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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 21:29:18 +02:00

reformat: remove redundant parentheses

This commit is contained in:
jerrrrycho
2026-06-30 21:19:46 +02:00
parent 7c88907f6b
commit d85096f64d
108 changed files with 4098 additions and 4662 deletions

View File

@@ -74,7 +74,7 @@ bool driver_mode::drivermode_input::init()
{
// initialize input devices
auto result = (keyboard.init() && mouse.init());
auto result = keyboard.init() && mouse.init();
if (true == Global.InputGamepad)
{
gamepad.init();
@@ -268,7 +268,7 @@ bool driver_mode::update()
}
}
if ((simulation::Train == nullptr) && (false == FreeFlyModeFlag))
if (simulation::Train == nullptr && false == FreeFlyModeFlag)
{
// intercept cases when the driven train got removed after entering portal
InOutKey();
@@ -344,7 +344,7 @@ bool driver_mode::update()
// tooltip update
set_tooltip("");
auto const *train{simulation::Train};
if ((train != nullptr) && (false == FreeFlyModeFlag))
if (train != nullptr && false == FreeFlyModeFlag)
{
if (false == DebugModeFlag)
{
@@ -378,7 +378,7 @@ bool driver_mode::update()
{
// in debug mode show names of submodels, to help with cab setup and/or debugging
auto const cabcontrol = GfxRenderer->Pick_Control();
set_tooltip((cabcontrol ? cabcontrol->pName : ""));
set_tooltip(cabcontrol ? cabcontrol->pName : "");
}
}
if (Global.ControlPicking && FreeFlyModeFlag && DebugModeFlag)
@@ -410,7 +410,7 @@ bool driver_mode::update()
GfxRenderer->Update(deltarealtime);
simulation::is_ready = simulation::is_ready || ((simulation::Train != nullptr) && (simulation::Train->is_cab_initialized)) || (Global.local_start_vehicle == "ghostview");
simulation::is_ready = simulation::is_ready || (simulation::Train != nullptr && simulation::Train->is_cab_initialized) || Global.local_start_vehicle == "ghostview";
return true;
}
@@ -419,7 +419,7 @@ bool driver_mode::update()
void driver_mode::enter()
{
TDynamicObject *nPlayerTrain{((Global.local_start_vehicle != "ghostview") ? simulation::Vehicles.find(Global.local_start_vehicle) : nullptr)};
TDynamicObject *nPlayerTrain{(Global.local_start_vehicle != "ghostview" ? simulation::Vehicles.find(Global.local_start_vehicle) : nullptr)};
Camera.Init(Global.FreeCameraInit[0], Global.FreeCameraInitAngle[0], nullptr);
Global.pCamera = Camera;
@@ -467,9 +467,9 @@ void driver_mode::on_key(int const Key, int const Scancode, int const Action, in
{
#ifndef __unix__
Global.shiftState = (Mods & GLFW_MOD_SHIFT) ? true : false;
Global.ctrlState = (Mods & GLFW_MOD_CONTROL) ? true : false;
Global.altState = (Mods & GLFW_MOD_ALT) ? true : false;
Global.shiftState = Mods & GLFW_MOD_SHIFT ? true : false;
Global.ctrlState = Mods & GLFW_MOD_CONTROL ? true : false;
Global.altState = Mods & GLFW_MOD_ALT ? true : false;
#endif
bool anyModifier = Mods & (GLFW_MOD_SHIFT | GLFW_MOD_CONTROL | GLFW_MOD_ALT);
@@ -479,7 +479,7 @@ void driver_mode::on_key(int const Key, int const Scancode, int const Action, in
{
return;
}
if (Key == (GLFW_KEY_F12) && Global.shiftState && Action == GLFW_PRESS)
if (Key == GLFW_KEY_F12 && Global.shiftState && Action == GLFW_PRESS)
{
m_userinterface->showDebugUI();
return;
@@ -490,13 +490,13 @@ void driver_mode::on_key(int const Key, int const Scancode, int const Action, in
return;
}
if ((true == Global.InputMouse) && ((Key == GLFW_KEY_LEFT_ALT) || (Key == GLFW_KEY_RIGHT_ALT)))
if (true == Global.InputMouse && (Key == GLFW_KEY_LEFT_ALT || Key == GLFW_KEY_RIGHT_ALT))
{
// if the alt key was pressed toggle control picking mode and set matching cursor behaviour
if (Action == GLFW_PRESS)
{
// toggle picking mode
set_picking(Global.shiftState ? true : (Global.ctrlState ? false : !Global.ControlPicking));
set_picking(Global.shiftState ? true : Global.ctrlState ? false : !Global.ControlPicking);
}
}
@@ -558,7 +558,7 @@ bool driver_mode::is_command_processor() const
void driver_mode::update_camera(double const Deltatime)
{
