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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 08:59:18 +02:00

support for seasonal texture sets, wireframe mode render speed fix

This commit is contained in:
tmj-fstate
2017-10-23 15:57:37 +02:00
parent 35e526a454
commit d92004a818
9 changed files with 108 additions and 60 deletions

View File

@@ -18,7 +18,7 @@ bool
opengl_material::deserialize( cParser &Input, bool const Loadnow ) {
bool result { false };
while( true == deserialize_mapping( Input, Loadnow ) ) {
while( true == deserialize_mapping( Input, 0, Loadnow ) ) {
result = true; // once would suffice but, eh
}
@@ -32,7 +32,7 @@ opengl_material::deserialize( cParser &Input, bool const Loadnow ) {
// imports member data pair from the config file
bool
opengl_material::deserialize_mapping( cParser &Input, bool const Loadnow ) {
opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool const Loadnow ) {
if( false == Input.getTokens( 2, true, "\n\r\t;, " ) ) {
return false;
@@ -48,8 +48,30 @@ opengl_material::deserialize_mapping( cParser &Input, bool const Loadnow ) {
>> key
>> value;
if( key == "texture1:" ) { texture1 = GfxRenderer.Fetch_Texture( path + value, Loadnow ); }
else if( key == "texture2:" ) { texture2 = GfxRenderer.Fetch_Texture( path + value, Loadnow ); }
if( value == "{" ) {
// detect and optionally process config blocks
cParser blockparser( Input.getToken<std::string>( false, "}" ) );
if( key == Global::Season ) {
// seasonal textures override generic textures
while( true == deserialize_mapping( blockparser, 1, Loadnow ) ) {
; // all work is done in the header
}
}
}
else if( key == "texture1:" ) {
// TODO: full-fledged priority system
if( ( texture1 == null_handle )
|| ( Priority > 0 ) ) {
texture1 = GfxRenderer.Fetch_Texture( path + value, Loadnow );
}
}
else if( key == "texture2:" ) {
// TODO: full-fledged priority system
if( ( texture2 == null_handle )
|| ( Priority > 0 ) ) {
texture2 = GfxRenderer.Fetch_Texture( path + value, Loadnow );
}
}
return true; // return value marks a key: value pair was extracted, nothing about whether it's recognized
}
@@ -65,7 +87,8 @@ material_manager::create( std::string const &Filename, bool const Loadnow ) {
if( filename.find( '|' ) != std::string::npos )
filename.erase( filename.find( '|' ) ); // po | może być nazwa kolejnej tekstury
if( filename.rfind( '.' ) != std::string::npos ) {
if( ( filename.rfind( '.' ) != std::string::npos )
&& ( filename.rfind( '.' ) != filename.rfind( ".." ) + 1 ) ) {
// we can get extension for .mat or, in legacy files, some image format. just trim it and set it to material file extension
filename.erase( filename.rfind( '.' ) );
}