data.geometry.bank) << 32) | data.geometry.chunk];
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if (record.mesh.size() == 0 || record.vertices != verts.size() || record.indices != indices.size() || record.origin != data.origin)
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{
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std::vector<ground_mesh::triangle> triangles;
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triangles.reserve(count);
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if (false == indices.empty())
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{
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for (std::size_t i = 0; i + 2 < indices.size(); i += 3)
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triangles.push_back({verts[indices[i]].position, verts[indices[i + 1]].position, verts[indices[i + 2]].position});
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}
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else
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{
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for (std::size_t i = 0; i + 2 < verts.size(); i += 3)
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triangles.push_back({verts[i].position, verts[i + 1].position, verts[i + 2].position});
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}
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ground_held -= record.mesh.size();
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record.mesh.assign(std::move(triangles), data.origin);
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ground_held += record.mesh.size();
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record.vertices = verts.size();
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record.indices = indices.size();
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record.origin = data.origin;
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}
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record.used = ground_question;
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record.mesh.collect(Min, Max, Out);
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return;
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}
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auto const to_world = [&](gfx::basic_vertex const &v) { return data.origin + glm::dvec3(v.position); };
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auto const to_world = [&](gfx::basic_vertex const &v) { return data.origin + glm::dvec3(v.position); };
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if (false == indices.empty())
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if (false == indices.empty())
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{
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{
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@@ -279,6 +373,8 @@ namespace
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// model instances at least ModelRadius large (if ModelsAsGround) the terrain tiles
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// model instances at least ModelRadius large (if ModelsAsGround) the terrain tiles
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void gather_ground_triangles(glm::dvec2 const &Min, glm::dvec2 const &Max, bool const ModelsAsGround, float const ModelRadius, std::vector<world_triangle> &Out, bool const Skiproads = false)
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void gather_ground_triangles(glm::dvec2 const &Min, glm::dvec2 const &Max, bool const ModelsAsGround, float const ModelRadius, std::vector<world_triangle> &Out, bool const Skiproads = false)
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{
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{
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auto const started = std::chrono::steady_clock::now();
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++ground_question;
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glm::dvec2 const center = (Min + Max) * 0.5;
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glm::dvec2 const center = (Min + Max) * 0.5;
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float const radius = static_cast<float>(glm::length(Max - Min) * 0.5);
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float const radius = static_cast<float>(glm::length(Max - Min) * 0.5);
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auto const sections = simulation::Region->sections(glm::dvec3(center.x, 0.0, center.y), radius); // copy, the result is a scratchpad
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auto const sections = simulation::Region->sections(glm::dvec3(center.x, 0.0, center.y), radius); // copy, the result is a scratchpad
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@@ -303,15 +399,35 @@ namespace
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double const reach = instance->radius();
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double const reach = instance->radius();
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if (instance->location().x + reach < Min.x || instance->location().x - reach > Max.x || instance->location().z + reach < Min.y || instance->location().z - reach > Max.y)
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if (instance->location().x + reach < Min.x || instance->location().x - reach > Max.x || instance->location().z + reach < Min.y || instance->location().z - reach > Max.y)
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continue;
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continue;
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std::vector<world_triangle> modeltriangles;
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// the model is gone through once, and asked for what's in the rectangle from then on, for as long as it stays put
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gather_submodel_triangles(instance->Model()->Root, instance_matrix(*instance), modeltriangles);
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auto const matrix = instance_matrix(*instance);
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for (auto const &t : modeltriangles)
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auto &record = ground_models[instance];
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if (std::max({t[0].x, t[1].x, t[2].x}) >= Min.x && std::min({t[0].x, t[1].x, t[2].x}) <= Max.x && std::max({t[0].z, t[1].z, t[2].z}) >= Min.y &&
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if (record.model != instance->Model() || record.matrix != matrix)
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std::min({t[0].z, t[1].z, t[2].z}) <= Max.y)
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{
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Out.push_back(t);
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std::vector<world_triangle> modeltriangles;
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gather_submodel_triangles(instance->Model()->Root, matrix, modeltriangles);
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glm::dvec3 const origin = instance->location();
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std::vector<ground_mesh::triangle> triangles;
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triangles.reserve(modeltriangles.size());
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for (auto const &t : modeltriangles)
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triangles.push_back({glm::vec3(t[0] - origin), glm::vec3(t[1] - origin), glm::vec3(t[2] - origin)});
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ground_held -= record.mesh.size();
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record.mesh.assign(std::move(triangles), origin);
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ground_held += record.mesh.size();
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// a model which isn't loaded yet has nothing to show for itself, and is looked at again the next time
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record.model = (record.mesh.size() > 0 ? instance->Model() : nullptr);
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record.matrix = matrix;
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}
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record.used = ground_question;
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record.mesh.collect(Min, Max, Out);
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}
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}
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}
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}
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}
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}
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trim_ground_meshes();
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// going through the scenery is the one thing here which can take long enough to be felt; when it does it's worth knowing
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auto const elapsed = std::chrono::duration<double, std::milli>(std::chrono::steady_clock::now() - started).count();
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if (elapsed > 250.0)
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WriteLog("editor: gathering the ground took " + std::to_string(static_cast<int>(elapsed)) + " ms, for " + std::to_string(Out.size()) + " triangles; " + std::to_string(ground_held) + " are kept for the next time");
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}
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}
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// ground kept for the road tools, which ask about the same places frame after frame. it's gathered a tile at a time:
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// ground kept for the road tools, which ask about the same places frame after frame. it's gathered a tile at a time:
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@@ -364,8 +480,9 @@ editor_mode::editor_mode() {