auto *controlled = (simulation::Train ? simulation::Train->Dynamic() : nullptr);
auto *controlled = simulation::Train ? simulation::Train->Dynamic() : nullptr;
if (false == Global.ControlPicking)
{
@@ -626,7 +626,7 @@ void driver_mode::update_camera(double const Deltatime)
if (false == DebugCameraFlag)
{
// regular camera
if ((simulation::Train != nullptr) && (false == FreeFlyModeFlag) && (false == Global.CabWindowOpen))
if (simulation::Train != nullptr && false == FreeFlyModeFlag && false == Global.CabWindowOpen)
{
// if in cab potentially alter camera placement based on changes in train object
Camera.m_owneroffset = simulation::Train->pMechOffset;
@@ -636,20 +636,20 @@ void driver_mode::update_camera(double const Deltatime)
Camera.Update();
if ((simulation::Train != nullptr) && (false == FreeFlyModeFlag))
if (simulation::Train != nullptr && false == FreeFlyModeFlag)
{
// keep the camera within cab boundaries
Camera.m_owneroffset = simulation::Train->clamp_inside(Camera.m_owneroffset);
}
if ((simulation::Train != nullptr) && (false == FreeFlyModeFlag) && (false == Global.CabWindowOpen))
if (simulation::Train != nullptr && false == FreeFlyModeFlag && false == Global.CabWindowOpen)
{
// cache cab camera in case of view type switch
simulation::Train->pMechViewAngle = {Camera.Angle.x, Camera.Angle.y};
simulation::Train->pMechOffset = Camera.m_owneroffset;
}
if ((true == FreeFlyModeFlag) && (Camera.m_owner != nullptr))
if (true == FreeFlyModeFlag && Camera.m_owner != nullptr)
{
// cache external view config
auto &externalviewconfig{m_externalviewconfigs[m_externalviewmode]};
@@ -667,14 +667,14 @@ void driver_mode::update_camera(double const Deltatime)
// reset window state, it'll be set again if applicable in a check below
Global.CabWindowOpen = false;
if ((simulation::Train != nullptr) && (Camera.m_owner != nullptr) && (false == DebugCameraFlag))
if (simulation::Train != nullptr && Camera.m_owner != nullptr && false == DebugCameraFlag)
{
// jeśli jazda w kabinie, przeliczyć trzeba parametry kamery
/*
auto tempangle = controlled->VectorFront() * ( controlled->MoverParameters->CabOccupied == -1 ? -1 : 1 );
double modelrotate = atan2( -tempangle.x, tempangle.z );
*/
if ((false == FreeFlyModeFlag) && (true == Global.ctrlState) && ((m_input.keyboard.key(GLFW_KEY_LEFT) != GLFW_RELEASE) || (m_input.keyboard.key(GLFW_KEY_RIGHT) != GLFW_RELEASE)))
if (false == FreeFlyModeFlag && true == Global.ctrlState && (m_input.keyboard.key(GLFW_KEY_LEFT) != GLFW_RELEASE || m_input.keyboard.key(GLFW_KEY_RIGHT) != GLFW_RELEASE))
{
// jeśli lusterko lewe albo prawe (bez rzucania na razie)
Global.CabWindowOpen = true;
@@ -722,8 +722,8 @@ void driver_mode::update_camera(double const Deltatime)
auto shakencamerapos{Camera.m_owneroffset +
shakescale * glm::vec3(1.5 * Camera.m_owner->ShakeState.offset.x, 2.0 * Camera.m_owner->ShakeState.offset.y, 1.5 * Camera.m_owner->ShakeState.offset.z)};
Camera.Pos = (Camera.m_owner->GetWorldPosition(FreeFlyModeFlag ? glm::dvec3(shakencamerapos) : // TODO: vehicle collision box for the external vehicle camera
simulation::Train->clamp_inside(shakencamerapos)));
Camera.Pos = Camera.m_owner->GetWorldPosition(FreeFlyModeFlag ? glm::dvec3(shakencamerapos) : // TODO: vehicle collision box for the external vehicle camera
simulation::Train->clamp_inside(shakencamerapos));
if (!Global.iPause)
{
@@ -902,15 +902,15 @@ void driver_mode::OnKeyDown(int cKey)
// actual key processing
// TODO: redo the input system
if ((cKey >= GLFW_KEY_0) && (cKey <= GLFW_KEY_9))
if (cKey >= GLFW_KEY_0 && cKey <= GLFW_KEY_9)
{
// klawisze cyfrowe
int i = cKey - GLFW_KEY_0; // numer klawisza
if (Global.shiftState)
{
// z [Shift] uruchomienie eventu
if ((Global.iPause == 0) // podczas pauzy klawisze nie działają
&& (KeyEvents[i] != nullptr))
if (Global.iPause == 0 // podczas pauzy klawisze nie działają
&& KeyEvents[i] != nullptr)
{
m_relay.post(user_command::queueevent, 0.0, 0.0, GLFW_PRESS, 0, glm::vec3(0.0f), &KeyEvents[i]->name());
