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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 04:19:19 +02:00
reformat: remove redundant parentheses
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@@ -34,7 +34,7 @@ opengl_material::deserialize( cParser &Input, bool const Loadnow ) {
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result = true; // once would suffice but, eh
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}
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if( ( path == -1 )
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if( path == -1
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&& ( update_on_weather_change || update_on_season_change ) ) {
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// record current texture path in the material, potentially needed when material is reloaded on environment change
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// NOTE: we're storing this only for textures that can actually change, to keep the size of path database modest
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@@ -95,7 +95,7 @@ void opengl_material::finalize(bool Loadnow)
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if( shader && shader->texture_conf.find( key ) != shader->texture_conf.end() ) {
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textures[ shader->texture_conf[ key ].id ] = GfxRenderer->Fetch_Texture( value, Loadnow );
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}
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else if( ( shader == nullptr )
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else if( shader == nullptr
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&& ( lookup = texture_bindings.find( key ) ) != texture_bindings.end() ) {
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textures[ lookup->second ] = GfxRenderer->Fetch_Texture( value, Loadnow );
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}
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@@ -228,8 +228,8 @@ void opengl_material::finalize(bool Loadnow)
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texture_handle handle = textures[entry.id];
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// NOTE: texture validation at this stage relies on forced texture load behaviour during its create() call
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// TODO: move texture id validation to later stage if/when deferred texture loading is implemented
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if( ( handle )
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&& ( GfxRenderer->Texture( handle ).get_id() > 0 ) ) {
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if( handle
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&& GfxRenderer->Texture(handle).get_id() > 0 ) {
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GfxRenderer->Texture(handle).set_components_hint((GLint)entry.components);
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}
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else {
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@@ -277,7 +277,7 @@ std::unordered_set<std::string> seasons = {
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bool is_season( std::string const &String ) {
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return ( seasons.find( String ) != seasons.end() );
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return seasons.find(String) != seasons.end();
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}
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std::unordered_set<std::string> weather = {
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@@ -285,7 +285,7 @@ std::unordered_set<std::string> weather = {
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bool is_weather( std::string const &String ) {
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return ( weather.find( String ) != weather.end() );
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return weather.find(String) != weather.end();
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}
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// imports member data pair from the config file
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@@ -295,7 +295,7 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
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// NOTE: comma can be part of legacy file names, so we don't treat it as a separator here
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auto key { Input.getToken<std::string>( true, "\n\r\t ;[]" ) };
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// key can be an actual key or block end
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if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
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if( true == key.empty() || key == "}" ) { return false; }
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if( Priority != -1 ) {
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// regular attribute processing mode
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@@ -448,10 +448,7 @@ float opengl_material::get_or_guess_opacity() const {
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bool
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opengl_material::is_translucent() const {
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return (
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textures[ 0 ] != null_handle ?
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GfxRenderer->Texture( textures[ 0 ] ).get_has_alpha() :
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false );
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return textures[0] != null_handle ? GfxRenderer->Texture(textures[0]).get_has_alpha() : false;
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}
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// create material object from data stored in specified file.
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@@ -501,8 +498,8 @@ material_manager::create( std::string const &Filename, bool const Loadnow ) {
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std::make_pair( filename, "make:" ) :
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find_on_disk( filename ) };
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if( ( false == isgenerated )
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&& ( false == locator.first.empty() ) ) {
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if( false == isgenerated
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&& false == locator.first.empty() ) {
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// try to parse located file resource
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cParser materialparser(
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locator.first + locator.second,
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@@ -615,10 +612,7 @@ std::pair<std::string, std::string>
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material_manager::find_on_disk( std::string const &Materialname ) {
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auto const materialname { ToLower( Materialname ) };
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return (
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FileExists(
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{ Global.asCurrentTexturePath + materialname, materialname, paths::textures + materialname },
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{ ".mat" } ) );
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return FileExists({Global.asCurrentTexturePath + materialname, materialname, paths::textures + materialname}, {".mat"});
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}
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//---------------------------------------------------------------------------
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