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m_roadtool.settings.normalize();
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m_roadtool.settings.normalize();
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road_select(nullptr);
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road_select(nullptr);
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// the orthophoto is fitted onto the same ground as the area fill uses, terrain tile models included
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// the orthophoto is fitted onto the same ground as the area fill uses, terrain tile models included
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// the roads built in the editor aren't ground: the imagery goes under them
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m_orthophoto.ground_source([](glm::dvec2 const &Min, glm::dvec2 const &Max, std::vector<world_triangle> &Out) {
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m_orthophoto.ground_source([](glm::dvec2 const &Min, glm::dvec2 const &Max, std::vector<world_triangle> &Out) {
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gather_ground_triangles(Min, Max, true, 50.0f, Out);
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gather_ground_triangles(Min, Max, true, 50.0f, Out, true);
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});
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});
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}
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}
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@@ -1452,7 +1569,12 @@ void editor_mode::render_orthophoto_ui()
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{
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{
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ImGui::SameLine();
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ImGui::SameLine();
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if (ImGui::Button("Refit"))
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if (ImGui::Button("Refit"))
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{
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// the ground was edited: what's kept of it has to go as well
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ground_tiles.clear();
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forget_ground_shapes();
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m_orthophoto.refit();
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m_orthophoto.refit();
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}
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if (ImGui::IsItemHovered())
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("Samples the ground again, after it was edited");
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ImGui::SetTooltip("Samples the ground again, after it was edited");
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}
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}
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@@ -1947,6 +2069,7 @@ void editor_mode::handle_terrain_sculpt(double Deltatime)
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terrain->sculpt(world.x, world.z, m_terrain_brush_radius, signedrate);
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terrain->sculpt(world.x, world.z, m_terrain_brush_radius, signedrate);
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// what the road tools know about the ground is no longer true
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// what the road tools know about the ground is no longer true
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ground_tiles.clear();
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ground_tiles.clear();
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forget_ground_shapes();
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}
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}
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void editor_mode::capture_terrain()
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void editor_mode::capture_terrain()
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@@ -534,6 +534,9 @@ class editor_mode : public application_mode
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void render_road_menu();
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void render_road_menu();
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void render_road_window();
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void render_road_window();
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bool render_road_layout(road_node::state &State);
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bool render_road_layout(road_node::state &State);
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bool render_road_material(char const *Label, char *Buffer, std::size_t const Size, std::string &Value);
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void render_junction_layout(junction_node &Junction);
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void junction_apply(junction_node &Junction, junction_node::state const &State);
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void draw_road_overlay() const;
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void draw_road_overlay() const;
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void update_road_tool();
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void update_road_tool();
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void road_click();
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void road_click();
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@@ -284,6 +284,139 @@ void editor_mode::junction_select(junction_node *Junction)
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tool.status = "Selected: " + Junction->name();
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tool.status = "Selected: " + Junction->name();
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if (false == editor_road::can_edit(*Junction, &reason))
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if (false == editor_road::can_edit(*Junction, &reason))
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tool.status += ". It can't be changed: " + reason;
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tool.status += ". It can't be changed: " + reason;
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// the fields for the names of materials are shared with the roads
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copy_text(tool.surface, sizeof(tool.surface), Junction->definition().surface);
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copy_text(tool.sides[0], sizeof(tool.sides[0]), Junction->definition().side.material);
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}
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// replaces the definition of a junction, as a step which can be taken back
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void editor_mode::junction_apply(junction_node &Junction, junction_node::state const &State)
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{
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auto &tool{m_roadtool};
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std::string reason;
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if (false == editor_road::can_edit(Junction, &reason))
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{
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tool.status = "\"" + Junction.name() + "\" can't be changed: " + reason;
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// what the window shows goes back to what the junction is like
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junction_select(&Junction);
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tool.status = "\"" + Junction.name() + "\" can't be changed: " + reason;
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return;
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}
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editor_road::record record;
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record.junctions.emplace_back(&Junction, Junction.definition());
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editor_road::apply(std::vector<std::pair<junction_node *, junction_node::state>>{{&Junction, State}});
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push_road_snapshot(std::move(record));
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tool.status = "Changed";
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}
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// draws controls for what a junction is like, and makes the changes as they're made
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void editor_mode::render_junction_layout(junction_node &Junction)
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{
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auto &tool{m_roadtool};
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auto state{Junction.definition()};
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bool changed{false};
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// typed values are taken when confirmed, so the junction isn't made anew with each digit
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auto const number = [](char const *Label, float &Value, float const Step, char const *Format) {
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ImGui::SetNextItemWidth(120.0f);
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return ImGui::InputFloat(Label, &Value, Step, Step * 4.0f, Format, ImGuiInputTextFlags_EnterReturnsTrue);
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};
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auto limit{state.velocity > 0.f ? state.velocity : 0.f};
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if (number("Speed limit [km/h], 0: none", limit, 5.0f, "%.0f"))
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{
