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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-20 07:59:18 +02:00

build 170715. custom sounds for cab lights, optional fallback on legacy sounds for controls without their own sound definitions

This commit is contained in:
tmj-fstate
2017-07-16 01:57:22 +02:00
parent 3a67219e30
commit d51a4ea985
7 changed files with 338 additions and 231 deletions

View File

@@ -7,59 +7,52 @@ obtain one at
http://mozilla.org/MPL/2.0/.
*/
#ifndef ButtonH
#define ButtonH
#pragma once
#include <string>
#include "Model3d.h"
#include "parser.h"
#include "Classes.h"
#include "sound.h"
class TButton
{ // animacja dwustanowa, włącza jeden z dwóch submodeli (jednego
// z nich może nie być)
private:
TSubModel *pModelOn, *pModelOff; // submodel dla stanu załączonego i wyłączonego
bool bOn;
bool *bData;
int iFeedbackBit; // Ra: bit informacji zwrotnej, do wyprowadzenia na pulpit
TSubModel
*pModelOn { nullptr },
*pModelOff { nullptr }; // submodel dla stanu załączonego i wyłączonego
bool m_state { false };
bool const *bData { nullptr };
int iFeedbackBit { 0 }; // Ra: bit informacji zwrotnej, do wyprowadzenia na pulpit
PSound m_soundfxincrease { nullptr }; // sound associated with increasing control's value
PSound m_soundfxdecrease { nullptr }; // sound associated with decreasing control's value
// methods
// imports member data pair from the config file
bool
Load_mapping( cParser &Input );
// plays the sound associated with current state
void
play();
// plays specified sound
void
play( PSound Sound );
public:
TButton();
~TButton();
void Clear(int i = -1);
inline void FeedbackBitSet(int i)
{
iFeedbackBit = 1 << i;
};
inline void Turn(bool to)
{
bOn = to;
Update();
};
inline void TurnOn()
{
bOn = true;
Update();
};
inline void TurnOff()
{
bOn = false;
Update();
};
inline void Switch()
{
bOn = !bOn;
Update();
};
inline bool Active()
{
return (pModelOn) || (pModelOff);
};
void Clear(int const i = -1);
inline void FeedbackBitSet(int const i) {
iFeedbackBit = 1 << i; };
void Turn( bool const State );
inline void TurnOn() {
Turn( true ); };
inline void TurnOff() {
Turn( false ); };
inline void Switch() {
Turn( !m_state ); };
inline bool Active() {
return (pModelOn) || (pModelOff); };
void Update();
void Init(std::string const &asName, TModel3d *pModel, bool bNewOn = false);
void Load(cParser &Parser, TModel3d *pModel1, TModel3d *pModel2 = NULL);
void AssignBool(bool *bValue);
void AssignBool(bool const *bValue);
};
//---------------------------------------------------------------------------
#endif