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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 19:19:19 +02:00

reformat: remove redundant parentheses

This commit is contained in:
jerrrrycho
2026-06-30 21:19:46 +02:00
parent 7c88907f6b
commit d85096f64d
108 changed files with 4098 additions and 4662 deletions

View File

@@ -17,7 +17,7 @@ http://mozilla.org/MPL/2.0/.
template <typename T> T sign(T x)
{
return x < static_cast<T>(0) ? static_cast<T>(-1) : (x > static_cast<T>(0) ? static_cast<T>(1) : static_cast<T>(0));
return x < static_cast<T>(0) ? static_cast<T>(-1) : x > static_cast<T>(0) ? static_cast<T>(1) : static_cast<T>(0);
}
template <typename T> constexpr T sq(T v)
@@ -99,11 +99,11 @@ double CompareTime(double t1h, double t1m, double t2h, double t2m);
/*funkcje logiczne*/
inline bool TestFlag(int const Flag, int const Value)
{
return ((Flag & Value) == Value);
return (Flag & Value) == Value;
}
inline bool TestFlagAny(int const Flag, int const Value)
{
return ((Flag & Value) != 0);
return (Flag & Value) != 0;
}
bool SetFlag(int &Flag, int const Value);
bool ClearFlag(int &Flag, int const Value);
@@ -126,7 +126,7 @@ std::string to_minutes_str(float const Minutes, bool const Leadingzero, int cons
template <std::same_as<bool> T> // Without this line this function can be used with other types implicit casted to boolean which may create hard to debug bugs.
inline std::string to_string(T Value)
{
return (Value == true ? "true" : "false");
return Value == true ? "true" : "false";
}
template <typename Type_, glm::precision Precision_ = glm::defaultp> std::string to_string(glm::tvec3<Type_, Precision_> const &Value)
@@ -241,7 +241,7 @@ template <typename T> bool is_equal(T const &Left, T const &Right, T const Epsil
if (Epsilon != T(0))
return glm::epsilonEqual(Left, Right, Epsilon);
return (Left == Right);
return Left == Right;
}
// keeps the provided value in specified range 0-Range, as if the range was circular buffer
@@ -278,7 +278,7 @@ template <typename T> T clamp_power_of_two(T Value, T const Min = T(1), T const
template <typename Type_> Type_ quantize(Type_ const Value, Type_ const Step)
{
return (Step * std::round(Value / Step));
return Step * std::round(Value / Step);
}
template <typename T> T min_speed(T const Left, T const Right)
@@ -305,7 +305,7 @@ template <typename VecType_> bool degenerate(VecType_ const &Vertex1, VecType_ c
{
// degenerate( A, B, C, minarea ) = ( ( B - A ).cross( C - A ) ).lengthSquared() < ( 4.0f * minarea * minarea );
return (glm::length2(glm::cross(Vertex2 - Vertex1, Vertex3 - Vertex1)) == 0.0);
return glm::length2(glm::cross(Vertex2 - Vertex1, Vertex3 - Vertex1)) == 0.0;
}
// calculates bounding box for provided set of points