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state.velocity = (limit > 0.f ? limit : -1.f);
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changed = true;
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}
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auto centre{static_cast<float>(state.centre.y)};
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if (number("Height of the middle [m]", centre, 0.1f, "%.2f"))
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{
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state.centre.y = centre;
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changed = true;
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}
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", "The surface is spanned between the ends of the roads and this point.\nThe ends of the roads are raised or lowered as points: select the white dot at the end of a road.");
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// appearance
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ImGui::Separator();
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char const *colours[]{"none", "white", "orange"};
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int colour{state.markings == road_node::marking_colour::white ? 1 : state.markings == road_node::marking_colour::orange ? 2 : 0};
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ImGui::SetNextItemWidth(120.0f);
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if (ImGui::Combo("Markings", &colour, colours, 3))
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{
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state.markings = (colour == 1 ? road_node::marking_colour::white : colour == 2 ? road_node::marking_colour::orange : road_node::marking_colour::none);
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changed = true;
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}
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if (render_road_material("Surface", tool.surface, sizeof(tool.surface), state.surface))
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changed = true;
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if (number("Texture length [m]", state.texturelength, 0.5f, "%.2f"))
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{
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state.texturelength = std::max(0.1f, state.texturelength);
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changed = true;
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}
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// what the corners between the roads are lined with
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char const *sidetypes[]{"none", "shoulder", "sidewalk"};
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||||||
|
int type{state.side.type == road_node::side_type::shoulder ? 1 : state.side.type == road_node::side_type::sidewalk ? 2 : 0};
|
||||||
|
ImGui::SetNextItemWidth(120.0f);
|
||||||
|
if (ImGui::Combo("Sides of the corners", &type, sidetypes, 3))
|
||||||
|
{
|
||||||
|
state.side.type = (type == 1 ? road_node::side_type::shoulder : type == 2 ? road_node::side_type::sidewalk : road_node::side_type::none);
|
||||||
|
if (state.side.type != road_node::side_type::none && state.side.width <= 0.0f)
|
||||||
|
state.side.width = 1.5f;
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
if (state.side.type != road_node::side_type::none)
|
||||||
|
{
|
||||||
|
ImGui::Indent();
|
||||||
|
if (number("Width [m]", state.side.width, 0.25f, "%.2f"))
|
||||||
|
{
|
||||||
|
state.side.width = std::clamp(state.side.width, 0.1f, 20.0f);
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
if (render_road_material("Material", tool.sides[0], sizeof(tool.sides[0]), state.side.material))
|
||||||
|
changed = true;
|
||||||
|
if (state.side.material.empty() || state.side.material == "none")
|
||||||
|
ImGui::TextDisabled("Pick a material to have the sides drawn");
|
||||||
|
if (state.side.type == road_node::side_type::sidewalk)
|
||||||
|
{
|
||||||
|
if (number("Kerb height [m]", state.kerbheight, 0.01f, "%.2f"))
|
||||||
|
{
|
||||||
|
state.kerbheight = std::clamp(state.kerbheight, 0.0f, 1.0f);
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (number("Bank width [m]", state.slope.x, 0.25f, "%.2f"))
|
||||||
|
{
|
||||||
|
state.slope.x = std::clamp(state.slope.x, 0.0f, 20.0f);
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
if (number("Bank drop [m]", state.slope.y, 0.1f, "%.2f"))
|
||||||
|
{
|
||||||
|
state.slope.y = std::clamp(state.slope.y, 0.0f, 20.0f);
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::Unindent();
|
||||||
|
}
|
||||||
|
|
||||||
|
// the roads
|
||||||
|
if (ImGui::CollapsingHeader("Roads of the junction", ImGuiTreeNodeFlags_DefaultOpen))
|
||||||
|
{
|
||||||
|
ImGui::TextDisabled("The lanes are taken from the roads: change them on the road, the junction follows");
|
||||||
|
for (std::size_t arm = 0; arm < state.arms.size(); ++arm)
|
||||||
|
{
|
||||||
|
ImGui::PushID(static_cast<int>(arm));
|
||||||
|
auto &data{state.arms[arm]};
|
||||||
|
ImGui::Text("%d: %d in, %d out, %.2f m a lane", static_cast<int>(arm) + 1, data.incoming, data.outgoing, data.width);
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Checkbox("Stop line", &data.stopline))
|
||||||
|
changed = true;
|
||||||
|
ImGui::PopID();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (changed)
|
||||||
|
junction_apply(Junction, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void editor_mode::road_cancel()
|
void editor_mode::road_cancel()
|
||||||
@@ -969,8 +1102,62 @@ void editor_mode::restore_road_snapshot(EditorSnapshot const &Snapshot, std::vec
|
|||||||
road_cancel();
|
road_cancel();
|
||||||
if (tool.selected != nullptr)
|
if (tool.selected != nullptr)
|
||||||
road_select(tool.selected->m_editorremoved ? nullptr : tool.selected);
|
road_select(tool.selected->m_editorremoved ? nullptr : tool.selected);
|
||||||
if (tool.junction != nullptr && tool.junction->m_editorremoved)
|
if (tool.junction != nullptr)
|
||||||
tool.junction = nullptr;
|
junction_select(tool.junction->m_editorremoved ? nullptr : tool.junction);
|
||||||
|
}
|
||||||
|
|
||||||
|
// a field for the name of a material, with a list of the ones in the texture folder to pick from. returns: true if the material was changed
|
||||||
|
bool editor_mode::render_road_material(char const *Label, char *Buffer, std::size_t const Size, std::string &Value)
|
||||||
|
{
|
||||||
|
auto &tool{m_roadtool};
|
||||||
|
bool picked{false};
|
||||||
|
ImGui::PushID(Label);
|
||||||
|
ImGui::SetNextItemWidth(200.0f);
|
||||||
|
if (ImGui::InputText("##name", Buffer, Size, ImGuiInputTextFlags_EnterReturnsTrue) || ImGui::IsItemDeactivatedAfterEdit())
|
||||||
|
{
|
||||||
|
auto const name{lower_case(Buffer)};
|
||||||
|
if (name != Value && name.find(' ') == std::string::npos)
|
||||||
|
{
|
||||||
|
Value = name.empty() ? std::string{"none"} : name;
|
||||||
|
picked = true;
|
||||||
|
}
|
||||||
|
copy_text(Buffer, Size, Value);
|
||||||
|
}
|
||||||
|
ImGui::SameLine();
|
||||||
|
if (ImGui::Button("..."))
|
||||||
|
ImGui::OpenPopup("pick");
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::TextUnformatted(Label);
|
||||||
|
if (ImGui::BeginPopup("pick"))
|
||||||
|
{
|
||||||
|
ImGui::TextDisabled("Materials and images found in the texture folder");
|
||||||
|
ImGui::SetNextItemWidth(200.0f);
|
||||||
|
ImGui::InputText("Filter", tool.filter, sizeof(tool.filter));
|
||||||
|
auto const filter{lower_case(tool.filter)};
|
||||||
|
std::vector<std::string const *> listed;
|
||||||
|
for (auto const &name : editor_road::materials())
|
||||||
|
if (filter.empty() || name.find(filter) != std::string::npos)
|
||||||
|
listed.emplace_back(&name);
|
||||||
|
ImGui::BeginChild("list", ImVec2(340.0f, 280.0f), true);
|
||||||
|
ImGuiListClipper clipper(static_cast<int>(listed.size()));
|
||||||
|
while (clipper.Step())
|
||||||
|
{
|
||||||
|
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; ++i)
|
||||||
|
{
|
||||||
|
if (ImGui::Selectable(listed[i]->c_str(), *listed[i] == Value))
|
||||||
|
{
|
||||||
|
Value = *listed[i];
|
||||||
|
copy_text(Buffer, Size, Value);
|
||||||
|
picked = true;
|
||||||
|
ImGui::CloseCurrentPopup();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndChild();
|
||||||
|
ImGui::EndPopup();
|
||||||
|
}
|
||||||
|
ImGui::PopID();
|
||||||
|
return picked;
|
||||||
}
|
}
|
||||||
|
|
||||||
// draws controls for the layout of a road. returns: true if the layout was changed in a way which calls for the road to be made anew
|
// draws controls for the layout of a road. returns: true if the layout was changed in a way which calls for the road to be made anew
|
||||||
@@ -983,56 +1170,7 @@ bool editor_mode::render_road_layout(road_node::state &State)
|
|||||||
ImGui::SetNextItemWidth(120.0f);
|
ImGui::SetNextItemWidth(120.0f);
|
||||||
return ImGui::InputFloat(Label, &Value, Step, Step * 4.0f, Format, ImGuiInputTextFlags_EnterReturnsTrue);
|
return ImGui::InputFloat(Label, &Value, Step, Step * 4.0f, Format, ImGuiInputTextFlags_EnterReturnsTrue);
|
||||||
};
|
};
|
||||||
auto const material = [&tool](char const *Label, char *Buffer, std::size_t const Size, std::string &Value) {
|
auto const material = [this](char const *Label, char *Buffer, std::size_t const Size, std::string &Value) { return render_road_material(Label, Buffer, Size, Value); };
|
||||||
bool picked{false};
|
|
||||||
ImGui::PushID(Label);
|
|
||||||
ImGui::SetNextItemWidth(200.0f);
|
|
||||||
if (ImGui::InputText("##name", Buffer, Size, ImGuiInputTextFlags_EnterReturnsTrue) || ImGui::IsItemDeactivatedAfterEdit())
|
|
||||||
{
|
|
||||||
auto const name{lower_case(Buffer)};
|
|
||||||
if (name != Value && name.find(' ') == std::string::npos)
|
|
||||||
{
|
|
||||||
Value = name.empty() ? std::string{"none"} : name;
|
|
||||||
picked = true;
|
|
||||||
}
|
|
||||||
copy_text(Buffer, Size, Value);
|
|
||||||
}
|
|
||||||
ImGui::SameLine();
|
|
||||||
if (ImGui::Button("..."))
