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reformat: remove redundant parentheses
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@@ -121,7 +121,7 @@ state_manager::update_clocks() {
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// Ra 2014-07: przeliczenie kąta czasu (do animacji zależnych od czasu)
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auto const &time = simulation::Time.data();
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Global.fTimeAngleDeg = time.wHour * 15.0 + time.wMinute * 0.25 + ( ( time.wSecond + 0.001 * time.wMilliseconds ) / 240.0 );
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Global.fTimeAngleDeg = time.wHour * 15.0 + time.wMinute * 0.25 + (time.wSecond + 0.001 * time.wMilliseconds) / 240.0;
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Global.fClockAngleDeg[ 0 ] = 36.0 * ( time.wSecond % 10 ); // jednostki sekund
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Global.fClockAngleDeg[ 1 ] = 36.0 * ( time.wSecond / 10 ); // dziesiątki sekund
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Global.fClockAngleDeg[ 2 ] = 36.0 * ( time.wMinute % 10 ); // jednostki minut
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@@ -233,7 +233,7 @@ void state_manager::process_commands() {
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// NOTE: because malformed scenario can have vehicle name duplicates we first try to locate vehicle in world, with name search as fallback
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TDynamicObject *targetvehicle = std::get<TDynamicObject *>( simulation::Region->find_vehicle( commanddata.location, 50, false, false ) );
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if( ( targetvehicle == nullptr ) || ( targetvehicle->name() != commanddata.payload ) ) {
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if( targetvehicle == nullptr || targetvehicle->name() != commanddata.payload ) {
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targetvehicle = simulation::Vehicles.find( commanddata.payload );
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}
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@@ -251,8 +251,8 @@ void state_manager::process_commands() {
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}
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auto const sameconsist{
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( targetvehicle->ctOwner == currentvehicle->Mechanik )
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|| ( targetvehicle->ctOwner == currentvehicle->ctOwner ) };
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targetvehicle->ctOwner == currentvehicle->Mechanik
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|| targetvehicle->ctOwner == currentvehicle->ctOwner };
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auto const isincharge{ currentvehicle->Mechanik->primary() };
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auto const aidriveractive{ currentvehicle->Mechanik->AIControllFlag };
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// TODO: support for primary mode request passed as commanddata.param1
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@@ -387,7 +387,7 @@ void state_manager::process_commands() {
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// pantographs
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for( auto idx = 0; idx < vehicle->iAnimType[ ANIM_PANTS ]; ++idx ) {
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auto &pantograph { *( vehicle->pants[ idx ].fParamPants ) };
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auto &pantograph { *vehicle->pants[idx].fParamPants };
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if( pantograph.PantWys >= 0.0 ) // negative value means pantograph is broken
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continue;
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pantograph.fAngleL = pantograph.fAngleL0;
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