}
@@ -921,7 +921,7 @@ void driver_mode::OnKeyDown(int cKey)
if (FreeFlyModeFlag)
{
// w trybie latania można przeskakiwać do ustawionych kamer
if ((Global.FreeCameraInit[i].x == 0.0) && (Global.FreeCameraInit[i].y == 0.0) && (Global.FreeCameraInit[i].z == 0.0))
if (Global.FreeCameraInit[i].x == 0.0 && Global.FreeCameraInit[i].y == 0.0 && Global.FreeCameraInit[i].z == 0.0)
{
// jeśli kamera jest w punkcie zerowym, zapamiętanie współrzędnych i kątów
Global.FreeCameraInit[i] = Camera.Pos;
@@ -966,7 +966,7 @@ void driver_mode::OnKeyDown(int cKey)
TDynamicObject *dynamic = std::get<TDynamicObject *>(simulation::Region->find_vehicle(Global.pCamera.Pos, 50, false, false));
if (dynamic)
{
m_relay.post(user_command::entervehicle, (Global.ctrlState ? GLFW_MOD_CONTROL : 0), (simulation::Train ? simulation::Train->id() : 0), GLFW_PRESS, 0, dynamic->GetPosition(),
m_relay.post(user_command::entervehicle, Global.ctrlState ? GLFW_MOD_CONTROL : 0, simulation::Train ? simulation::Train->id() : 0, GLFW_PRESS, 0, dynamic->GetPosition(),
&dynamic->name());
change_train = dynamic->name();
@@ -982,11 +982,11 @@ void driver_mode::OnKeyDown(int cKey)
if (Global.ctrlState)
{
Global.fTimeSpeed = (Global.shiftState ? 60.0 : 20.0);
Global.fTimeSpeed = Global.shiftState ? 60.0 : 20.0;
}
else
{
Global.fTimeSpeed = (Global.shiftState ? 5.0 : Global.default_timespeed);
Global.fTimeSpeed = Global.shiftState ? 5.0 : Global.default_timespeed;
}
}
break;
@@ -1024,7 +1024,7 @@ void driver_mode::OnKeyDown(int cKey)
case GLFW_KEY_F11:
{
// editor mode
if ((false == Global.ctrlState) && (false == Global.shiftState))
if (false == Global.ctrlState && false == Global.shiftState)
{
Application.push_mode(eu07_application::mode::editor);
}
@@ -1044,14 +1044,14 @@ void driver_mode::OnKeyDown(int cKey)
void driver_mode::DistantView(bool const Near)
{
TDynamicObject const *vehicle = {((simulation::Train != nullptr) ? simulation::Train->Dynamic() : pDynamicNearest)};
TDynamicObject const *vehicle = {(simulation::Train != nullptr ? simulation::Train->Dynamic() : pDynamicNearest)};
if (vehicle == nullptr)
{
return;
}
auto const cab = (vehicle->MoverParameters->CabOccupied == 0 ? 1 : vehicle->MoverParameters->CabOccupied);
auto const cab = vehicle->MoverParameters->CabOccupied == 0 ? 1 : vehicle->MoverParameters->CabOccupied;
auto const left = vehicle->VectorLeft() * (double)cab;
if (true == Near)
@@ -1119,7 +1119,7 @@ void driver_mode::ExternalView()
Camera.m_owneroffset = {1.5 * owner->MoverParameters->Dim.W * offsetflip, std::max(5.0, 1.25 * owner->MoverParameters->Dim.H), -0.4 * owner->MoverParameters->Dim.L * offsetflip};
Camera.Angle.y = glm::radians((vehicle->MoverParameters->DirActive < 0 ? 180.0 : 0.0));
Camera.Angle.y = glm::radians(vehicle->MoverParameters->DirActive < 0 ? 180.0 : 0.0);
}
auto const shakeangles{owner->shake_angles()};
Camera.Angle.x -= 0.5 * shakeangles.second; // hustanie kamery przod tyl
@@ -1149,7 +1149,7 @@ void driver_mode::ExternalView()
Camera.m_owneroffset = {1.5 * owner->MoverParameters->Dim.W * offsetflip, std::max(5.0, 1.25 * owner->MoverParameters->Dim.H), 0.2 * owner->MoverParameters->Dim.L * offsetflip};
Camera.Angle.y = glm::radians((vehicle->MoverParameters->DirActive < 0 ? 0.0 : 180.0));
Camera.Angle.y = glm::radians(vehicle->MoverParameters->DirActive < 0 ? 0.0 : 180.0);
}
auto const shakeangles{owner->shake_angles()};
Camera.Angle.x -= 0.5 * shakeangles.second; // hustanie kamery przod tyl
@@ -1177,7 +1177,7 @@ void driver_mode::ExternalView()
Camera.m_owneroffset = {-0.65 * owner->MoverParameters->Dim.W * offsetflip, 0.90, 0.15 * owner->MoverParameters->Dim.L * offsetflip};
Camera.Angle.y = glm::radians((vehicle->MoverParameters->DirActive < 0 ? 180.0 : 0.0));
Camera.Angle.y = glm::radians(vehicle->MoverParameters->DirActive < 0 ? 180.0 : 0.0);
}
auto const shakeangles{owner->shake_angles()};
Camera.Angle.x -= 0.5 * shakeangles.second; // hustanie kamery przod tyl