|
|
||||||
ImGui::OpenPopup("pick");
|
|
||||||
ImGui::SameLine();
|
|
||||||
ImGui::TextUnformatted(Label);
|
|
||||||
if (ImGui::BeginPopup("pick"))
|
|
||||||
{
|
|
||||||
ImGui::TextDisabled("Materials and images found in the texture folder");
|
|
||||||
ImGui::SetNextItemWidth(200.0f);
|
|
||||||
ImGui::InputText("Filter", tool.filter, sizeof(tool.filter));
|
|
||||||
auto const filter{lower_case(tool.filter)};
|
|
||||||
std::vector<std::string const *> listed;
|
|
||||||
for (auto const &name : editor_road::materials())
|
|
||||||
if (filter.empty() || name.find(filter) != std::string::npos)
|
|
||||||
listed.emplace_back(&name);
|
|
||||||
ImGui::BeginChild("list", ImVec2(340.0f, 280.0f), true);
|
|
||||||
ImGuiListClipper clipper(static_cast<int>(listed.size()));
|
|
||||||
while (clipper.Step())
|
|
||||||
{
|
|
||||||
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; ++i)
|
|
||||||
{
|
|
||||||
if (ImGui::Selectable(listed[i]->c_str(), *listed[i] == Value))
|
|
||||||
{
|
|
||||||
Value = *listed[i];
|
|
||||||
copy_text(Buffer, Size, Value);
|
|
||||||
picked = true;
|
|
||||||
ImGui::CloseCurrentPopup();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ImGui::EndChild();
|
|
||||||
ImGui::EndPopup();
|
|
||||||
}
|
|
||||||
ImGui::PopID();
|
|
||||||
return picked;
|
|
||||||
};
|
|
||||||
|
|
||||||
// lanes
|
// lanes
|
||||||
ImGui::SetNextItemWidth(120.0f);
|
ImGui::SetNextItemWidth(120.0f);
|
||||||
@@ -1200,9 +1338,10 @@ void editor_mode::render_road_window()
|
|||||||
road_cancel();
|
road_cancel();
|
||||||
if (tool.tool != 0)
|
if (tool.tool != 0)
|
||||||
{
|
{
|
||||||
tool.selected = nullptr;
|
|
||||||
tool.junction = nullptr;
|
tool.junction = nullptr;
|
||||||
tool.points.clear();
|
tool.points.clear();
|
||||||
|
// the fields for the names of materials show the layout for the roads to be built again
|
||||||
|
road_select(nullptr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
@@ -1296,44 +1435,7 @@ void editor_mode::render_road_window()
|
|||||||
ImGui::Text("%s, %d roads, %d ways through", junction.name().c_str(), static_cast<int>(junction.definition().arms.size()), static_cast<int>(junction.movements().size()));
|
ImGui::Text("%s, %d roads, %d ways through", junction.name().c_str(), static_cast<int>(junction.definition().arms.size()), static_cast<int>(junction.movements().size()));
|
||||||
ImGui::TextDisabled("The ways through are made for the roads attached at the moment.");
|
ImGui::TextDisabled("The ways through are made for the roads attached at the moment.");
|
||||||
ImGui::TextDisabled("Build tool, LMB on the junction: lead another road out of it");
|
ImGui::TextDisabled("Build tool, LMB on the junction: lead another road out of it");
|
||||||
auto limit{junction.definition().velocity > 0.f ? junction.definition().velocity : 0.f};
|
render_junction_layout(junction);
|
||||||
if (number("Speed limit [km/h], 0: none", limit, 5.0f, "%.0f"))
|
|
||||||
{
|
|
||||||
if (editor_road::can_edit(junction, &reason))
|
|
||||||
{
|
|
||||||
editor_road::record record;
|
|
||||||
record.junctions.emplace_back(&junction, junction.definition());
|
|
||||||
auto state{junction.definition()};
|
|
||||||
state.velocity = (limit > 0.f ? limit : -1.f);
|
|
||||||
editor_road::apply(std::vector<std::pair<junction_node *, junction_node::state>>{{&junction, state}});
|
|
||||||
push_road_snapshot(std::move(record));
|
|
||||||
tool.status = "Changed";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
tool.status = "\"" + junction.name() + "\" can't be changed: " + reason;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
auto centre{static_cast<float>(junction.definition().centre.y)};
|
|
||||||
if (number("Height of the middle [m]", centre, 0.1f, "%.2f"))
|
|
||||||
{
|
|
||||||
if (editor_road::can_edit(junction, &reason))
|
|
||||||
{
|
|
||||||
editor_road::record record;
|
|
||||||
record.junctions.emplace_back(&junction, junction.definition());
|
|
||||||
auto state{junction.definition()};
|
|
||||||
state.centre.y = centre;
|
|
||||||
editor_road::apply(std::vector<std::pair<junction_node *, junction_node::state>>{{&junction, state}});
|
|
||||||
push_road_snapshot(std::move(record));
|
|
||||||
tool.status = "Changed";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
tool.status = "\"" + junction.name() + "\" can't be changed: " + reason;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (ImGui::IsItemHovered())
|
|
||||||
ImGui::SetTooltip("%s", "The surface is spanned between the ends of the roads and this point.\nThe ends of the roads are raised or lowered as points: select the white dot at the end of a road.");
|
|
||||||
if (ImGui::Button("Delete (Del)"))
|
if (ImGui::Button("Delete (Del)"))
|
||||||
road_delete();
|
road_delete();
|
||||||
}
|
}
|
||||||
|
|||||||
148
editor/editorGroundMesh.hpp
Normal file
148
editor/editorGroundMesh.hpp
Normal file
@@ -0,0 +1,148 @@
|
|||||||
|
/*
|
||||||
|
This Source Code Form is subject to the
|
||||||
|
terms of the Mozilla Public License, v.
|
||||||
|
2.0. If a copy of the MPL was not
|
||||||
|
distributed with this file, You can
|
||||||
|
obtain one at
|
||||||
|
http://mozilla.org/MPL/2.0/.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
#include <cmath>
|
||||||
|
#include <cstdint>
|
||||||
|
#include <vector>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
|
|
||||||
|
// triangles of a single piece of the scenery - a shape or a model - sorted on a grid seen from above, so the ones
|
||||||
|
// overlapping an area can be picked without going through all of them.
