16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-19 03:09:18 +02:00

reformat: remove redundant parentheses

This commit is contained in:
jerrrrycho
2026-06-30 21:19:46 +02:00
parent 7c88907f6b
commit d85096f64d
108 changed files with 4098 additions and 4662 deletions

View File

@@ -206,7 +206,7 @@ void opengl_texture::gles_match_internalformat(GLuint internalformat)
for (int y = 0; y < data_height; y++)
for (int x = 0; x < data_width; x++)
{
int pixel = (y * data_width + x);
int pixel = y * data_width + x;
int in_off = pixel * in_c;
int out_off = pixel * out_c;
for (int i = 0; i < out_c; i++)
@@ -264,19 +264,16 @@ opengl_texture::load() {
if( data_state == resource_state::good ) {
// verify texture size
if( ( clamp_power_of_two( data_width ) != data_width ) || ( clamp_power_of_two( data_height ) != data_height ) ) {
if( clamp_power_of_two(data_width) != data_width || clamp_power_of_two(data_height) != data_height ) {
if( name != "logo" ) {
WriteLog( "Warning: dimensions of texture \"" + name + "\" aren't powers of 2", logtype::texture );
}
}
if( ( quantize( data_width, 4u ) != data_width ) || ( quantize( data_height, 4u ) != data_height ) ) {
if( quantize(data_width, 4u) != data_width || quantize(data_height, 4u) != data_height ) {
WriteLog( "Warning: dimensions of texture \"" + name + "\" aren't multiples of 4", logtype::texture );
}
has_alpha = (
data_components == GL_RGBA ?
true :
false );
has_alpha = data_components == GL_RGBA ? true : false;
size = data.size() / 1024;
@@ -355,7 +352,7 @@ void opengl_texture::load_STBI()
free(image);
data_format = GL_RGBA;
data_components = (n == 4 ? GL_RGBA : GL_RGB);
data_components = n == 4 ? GL_RGBA : GL_RGB;
data_width = x;
data_height = y;
data_mapcount = 1;
@@ -553,12 +550,12 @@ opengl_texture::load_DDS() {
data_height = ddsd.dwHeight;
data_mapcount = ddsd.dwMipMapCount;
int blockSize = ( data_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? 8 : 16 );
int blockSize = data_format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ? 8 : 16;
int offset = 0;
while( ( data_width > Global.CurrentMaxTextureSize ) || ( data_height > Global.CurrentMaxTextureSize ) ) {
while( data_width > Global.CurrentMaxTextureSize || data_height > Global.CurrentMaxTextureSize ) {
// pomijanie zbyt dużych mipmap, jeśli wymagane jest ograniczenie rozmiaru
offset += ( ( data_width + 3 ) / 4 ) * ( ( data_height + 3 ) / 4 ) * blockSize;
offset += (data_width + 3) / 4 * ( ( data_height + 3 ) / 4 ) * blockSize;
data_width /= 2;
data_height /= 2;
--data_mapcount;
@@ -608,7 +605,7 @@ opengl_texture::load_DDS() {
else if (ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT5)
flip_s3tc::flip_dxt45_image(mipmap, width, height);
mipmap += ( ( width + 3 ) / 4 ) * ( ( height + 3 ) / 4 ) * blockSize;
mipmap += (width + 3) / 4 * ( ( height + 3 ) / 4 ) * blockSize;
width = std::max( width / 2, 4 );
height = std::max( height / 2, 4 );
--mapcount;
@@ -616,9 +613,7 @@ opengl_texture::load_DDS() {
}
data_components =
( ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1 ?
GL_RGB :
GL_RGBA );
ddsd.ddpfPixelFormat.dwFourCC == FOURCC_DXT1 ? GL_RGB : GL_RGBA;
data_state = resource_state::good;
@@ -662,7 +657,7 @@ opengl_texture::load_KTX() {
data_width = sub_data.width;
data_height = sub_data.height;
if( ( data_width > Global.CurrentMaxTextureSize ) || ( data_height > Global.CurrentMaxTextureSize ) ) {
if( data_width > Global.CurrentMaxTextureSize || data_height > Global.CurrentMaxTextureSize ) {
data_mapcount--;
continue;
}
@@ -753,9 +748,9 @@ opengl_texture::load_TGA() {
int const bytesperpixel = tgaheader[ 16 ] / 8;
// check whether width, height an BitsPerPixel are valid
if( ( data_width <= 0 )
|| ( data_height <= 0 )
|| ( ( bytesperpixel != 1 ) && ( bytesperpixel != 3 ) && ( bytesperpixel != 4 ) ) ) {
if( data_width <= 0
|| data_height <= 0
|| ( bytesperpixel != 1 && bytesperpixel != 3 && bytesperpixel != 4 ) ) {
data_state = resource_state::failed;
return;
@@ -790,7 +785,7 @@ opengl_texture::load_TGA() {
buffer[ 2 ] = buffer[ 0 ];
}
// copy all four values in one operation
( *datapointer ) = ( *bufferpointer );
*datapointer = *bufferpointer;
++datapointer;
}
}
@@ -822,7 +817,7 @@ opengl_texture::load_TGA() {
buffer[ 2 ] = buffer[ 0 ];
}
// copy all four values in one operation
( *datapointer ) = ( *bufferpointer );
*datapointer = *bufferpointer;
++datapointer;
++currentpixel;
@@ -842,7 +837,7 @@ opengl_texture::load_TGA() {
// copy the color into the image data as many times as dictated
for( int i = 0; i <= chunkheader; ++i ) {
( *datapointer ) = ( *bufferpointer );
*datapointer = *bufferpointer;
++datapointer;
