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add missing replace_slashes in node triangles deserializer, vehicle picker changes, explicit filesystem::path to string conversion
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@@ -190,7 +190,8 @@ shape_node::import( cParser &Input, scene::node_data const &Nodedata ) {
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}
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// assigned material
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m_data.material = GfxRenderer.Fetch_Material( token );
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replace_slashes(token);
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m_data.material = GfxRenderer.Fetch_Material( token );
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// determine way to proceed from the assigned diffuse texture
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// TBT, TODO: add methods to material manager to access these simpler
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