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Catenary editor: keep catenary parts out of node editing, pick and drag anchor poles
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@@ -413,6 +413,7 @@ public:
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bool m_dirty { false };
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bool m_layerhidden { false }; // the node was visible until the editor hid its scenery layer, or the include which defines it
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bool m_preview { false }; // the node was made by the editor to show an include it placed or changed, and is replaced when the include changes
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bool m_catenary { false }; // a part the catenary assembled (world/catenary_scene.cpp): it's changed by the catenary tool, not edited as a node
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scene::layer_handle m_layer { null_handle }; // scenery layer this node belongs to, if any
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// include of an *.inc template which defines the node; 0 if the node is defined directly by a scenery layer file.
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// such nodes can't be rewritten one by one on scenery save. set only for scenery opened for editing
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