add missing replace_slashes in node triangles deserializer, vehicle picker changes, explicit filesystem::path to string conversion

This commit is contained in:
milek7
2019-07-31 21:11:29 +02:00
parent ee65ca77e3
commit d95986745c
4 changed files with 41 additions and 27 deletions

View File

@@ -190,7 +190,8 @@ shape_node::import( cParser &Input, scene::node_data const &Nodedata ) {
}
// assigned material
m_data.material = GfxRenderer.Fetch_Material( token );
replace_slashes(token);
m_data.material = GfxRenderer.Fetch_Material( token );
// determine way to proceed from the assigned diffuse texture
// TBT, TODO: add methods to material manager to access these simpler