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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 00:49:19 +02:00

reformat: remove redundant parentheses

This commit is contained in:
jerrrrycho
2026-06-30 21:19:46 +02:00
parent 7c88907f6b
commit d85096f64d
108 changed files with 4098 additions and 4662 deletions

View File

@@ -220,7 +220,7 @@ keyboard_input::recall_bindings() {
else {
// replace any existing binding, preserve modifiers
// (protection from cases where there's more than one key listed in the entry)
keycode = keylookup->second | ( keycode & 0xffff0000 );
keycode = keylookup->second | keycode & 0xffff0000;
}
}
}
@@ -272,29 +272,23 @@ keyboard_input::key( int const Key, int const Action ) {
bool modifier( false );
if( ( Key == GLFW_KEY_LEFT_SHIFT ) || ( Key == GLFW_KEY_RIGHT_SHIFT ) ) {
if( Key == GLFW_KEY_LEFT_SHIFT || Key == GLFW_KEY_RIGHT_SHIFT) {
// update internal state, but don't bother passing these
input::key_shift =
( Action == GLFW_RELEASE ?
false :
true );
Action == GLFW_RELEASE ? false : true;
modifier = true;
// whenever shift key is used it may affect currently pressed movement keys, so check and update these
}
if( ( Key == GLFW_KEY_LEFT_CONTROL ) || ( Key == GLFW_KEY_RIGHT_CONTROL ) ) {
if( Key == GLFW_KEY_LEFT_CONTROL || Key == GLFW_KEY_RIGHT_CONTROL) {
// update internal state, but don't bother passing these
input::key_ctrl =
( Action == GLFW_RELEASE ?
false :
true );
Action == GLFW_RELEASE ? false : true;
modifier = true;
}
if( ( Key == GLFW_KEY_LEFT_ALT ) || ( Key == GLFW_KEY_RIGHT_ALT ) ) {
if( Key == GLFW_KEY_LEFT_ALT || Key == GLFW_KEY_RIGHT_ALT) {
// update internal state, but don't bother passing these
input::key_alt =
( Action == GLFW_RELEASE ?
false :
true );
Action == GLFW_RELEASE ? false : true;
}
if( Key == -1 ) { return false; }
@@ -310,8 +304,8 @@ keyboard_input::key( int const Key, int const Action ) {
// include active modifiers for currently pressed key, except if the key is a modifier itself
auto key =
Key
| ( modifier ? 0 : ( input::key_shift ? keymodifier::shift : 0 ) )
| ( modifier ? 0 : ( input::key_ctrl ? keymodifier::control : 0 ) );
| ( modifier ? 0 : input::key_shift ? keymodifier::shift : 0 )
| ( modifier ? 0 : input::key_ctrl ? keymodifier::control : 0 );
if( Action == GLFW_RELEASE ) {
auto const stored = m_modsforkeys.find( Key );
@@ -333,10 +327,7 @@ keyboard_input::key( int const Key, int const Action ) {
// as we haven't yet implemented either item id system or multiplayer, the 'local' controlled vehicle and entity have temporary ids of 0
// TODO: pass correct entity id once the missing systems are in place
m_relay.post( lookup->second, 0, 0, Action, 0 );
m_command = (
Action == GLFW_RELEASE ?
user_command::none :
lookup->second );
m_command = Action == GLFW_RELEASE ? user_command::none : lookup->second;
return true;
}
@@ -380,12 +371,7 @@ bool
keyboard_input::is_movement_key( int const Key ) const {
bool const ismovementkey =
( ( Key == m_bindingscache.forward )
|| ( Key == m_bindingscache.back )
|| ( Key == m_bindingscache.left )
|| ( Key == m_bindingscache.right )
|| ( Key == m_bindingscache.up )
|| ( Key == m_bindingscache.down ) );
Key == m_bindingscache.forward || Key == m_bindingscache.back || Key == m_bindingscache.left || Key == m_bindingscache.right || Key == m_bindingscache.up || Key == m_bindingscache.down;
return ismovementkey;
}
@@ -395,22 +381,20 @@ keyboard_input::poll() {
glm::vec2 const movementhorizontal {
// x-axis
( Global.shiftState ? 1.f : (2.0f / 3.0f) ) *
( Global.shiftState ? 1.f : 2.0f / 3.0f ) *
( input::keys[ m_bindingscache.left ] != GLFW_RELEASE ? -1.f :
input::keys[ m_bindingscache.right ] != GLFW_RELEASE ? 1.f :
0.f ),
// z-axis
( Global.shiftState ? 1.f : (2.0f / 3.0f) ) *
( Global.shiftState ? 1.f : 2.0f / 3.0f ) *
( input::keys[ m_bindingscache.forward ] != GLFW_RELEASE ? 1.f :
input::keys[ m_bindingscache.back ] != GLFW_RELEASE ? -1.f :
0.f ) };
if( ( movementhorizontal.x != 0.f || movementhorizontal.y != 0.f )
|| ( m_movementhorizontal.x != 0.f || m_movementhorizontal.y != 0.f ) ) {
if( movementhorizontal.x != 0.f || movementhorizontal.y != 0.f
|| m_movementhorizontal.x != 0.f || m_movementhorizontal.y != 0.f ) {
m_relay.post(
( true == Global.ctrlState ?
user_command::movehorizontalfast :
user_command::movehorizontal ),
true == Global.ctrlState ? user_command::movehorizontalfast : user_command::movehorizontal,
movementhorizontal.x,
movementhorizontal.y,
GLFW_PRESS,
@@ -421,17 +405,15 @@ keyboard_input::poll() {
float const movementvertical {
// y-axis
( Global.shiftState ? 1.f : (2.0f / 3.0f) ) *
( Global.shiftState ? 1.f : 2.0f / 3.0f ) *
( input::keys[ m_bindingscache.up ] != GLFW_RELEASE ? 1.f :
input::keys[ m_bindingscache.down ] != GLFW_RELEASE ? -1.f :
0.f ) };
if( ( movementvertical != 0.f )
|| ( m_movementvertical != 0.f ) ) {
if( movementvertical != 0.f
|| m_movementvertical != 0.f ) {
m_relay.post(
( true == Global.ctrlState ?
user_command::moveverticalfast :
user_command::movevertical ),
true == Global.ctrlState ? user_command::moveverticalfast : user_command::movevertical,
movementvertical,
0,
GLFW_PRESS,