|
||||||
|
// the editor asks about the ground a tile at a time, frame after frame, and a terrain model can hold a million
|
||||||
|
// triangles: walking it whole for every question is what used to bring the simulator down to a frame a second
|
||||||
|
class ground_mesh
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
using triangle = std::array<glm::vec3, 3>; // relative to the origin of the mesh
|
||||||
|
using world_triangle = std::array<glm::dvec3, 3>;
|
||||||
|
|
||||||
|
// takes over provided triangles. Origin: the point their vertices are relative to
|
||||||
|
void assign(std::vector<triangle> Triangles, glm::dvec3 const &Origin)
|
||||||
|
{
|
||||||
|
m_triangles = std::move(Triangles);
|
||||||
|
m_origin = Origin;
|
||||||
|
m_starts.clear();
|
||||||
|
m_items.clear();
|
||||||
|
m_seen.assign(m_triangles.size(), 0);
|
||||||
|
m_query = 0;
|
||||||
|
if (m_triangles.empty())
|
||||||
|
return;
|
||||||
|
|
||||||
|
glm::vec2 low{m_triangles.front()[0].x, m_triangles.front()[0].z};
|
||||||
|
glm::vec2 high{low};
|
||||||
|
for (auto const &entry : m_triangles)
|
||||||
|
{
|
||||||
|
for (auto const &vertex : entry)
|
||||||
|
{
|
||||||
|
low = glm::min(low, glm::vec2{vertex.x, vertex.z});
|
||||||
|
high = glm::max(high, glm::vec2{vertex.x, vertex.z});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
m_low = low;
|
||||||
|
auto const extent{glm::max(high - low, glm::vec2{1.f})};
|
||||||
|
// cells of a few metres, larger for a large mesh so the grid stays small
|
||||||
|
m_cellsize = std::max(8.f, std::max(extent.x, extent.y) / 96.f);
|
||||||
|
m_columns = static_cast<int>(extent.x / m_cellsize) + 1;
|
||||||
|
m_rows = static_cast<int>(extent.y / m_cellsize) + 1;
|
||||||
|
|
||||||
|
// a triangle is listed in every cell its bounds reach. the lists are kept one after another, with the place each starts at
|
||||||
|
std::vector<std::uint32_t> counts(static_cast<std::size_t>(m_columns) * m_rows + 1, 0);
|
||||||
|
for (auto const &entry : m_triangles)
|
||||||
|
{
|
||||||
|
auto const span{cells(entry)};
|
||||||
|
for (int row = span[1]; row <= span[3]; ++row)
|
||||||
|
for (int column = span[0]; column <= span[2]; ++column)
|
||||||
|
++counts[static_cast<std::size_t>(row) * m_columns + column + 1];
|
||||||
|
}
|
||||||
|
for (std::size_t cell = 1; cell < counts.size(); ++cell)
|
||||||
|
counts[cell] += counts[cell - 1];
|
||||||
|
m_starts = counts;
|
||||||
|
m_items.resize(m_starts.back());
|
||||||
|
for (std::uint32_t index = 0; index < m_triangles.size(); ++index)
|
||||||
|
{
|
||||||
|
auto const span{cells(m_triangles[index])};
|
||||||
|
for (int row = span[1]; row <= span[3]; ++row)
|
||||||
|
for (int column = span[0]; column <= span[2]; ++column)
|
||||||
|
m_items[counts[static_cast<std::size_t>(row) * m_columns + column]++] = index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::size_t size() const
|
||||||
|
{
|
||||||
|
return m_triangles.size();
|
||||||
|
}
|
||||||
|
// appends the triangles whose bounds overlap specified rectangle of the world, seen from above (x, z)
|
||||||
|
void collect(glm::dvec2 const &Min, glm::dvec2 const &Max, std::vector<world_triangle> &Out) const
|
||||||
|
{
|
||||||
|
if (m_triangles.empty())
|
||||||
|
return;
|
||||||
|
// the rectangle as the mesh sees it, widened by what's lost turning the numbers into single precision
|
||||||
|
glm::vec2 const low{static_cast<float>(Min.x - m_origin.x) - 0.001f, static_cast<float>(Min.y - m_origin.z) - 0.001f};
|
||||||
|
glm::vec2 const high{static_cast<float>(Max.x - m_origin.x) + 0.001f, static_cast<float>(Max.y - m_origin.z) + 0.001f};
|
||||||
|
auto const firstcolumn{column(low.x)};
|
||||||
|
auto const lastcolumn{column(high.x)};
|
||||||
|
auto const firstrow{row(low.y)};
|
||||||
|
auto const lastrow{row(high.y)};
|
||||||
|
if (++m_query == 0)
|
||||||
|
{
|
||||||
|
// the counter went all the way round
|
||||||
|
std::fill(m_seen.begin(), m_seen.end(), 0);
|
||||||
|
m_query = 1;
|
||||||
|
}
|
||||||
|
for (int row = firstrow; row <= lastrow; ++row)
|
||||||
|
{
|
||||||
|
for (int column = firstcolumn; column <= lastcolumn; ++column)
|
||||||
|
{
|
||||||
|
auto const cell{static_cast<std::size_t>(row) * m_columns + column};
|
||||||
|
for (auto item = m_starts[cell]; item < m_starts[cell + 1]; ++item)
|
||||||
|
{
|
||||||
|
auto const index{m_items[item]};
|
||||||
|
if (m_seen[index] == m_query)
|
||||||
|
continue;
|
||||||
|
m_seen[index] = m_query;
|
||||||
|
auto const &entry{m_triangles[index]};
|
||||||
|
if (std::max({entry[0].x, entry[1].x, entry[2].x}) < low.x || std::min({entry[0].x, entry[1].x, entry[2].x}) > high.x || std::max({entry[0].z, entry[1].z, entry[2].z}) < low.y ||
|
||||||
|
std::min({entry[0].z, entry[1].z, entry[2].z}) > high.y)
|
||||||
|
continue;
|
||||||
|
Out.push_back({m_origin + glm::dvec3{entry[0]}, m_origin + glm::dvec3{entry[1]}, m_origin + glm::dvec3{entry[2]}});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
int column(float const X) const
|
||||||
|
{
|
||||||
|
return std::clamp(static_cast<int>(std::floor((X - m_low.x) / m_cellsize)), 0, m_columns - 1);
|
||||||
|
}
|
||||||
|
int row(float const Z) const
|
||||||
|
{
|
||||||
|
return std::clamp(static_cast<int>(std::floor((Z - m_low.y) / m_cellsize)), 0, m_rows - 1);
|
||||||
|
}
|
||||||
|
// cells the bounds of a triangle reach: first column, first row, last column, last row
|
||||||
|
std::array<int, 4> cells(triangle const &Triangle) const
|
||||||
|
{
|
||||||
|
return {column(std::min({Triangle[0].x, Triangle[1].x, Triangle[2].x})), row(std::min({Triangle[0].z, Triangle[1].z, Triangle[2].z})), column(std::max({Triangle[0].x, Triangle[1].x, Triangle[2].x})),
|
||||||
|
row(std::max({Triangle[0].z, Triangle[1].z, Triangle[2].z}))};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<triangle> m_triangles;
|
||||||
|
glm::dvec3 m_origin{0.0};
|
||||||
|
glm::vec2 m_low{0.f};
|
||||||
|
float m_cellsize{8.f};
|
||||||
|
int m_columns{1};
|
||||||
|
int m_rows{1};
|
||||||
|
std::vector<std::uint32_t> m_starts; // for each cell: where its list starts; one more entry closes the last list
|
||||||
|
