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partially fix static sounds
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@@ -74,6 +74,10 @@ private:
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glm::dvec3 transform( glm::dvec3 Location, scene::scratch_data const &Scratchpad );
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};
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class sound_table : public basic_table<sound>
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{
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};
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extern state_manager State;
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extern event_manager Events;
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extern memory_table Memory;
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@@ -83,6 +87,7 @@ extern powergridsource_table Powergrid;
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extern instance_table Instances;
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extern vehicle_table Vehicles;
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extern light_array Lights;
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extern sound_table Sounds;
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extern lua Lua;
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extern scene::basic_region *Region;
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