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https://github.com/MaSzyna-EU07/maszyna.git
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vr WIP
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@@ -8,7 +8,7 @@ private:
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struct controller_info {
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std::unique_ptr<TModel3d> model;
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std::string rendermodel;
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std::vector<uint32_t> pending_components;
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std::vector<int32_t> pending_components;
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std::vector<TSubModel*> active_components;
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std::vector<std::pair<TSubModel*, vr::TextureID_t>> pending_textures;
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vr::VRInputValueHandle_t inputhandle = 0;
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@@ -22,14 +22,27 @@ private:
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vr::VRInputValueHandle_t inputhandle_left = 0;
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vr::VRInputValueHandle_t inputhandle_right = 0;
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uint32_t primary_controller;
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glm::mat4 primary_controller_transform;
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user_command command_active = user_command::none;
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bool update_component(const std::string &rendermodel, vr::VRInputValueHandle_t handle, TSubModel *component);
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glm::mat4 get_matrix(vr::HmdMatrix34_t &src);
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glm::mat4 get_matrix(const vr::HmdMatrix34_t &src);
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vr::VRActionSetHandle_t actionset = 0;
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vr::VRActionHandle_t primary_action = 0;
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vr::VRActionHandle_t secondary_action = 0;
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bool should_pause = false;
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bool draw_controllers = true;
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struct button_bindings {
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user_command primary;
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user_command secondary;
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};
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static std::unordered_map<std::string, button_bindings> m_buttonbindings;
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command_relay relay;
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public:
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@@ -39,6 +52,7 @@ public:
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void begin_frame() override;
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void submit(eye_e, opengl_texture*) override;
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std::vector<TModel3d*> get_render_models() override;
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glm::mat4 get_pick_transform() override;
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void finish_frame() override;
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~vr_openvr() override;
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