std::vector<std::uint32_t> m_items; // numbers of the triangles, cell after cell
|
||||||
|
mutable std::vector<std::uint32_t> m_seen; // number of the last lookup each triangle was reported in
|
||||||
|
mutable std::uint32_t m_query{0};
|
||||||
|
};
|
||||||
@@ -300,6 +300,10 @@ void dress(junction_node::state &Junction, road_node::state const &Road)
|
|||||||
Junction.surface = Road.surface;
|
Junction.surface = Road.surface;
|
||||||
Junction.texturelength = Road.texturelength;
|
Junction.texturelength = Road.texturelength;
|
||||||
Junction.markings = Road.markings;
|
Junction.markings = Road.markings;
|
||||||
|
// one kind of side goes around the whole junction; the right side of the road is the one facing the corner a road leaves by
|
||||||
|
Junction.side = (Road.sides[1].type != road_node::side_type::none ? Road.sides[1] : Road.sides[0]);
|
||||||
|
Junction.kerbheight = Road.kerbheight;
|
||||||
|
Junction.slope = Road.slope;
|
||||||
Junction.friction = Road.friction;
|
Junction.friction = Road.friction;
|
||||||
Junction.sounddistance = Road.sounddistance;
|
Junction.sounddistance = Road.sounddistance;
|
||||||
Junction.quality = Road.quality;
|
Junction.quality = Road.quality;
|
||||||
|
|||||||
168
world/Road.cpp
168
world/Road.cpp
@@ -948,6 +948,8 @@ std::unordered_set<std::uint32_t> ownedbanks;
|
|||||||
double const junction_reach{0.25}; // an end of a road this close to an arm is attached to it
|
double const junction_reach{0.25}; // an end of a road this close to an arm is attached to it
|
||||||
double const junction_fit{0.05}; // a lane has to end this close to where the junction expects it
|
double const junction_fit{0.05}; // a lane has to end this close to where the junction expects it
|
||||||
int const corner_steps{6}; // pieces a rounded corner is made of
|
int const corner_steps{6}; // pieces a rounded corner is made of
|
||||||
|
double const stopline_width{0.5};
|
||||||
|
double const stopline_inset{0.2}; // distance of a stop line from the end of its road
|
||||||
|
|
||||||
// direction on the ground as a vector in space
|
// direction on the ground as a vector in space
|
||||||
glm::dvec3 flat(glm::dvec2 const &Direction)
|
glm::dvec3 flat(glm::dvec2 const &Direction)
|
||||||
@@ -1064,6 +1066,9 @@ void junction_node::state::normalize()
|
|||||||
arm.width = std::max(1.f, arm.width);
|
arm.width = std::max(1.f, arm.width);
|
||||||
arm.direction = (glm::length(arm.direction) > 1e-6 ? glm::normalize(arm.direction) : glm::dvec2{0.0, 1.0});
|
arm.direction = (glm::length(arm.direction) > 1e-6 ? glm::normalize(arm.direction) : glm::dvec2{0.0, 1.0});
|
||||||
}
|
}
|
||||||
|
side.width = std::max(0.f, side.width);
|
||||||
|
kerbheight = std::max(0.f, kerbheight);
|
||||||
|
slope = glm::max(slope, glm::vec2{0.f});
|
||||||
if (texturelength < 0.01f)
|
if (texturelength < 0.01f)
|
||||||
{
|
{
|
||||||
texturelength = 4.f;
|
texturelength = 4.f;
|
||||||
@@ -1168,6 +1173,7 @@ void junction_node::import(cParser &Input, glm::dvec3 const &Offset)
|
|||||||
Input.getTokens(3);
|
Input.getTokens(3);
|
||||||
Input >> m_state.centre.x >> m_state.centre.y >> m_state.centre.z;
|
Input >> m_state.centre.x >> m_state.centre.y >> m_state.centre.z;
|
||||||
m_state.centre += Offset;
|
m_state.centre += Offset;
|
||||||
|
std::vector<int> stoplines;
|
||||||
|
|
||||||
auto token{Input.getToken<std::string>()};
|
auto token{Input.getToken<std::string>()};
|
||||||
while (false == token.empty() && token != "endjunction")
|
while (false == token.empty() && token != "endjunction")
|
||||||
@@ -1200,6 +1206,39 @@ void junction_node::import(cParser &Input, glm::dvec3 const &Offset)
|
|||||||
auto const colour{Input.getToken<std::string>()};
|
auto const colour{Input.getToken<std::string>()};
|
||||||
m_state.markings = (colour == "white" ? road_node::marking_colour::white : colour == "orange" ? road_node::marking_colour::orange : road_node::marking_colour::none);
|
m_state.markings = (colour == "white" ? road_node::marking_colour::white : colour == "orange" ? road_node::marking_colour::orange : road_node::marking_colour::none);
|
||||||
}
|
}
|
||||||
|
else if (token == "side")
|
||||||
|
{
|
||||||
|
// side <none|shoulder|sidewalk> <width> <material>
|
||||||
|
auto const type{Input.getToken<std::string>()};
|
||||||
|
Input.getTokens();
|
||||||
|
Input >> m_state.side.width;
|
||||||
|
m_state.side.material = Input.getToken<std::string>();
|
||||||
|
replace_slashes(m_state.side.material);
|
||||||
|
m_state.side.type = (type == "shoulder" ? road_node::side_type::shoulder : type == "sidewalk" ? road_node::side_type::sidewalk : road_node::side_type::none);
|
||||||
|
if (type != "shoulder" && type != "sidewalk" && type != "none")
|
||||||
|
{
|
||||||
|
ErrorLog("Bad junction: unknown kind of side \"" + type + "\" defined for " + label);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (token == "kerb")
|
||||||
|
{
|
||||||
|
Input.getTokens();
|
||||||
|
Input >> m_state.kerbheight;
|
||||||
|
}
|
||||||
|
else if (token == "slope")
|
||||||
|
{
|
||||||
|
// slope <width> <drop>
|
||||||
|
Input.getTokens(2);
|
||||||
|
Input >> m_state.slope.x >> m_state.slope.y;
|
||||||
|
}
|
||||||
|
else if (token == "stopline")
|
||||||
|
{
|
||||||
|
// stopline <number of an arm, counted from 1>; the arms it's for may come later, so the numbers wait
|
||||||
|
int number{0};
|
||||||
|
Input.getTokens();
|
||||||
|
Input >> number;
|
||||||
|
stoplines.emplace_back(number);
|
||||||
|
}
|
||||||
else if (token == "velocity")
|
else if (token == "velocity")
|
||||||
{
|
{
|
||||||
Input.getTokens();
|
Input.getTokens();
|
||||||
@@ -1220,6 +1259,15 @@ void junction_node::import(cParser &Input, glm::dvec3 const &Offset)
|
|||||||
}
|
}
|
||||||
token = Input.getToken<std::string>();
|
token = Input.getToken<std::string>();
|
||||||
}
|
}
|
||||||
|
for (auto const number : stoplines)
|
||||||
|
{
|
||||||
|
if (number < 1 || number > static_cast<int>(m_state.arms.size()))
|
||||||
|
{
|
||||||
|
ErrorLog("Bad junction: " + label + " has no arm " + std::to_string(number) + " to put a stop line at");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
m_state.arms[number - 1].stopline = true;
