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translation fix, freespot and improvements
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@@ -9,10 +9,10 @@ void main()
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{
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float x = (gl_PointCoord.x - 0.5f) * 2.0f;
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float y = (gl_PointCoord.y - 0.5f) * 2.0f;
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float dist2 = abs(x * x + y * y);
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if (dist2 > 0.5f * 0.5f)
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float dist = sqrt(x * x + y * y);
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if (dist > 0.5f)
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discard;
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gl_FragData[0] = vec4(param[0].rgb * emission, param[0].a);
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gl_FragData[0] = vec4(param[0].rgb * emission, mix(param[0].a, 0.0f, dist * 2.0f));
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#if MOTIONBLUR_ENABLED
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{
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vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
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