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Merge branch 'master' into feat/renderers-cleanup
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@@ -107,7 +107,8 @@ class editor_track
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static bool can_edit_geometry(TTrack const &Track, std::string &Reason);
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static bool is_supported(TTrack const &Track);
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static void commit(std::vector<TTrack *> const &Tracks);
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// Dragging: on the way, what follows them from further off waits for the commit at the end of it
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static void commit(std::vector<TTrack *> const &Tracks, bool const Dragging = false);
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static void commit_parameters(TTrack &Track);
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static glm::dvec3 point_position(TTrack const &Track, point_ref const &Point);
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@@ -568,6 +569,8 @@ class editor_track
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static void bind_switch_path(TTrack &Switch, int const Path);
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static void store_switch_path(TTrack &Switch, int const Path);
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static void rebuild_geometry(TTrack &Track);
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// adds the tracks whose shape goes by a change of the given from further off: by the switches they meet, and by rail joints running on through them
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static void add_followers(std::vector<TTrack *> &Tracks);
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static TTrack *clone(TTrack const &Template, std::string const &Name = {});
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static TTrack *load_text(std::string const &Text, TTrack const *Template, std::string const &Name);
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static void move_straight(straight const &Line, glm::dvec3 const &Start, glm::dvec3 const &End, std::function<bool(TTrack const *)> const &Member);
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