++currentpixel;
}
@@ -863,7 +858,7 @@ opengl_texture::load_TGA() {
}
downsize( GL_BGRA );
if( ( data_width > Global.CurrentMaxTextureSize ) || ( data_height > Global.CurrentMaxTextureSize ) ) {
if( data_width > Global.CurrentMaxTextureSize || data_height > Global.CurrentMaxTextureSize ) {
// for non-square textures there's currently possibility the scaling routine will have to abort
// before it gets all work done
data_state = resource_state::failed;
@@ -876,9 +871,7 @@ opengl_texture::load_TGA() {
data_mapcount = 1;
data_format = GL_BGRA;
data_components =
( bytesperpixel == 4 ?
GL_RGBA :
GL_RGB );
bytesperpixel == 4 ? GL_RGBA : GL_RGB;
data_state = resource_state::good;
return;
@@ -887,8 +880,8 @@ opengl_texture::load_TGA() {
bool
opengl_texture::bind(size_t unit) {
if( ( false == is_ready )
&& ( false == create() ) ) {
if( false == is_ready
&& false == create() ) {
return false;
}
@@ -1044,7 +1037,7 @@ opengl_texture::create( bool const Static ) {
// compressed dds formats
const int datablocksize = blocksize_it->second;
datasize = ( ( std::max( datawidth, 4 ) + 3 ) / 4 ) * ( ( std::max( dataheight, 4 ) + 3 ) / 4 ) * datablocksize;
datasize = (std::max(datawidth, 4) + 3) / 4 * ( ( std::max( dataheight, 4 ) + 3 ) / 4 ) * datablocksize;
::glCompressedTexImage2D(
target, maplevel, internal_format,
@@ -1071,8 +1064,8 @@ opengl_texture::create( bool const Static ) {
glGenerateMipmap(target);
}
if( ( true == Global.ResourceMove )
|| ( false == Global.ResourceSweep ) ) {
if( true == Global.ResourceMove
|| false == Global.ResourceSweep ) {
// if garbage collection is disabled we don't expect having to upload the texture more than once
data = std::vector<unsigned char>();
data_state = resource_state::none;
@@ -1160,16 +1153,10 @@ opengl_texture::alloc_rendertarget( GLint format, GLint components, int width, i
}
layers = l;
if( layers > 1 ) {
target = (
samples > 1 ?
GL_TEXTURE_2D_MULTISAMPLE_ARRAY :
GL_TEXTURE_2D_ARRAY );
target = samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE_ARRAY : GL_TEXTURE_2D_ARRAY;
}
else {
target = (
samples > 1 ?
GL_TEXTURE_2D_MULTISAMPLE :
GL_TEXTURE_2D );
target = samples > 1 ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
}
create();
}
@@ -1196,7 +1183,7 @@ opengl_texture::set_filtering() const
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
::glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
if( ( Global.AnisotropicFiltering >= 0 )
if (Global.AnisotropicFiltering >= 0
&& ( GLAD_GL_EXT_texture_filter_anisotropic || GLAD_GL_ARB_texture_filter_anisotropic) ) {
// anisotropic filtering
::glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, Global.AnisotropicFiltering );
@@ -1228,19 +1215,19 @@ opengl_texture::set_filtering() const
void
opengl_texture::downsize( GLuint const Format ) {
while( ( data_width > Global.CurrentMaxTextureSize ) || ( data_height > Global.CurrentMaxTextureSize ) ) {
while( data_width > Global.CurrentMaxTextureSize || data_height > Global.CurrentMaxTextureSize ) {
// scale down the base texture, if it's larger than allowed maximum
// NOTE: scaling is uniform along both axes, meaning non-square textures can drop below the maximum
// TODO: replace with proper scaling function once we have image middleware in place
if( ( data_width < 2 ) || ( data_height < 2 ) ) {
if( data_width < 2 || data_height < 2 ) {
// can't go any smaller
break;
}
WriteLog( "Texture pixelcount exceeds specified limits, downsampling data" );
// trim potential odd texture sizes
data_width -= ( data_width % 2 );
data_height -= ( data_height % 2 );
data_width -= data_width % 2;
data_height -= data_height % 2;
switch( Format ) {
case GL_RGB: { downsample< glm::tvec3<std::uint8_t> >( data_width, data_height, data.data() ); break; }
@@ -1400,9 +1387,9 @@ void
texture_manager::delete_textures() {
for( auto const &texture : m_textures ) {
// usunięcie wszyskich tekstur (bez usuwania struktury)
if( ( texture.first->id > 0 )
&& ( texture.first->id != -1 ) ) {
::glDeleteTextures( 1, &(texture.first->id) );
if( texture.first->id > 0
&& texture.first->id != -1 ) {
::glDeleteTextures( 1, &texture.first->id );
}
delete texture.first;
}
@@ -1497,10 +1484,7 @@ texture_manager::find_on_disk( std::string const &Texturename ) {
// if the first attempt fails, try entire extension list
// NOTE: slightly wasteful as it means preferred extension is tested twice, but, eh
return (
FileExists(
filenames,
{ ".dds", ".tga", ".ktx", ".png", ".bmp", ".jpg", ".tex" } ) );
return FileExists(filenames, {".dds", ".tga", ".ktx", ".png", ".bmp", ".jpg", ".tex"});
}
//---------------------------------------------------------------------------