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support for seasonal texture sets, wireframe mode render speed fix
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3
World.h
3
World.h
@@ -113,6 +113,9 @@ TWorld();
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train() const { return Train; }
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// switches between static and dynamic daylight calculation
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void ToggleDaylight();
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// calculates current season of the year based on set simulation date
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void compute_season( int const Yearday ) const;
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private:
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void Update_Environment();
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