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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-19 07:19:18 +02:00

Cast shadows of vehicle headlights from the scene in their beam in the GL 4.6 renderer

This commit is contained in:
2026-10-16 14:13:36 +02:00
parent 466cb5339e
commit d509775269
10 changed files with 612 additions and 50 deletions

View File

@@ -61,6 +61,8 @@ void gl::glsl_common_setup()
"#define SKY_VIEW_TEX " + std::to_string(SKY_VIEW_TEX) + "\n" +
"#define LOCAL_SHADOW_TEX " + std::to_string(LOCAL_SHADOW_TEX) + "\n" +
"#define LOCAL_SHADOW_LAMPS_TEX " + std::to_string(LOCAL_SHADOW_LAMPS_TEX) + "\n" +
"#define HEADLIGHT_SHADOW_TEX " + std::to_string(HEADLIGHT_SHADOW_TEX) + "\n" +
"#define MAX_HEADLIGHT_SHADOWS " + std::to_string(MAX_HEADLIGHT_SHADOWS) + "U\n" +
R"STRING(
const uint LIGHT_SPOT = 0U;
const uint LIGHT_POINT = 1U;
@@ -196,6 +198,9 @@ void gl::glsl_common_setup()
vec4 wiper_pos;
vec4 wiper_timer_out;
vec4 wiper_timer_return;
// shadow maps of the headlights, see gl::scene_ubs
mat4 headlight_shadow[MAX_HEADLIGHT_SHADOWS];
vec4 headlight_shadow_params[MAX_HEADLIGHT_SHADOWS];
};
#ifdef STAGE_VERTEX