|
||||||
|
}
|
||||||
if (m_state.arms.size() < 2 || m_state.arms.size() > 4)
|
if (m_state.arms.size() < 2 || m_state.arms.size() > 4)
|
||||||
{
|
{
|
||||||
ErrorLog("Bad junction: " + label + " has " + std::to_string(m_state.arms.size()) + " arms, it takes 2 to 4");
|
ErrorLog("Bad junction: " + label + " has " + std::to_string(m_state.arms.size()) + " arms, it takes 2 to 4");
|
||||||
@@ -1580,6 +1628,87 @@ std::vector<scene::shape_node> junction_node::create_shapes() const
|
|||||||
shapes.emplace_back(std::move(shape));
|
shapes.emplace_back(std::move(shape));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
auto const &side{m_state.side};
|
||||||
|
if (side.type != road_node::side_type::none && side.width > 0.f && false == side.material.empty() && side.material != "none")
|
||||||
|
{
|
||||||
|
// the corners are lined the way the sides of a road are, so the shoulders and the sidewalks of the roads carry on around the junction
|
||||||
|
struct corner_point
|
||||||
|
{
|
||||||
|
double offset; // distance from the edge of the surface
|
||||||
|
double height;
|
||||||
|
float texture;
|
||||||
|
};
|
||||||
|
std::vector<corner_point> profile;
|
||||||
|
if (side.type == road_node::side_type::shoulder)
|
||||||
|
{
|
||||||
|
profile.push_back({0.0, 0.0, 1.f});
|
||||||
|
profile.push_back({side.width, 0.0, 0.5f});
|
||||||
|
if (m_state.slope.x > 0.f)
|
||||||
|
{
|
||||||
|
profile.push_back({static_cast<double>(side.width) + m_state.slope.x, -m_state.slope.y, 0.f});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
auto const tile{static_cast<double>(texture_ratio(side.material)) * m_state.texturelength};
|
||||||
|
profile.push_back({0.0, 0.0, 0.f});
|
||||||
|
profile.push_back({0.0, m_state.kerbheight, static_cast<float>(m_state.kerbheight / tile)});
|
||||||
|
profile.push_back({side.width, m_state.kerbheight, static_cast<float>((m_state.kerbheight + side.width) / tile)});
|
||||||
|
}
|
||||||
|
auto const order{m_state.arm_order()};
|
||||||
|
std::vector<world_vertex> vertices;
|
||||||
|
for (std::size_t idx = 0; idx < corners.size() && idx < order.size(); ++idx)
|
||||||
|
{
|
||||||
|
auto const &corner{corners[idx]};
|
||||||
|
if (corner.size() < 2)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// the way out of the surface at each point of the corner. at its ends it's the way across the roads there,
|
||||||
|
// so the side meets what the roads have along their edges
|
||||||
|
std::vector<glm::dvec3> outwards(corner.size());
|
||||||
|
outwards.front() = flat(left_of(m_state.arms[order[idx]].direction));
|
||||||
|
outwards.back() = -flat(left_of(m_state.arms[order[(idx + 1) % order.size()]].direction));
|
||||||
|
for (std::size_t point = 1; point + 1 < corner.size(); ++point)
|
||||||
|
{
|
||||||
|
// going around the junction the surface is on the left, and the way out of it on the right
|
||||||
|
glm::dvec2 const along{corner[point + 1].x - corner[point - 1].x, corner[point + 1].z - corner[point - 1].z};
|
||||||
|
outwards[point] = (glm::length(along) > 1e-9 ? -flat(left_of(glm::normalize(along))) : outwards[point - 1]);
|
||||||
|
}
|
||||||
|
double station{0.0};
|
||||||
|
for (std::size_t point = 0; point + 1 < corner.size(); ++point)
|
||||||
|
{
|
||||||
|
auto const length{glm::distance(corner[point], corner[point + 1])};
|
||||||
|
auto const tangent{corner[point + 1] - corner[point]};
|
||||||
|
auto const texturestart{static_cast<float>(station / m_state.texturelength)};
|
||||||
|
auto const textureend{static_cast<float>((station + length) / m_state.texturelength)};
|
||||||
|
for (std::size_t band = 0; band + 1 < profile.size(); ++band)
|
||||||
|
{
|
||||||
|
auto const &inner{profile[band]};
|
||||||
|
auto const &outer{profile[band + 1]};
|
||||||
|
auto const leftstart{corner[point] + outwards[point] * inner.offset + up * inner.height};
|
||||||
|
auto const rightstart{corner[point] + outwards[point] * outer.offset + up * outer.height};
|
||||||
|
auto const leftend{corner[point + 1] + outwards[point + 1] * inner.offset + up * inner.height};
|
||||||
|
auto const rightend{corner[point + 1] + outwards[point + 1] * outer.offset + up * outer.height};
|
||||||
|
auto facing{glm::cross(tangent, leftstart - rightstart)};
|
||||||
|
glm::vec3 const normal{glm::length2(facing) < 1e-12 ? up : glm::normalize(facing)};
|
||||||
|
vertices.push_back({leftstart, normal, {inner.texture, texturestart}});
|
||||||
|
vertices.push_back({rightstart, normal, {outer.texture, texturestart}});
|
||||||
|
vertices.push_back({leftend, normal, {inner.texture, textureend}});
|
||||||
|
vertices.push_back({rightstart, normal, {outer.texture, texturestart}});
|
||||||
|
vertices.push_back({rightend, normal, {outer.texture, textureend}});
|
||||||
|
vertices.push_back({leftend, normal, {inner.texture, textureend}});
|
||||||
|
}
|
||||||
|
station += length;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (false == vertices.empty())
|
||||||
|
{
|
||||||
|
scene::shape_node shape;
|
||||||
|
shape.make_terrain(GfxRenderer->Fetch_Material(side.material), std::move(vertices), glm::dvec3{0.0});
|
||||||
|
shapes.emplace_back(std::move(shape));
|
||||||
|
}
|
||||||
|
}
|
||||||
if (m_state.markings != road_node::marking_colour::none)
|
if (m_state.markings != road_node::marking_colour::none)
|
||||||
{
|
{
|
||||||
// edge lines carried around the corners
|
// edge lines carried around the corners
|
||||||
@@ -1587,6 +1716,29 @@ std::vector<scene::shape_node> junction_node::create_shapes() const
|
|||||||
glm::dvec3 const lift{0.0, line_lift, 0.0};
|
glm::dvec3 const lift{0.0, line_lift, 0.0};
|
||||||
glm::vec3 const upwards{0.f, 1.f, 0.f};
|
glm::vec3 const upwards{0.f, 1.f, 0.f};
|
||||||
auto const &arms{m_state.arms};
|
auto const &arms{m_state.arms};
|
||||||
|
for (std::size_t arm = 0; arm < arms.size(); ++arm)
|
||||||
|
{
|
||||||
|
if (false == arms[arm].stopline || arms[arm].incoming < 1)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
// a stop line: across the lanes leading into the junction, right where the road ends
|
||||||
|
auto const across{flat(left_of(arms[arm].direction))};
|
||||||
|
