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texture garbage collection, removed fixed binding with world camera in world render, cap on minimal volume held by reservoirs

This commit is contained in:
tmj-fstate
2017-07-02 21:24:29 +02:00
parent 534a49b636
commit d3b812ee9f
13 changed files with 301 additions and 199 deletions

View File

@@ -91,10 +91,17 @@ public:
visible( bounding_area const &Area ) const;
bool
visible( TDynamicObject const *Dynamic ) const;
inline
glm::dvec3 const &
position() const { return m_position; }
inline
glm::dvec3 &
position() { return m_position; }
private:
// members:
cFrustum m_frustum;
glm::dvec3 m_position;
};
// bare-bones render controller, in lack of anything better yet