auto const inwards{-flat(arms[arm].direction)};
|
||||||
|
auto const halfwidth{0.5 * m_state.arm_width(arm)};
|
||||||
|
auto const from{arms[arm].position + across * (halfwidth - static_cast<double>(arms[arm].incoming) * arms[arm].width + 0.5 * line_width) + lift};
|
||||||
|
auto const to{arms[arm].position + across * (halfwidth - edge_inset - line_width) + lift};
|
||||||
|
auto const leftstart{from + inwards * (stopline_inset + stopline_width)};
|
||||||
|
auto const rightstart{from + inwards * stopline_inset};
|
||||||
|
auto const leftend{to + inwards * (stopline_inset + stopline_width)};
|
||||||
|
auto const rightend{to + inwards * stopline_inset};
|
||||||
|
vertices.push_back({leftstart, upwards, {0.f, 0.f}});
|
||||||
|
vertices.push_back({rightstart, upwards, {1.f, 0.f}});
|
||||||
|
vertices.push_back({leftend, upwards, {0.f, 1.f}});
|
||||||
|
vertices.push_back({rightstart, upwards, {1.f, 0.f}});
|
||||||
|
vertices.push_back({rightend, upwards, {1.f, 1.f}});
|
||||||
|
vertices.push_back({leftend, upwards, {0.f, 1.f}});
|
||||||
|
}
|
||||||
if (arms.size() == 2 && arms[0].incoming > 0 && arms[0].outgoing > 0 && arms[1].incoming > 0 && arms[1].outgoing > 0)
|
if (arms.size() == 2 && arms[0].incoming > 0 && arms[0].outgoing > 0 && arms[1].incoming > 0 && arms[1].outgoing > 0)
|
||||||
{
|
{
|
||||||
// a junction of two roads is where a road changes its lanes. the double line keeping the directions apart is led through it
|
// a junction of two roads is where a road changes its lanes. the double line keeping the directions apart is led through it
|
||||||
@@ -1725,8 +1877,20 @@ void junction_node::export_as_text_(std::ostream &Output) const
|
|||||||
}
|
}
|
||||||
Output.precision(precision);
|
Output.precision(precision);
|
||||||
Output << "surface " << m_state.surface << ' ' << "texlength " << m_state.texturelength << ' ' << "markings "
|
Output << "surface " << m_state.surface << ' ' << "texlength " << m_state.texturelength << ' ' << "markings "
|
||||||
<< (m_state.markings == road_node::marking_colour::white ? "white" : m_state.markings == road_node::marking_colour::orange ? "orange" : "none") << ' ' << "velocity " << m_state.velocity << ' ' << "friction " << m_state.friction << ' '
|
<< (m_state.markings == road_node::marking_colour::white ? "white" : m_state.markings == road_node::marking_colour::orange ? "orange" : "none") << ' ';
|
||||||
<< "environment " << m_state.environment << ' ';
|
if (m_state.side.type != road_node::side_type::none)
|
||||||
|
{
|
||||||
|
Output << "side " << (m_state.side.type == road_node::side_type::shoulder ? "shoulder" : "sidewalk") << ' ' << m_state.side.width << ' ' << (m_state.side.material.empty() ? "none" : m_state.side.material) << ' ' << "kerb " << m_state.kerbheight << ' '
|
||||||
|
<< "slope " << m_state.slope.x << ' ' << m_state.slope.y << ' ';
|
||||||
|
}
|
||||||
|
for (std::size_t arm = 0; arm < m_state.arms.size(); ++arm)
|
||||||
|
{
|
||||||
|
if (m_state.arms[arm].stopline)
|
||||||
|
{
|
||||||
|
Output << "stopline " << arm + 1 << ' ';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Output << "velocity " << m_state.velocity << ' ' << "friction " << m_state.friction << ' ' << "environment " << m_state.environment << ' ';
|
||||||
Output << "endjunction"
|
Output << "endjunction"
|
||||||
<< "\n";
|
<< "\n";
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -210,6 +210,8 @@ class road_node : public scene::basic_node
|
|||||||
// gets a legacy crossroads path, which is what the vehicles and their drivers already know how to pick a way through.
|
// gets a legacy crossroads path, which is what the vehicles and their drivers already know how to pick a way through.
|
||||||
// scenery entry:
|
// scenery entry:
|
||||||
// node <max> <min> <name> junction <centre> arm <position> <direction x z> <lanes in> <lanes out> <lane width> ... [<property> <values>]... endjunction
|
// node <max> <min> <name> junction <centre> arm <position> <direction x z> <lanes in> <lanes out> <lane width> ... [<property> <values>]... endjunction
|
||||||
|
// properties: surface <material>, texlength <m>, markings <white|orange|none>, side <none|shoulder|sidewalk> <width> <material>, kerb <height>,
|
||||||
|
// slope <width> <drop>, stopline <number of an arm, counted from 1>, velocity <km/h>, friction <value>, environment <name>
|
||||||
// the arms don't have to be level with each other: the surface is spanned between their ends and the centre
|
// the arms don't have to be level with each other: the surface is spanned between their ends and the centre
|
||||||
class junction_node : public scene::basic_node
|
class junction_node : public scene::basic_node
|
||||||
{
|
{
|
||||||
@@ -223,6 +225,7 @@ class junction_node : public scene::basic_node
|
|||||||
int incoming{1}; // lanes leading into the junction
|
int incoming{1}; // lanes leading into the junction
|
||||||
int outgoing{1}; // lanes leading out of it
|
int outgoing{1}; // lanes leading out of it
|
||||||
float width{3.5f}; // width of a lane
|
float width{3.5f}; // width of a lane
|
||||||
|
bool stopline{false}; // a line is painted across the lanes leading into the junction
|
||||||
};
|
};
|
||||||
struct state
|
struct state
|
||||||
{
|
{
|
||||||
@@ -231,6 +234,9 @@ class junction_node : public scene::basic_node
|
|||||||
std::string surface{"asphaltdark1"};
|
std::string surface{"asphaltdark1"};
|
||||||
float texturelength{4.f};
|
float texturelength{4.f};
|
||||||
road_node::marking_colour markings{road_node::marking_colour::white};
|
road_node::marking_colour markings{road_node::marking_colour::white};
|
||||||
|
road_node::side_data side; // what the corners between the roads are lined with, the way the sides of a road are
|
||||||
|
float kerbheight{0.12f};
|
||||||
|
glm::vec2 slope{1.f, 0.4f}; // width and drop of the bank which closes a shoulder
|
||||||
float velocity{30.f}; // speed limit on the way through
|
float velocity{30.f}; // speed limit on the way through
|
||||||
float friction{0.85f};
|
float friction{0.85f};
|
||||||
float sounddistance{25.f};
|
float sounddistance{25.f};
|
||||||
|
|||||||
Reference in New Issue
Block a user