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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-02 05:49:13 +01:00

fix(physics): automatic couplers don't catch above the safe collision… (#217)

* fix: automatic coupler crashes, horns, compressor start delay, radio and cab lever sounds

fix(cab): the line contactors lamp goes out with the pressure switch (eu07/maszyna#470)

The lamp of the open line contactors, which tells the start can be made, went out at 1 bar in the brake
cylinders, while the pressure switch cuts the start off only at 2 bar (or below 3.6 bar in the main pipe), so
with the brakes partly applied the start could be made with the lamp out. With a pressure switch fitted the lamp
now follows it; without one it goes out at 1 bar as before. The same holds for the lamp of the second unit, which
used to keep its last state between 1 bar and the cut-off. The condition is
TMoverParameters::LineContactorsLampLit().

Tests: tests/unit/test_line_contactors.cpp.

refactor: Sonar findings of PR 217

- horn_supply::pneumatic shadowed the pneumatic enumerator of the sound flags (cpp:S1117), it's horn_supply::air;
  the supplies read with using enum (S6177),
- CouplerForce(): the automatic coupling refused or caught without another level of nested ifs (S134), the
  same outcome: too fast, the coupling is locked; caught, coupled and locked; otherwise left to try again,
- CompressorCheck(): the power the compressor doesn't draw yet noted without a TODO (S1135),
- tests: the previous crash damage setting in an in-class initializer (S3230), the loops which stop early with
  break rather than in their conditions (S886), the stand-ins of test::pair in a std::vector rather than an array
  (S5945), units in the comments of the example without /* */ (S1103).

test: the cases the changes of the branch left without a test

- Cntrl.: BDelay1 to BDelay4 reach the brake delays (now through std::format), the default start types of the
  ground and converter overload relays of a multiple unit and of other vehicles (out of the nested conditionals),
- the compressor: fed from the low voltage it waits from the low voltage coming on; the pressure switch stops it
  above the cut-out pressure, without one the excess air is vented (the vented fraction rewritten),
- the horns: a vehicle without any air sounds as before, the threshold pressure, an electric horn on 110 V,
- the positions of a cab control below zero, and a control without position sounds.

refactor(cab): the kind of the train heating switch as a flag

Read once with the vehicle definition, rather than compared as text in each of the switch commands.

feat(cab): train heating switch springing back (MaSzyna-EU07/maszyna#85)

TrainHeating=[toggle]|impulse in the Switches: section of the vehicle definition makes the train heating switch
an unstable one: it goes up to switch the heating on, down to switch it off, and back to the middle once let go,
instead of staying where it was put. The position of such a switch isn't set from the heating state when the cab
is entered.

Tests: tests/unit/test_switches.cpp.

feat(sound): mirror sounds (MaSzyna-EU07/maszyna#84, eu07/maszyna#322)

The sound definitions of a vehicle (.mmd) take mirroropen: and mirrorclose:, played as a mirror sets off
unfolding or folding, and the locations section mirrors: <offset>... end, the offsets along the vehicle of the
mirror pairs, as for the doors (negative ahead of the centre), each pair at the sides of the vehicle. As the
animation, only the mirrors at the occupied cab sound. The start of a move is mirror_moves::motion in
vehicle/mirrors.h.

Tests: tests/unit/test_mirrors.cpp.

feat(cab): joint oil and fuel pump switch (MaSzyna-EU07/maszyna#81)

A cab control oilfuelpump_sw: switches both the oil and the fuel pump at once, with the new command
oilfuelpumptoggle (no key by default). As a two-state switch it turns both pumps off when both are on and both on
otherwise; as an impulse switch it's held to start them, like the separate pump switches. Its position follows
the pumps when the cab is entered.

refactor(editor): text fields filled without strncpy (MaSzyna-EU07/maszyna#112)

The last three strncpy calls Sonar flags (cpp:S5816), in the road and track editors, copy the text into the
ImGui field buffers with std::string::copy and terminate it right after; the text gets cut to the buffer as
before.

fix: automatic coupler crashes, horns, compressor start delay, radio and cab lever sounds

- automatic couplers don't catch above the safe collision speed (#86): with crash damage on they couple at a
  closing speed of 15 km/h at most, a faster hit locks the coupling until the vehicles part and the collision
  runs its course. On the way: CollisionVelocity() read a head-on 10 + 10 km/h as 14.1 km/h (quaternions turn
  by half the angle), it's now taken from the touching ends; CollisionDetect() took the other vehicle's speed
  the wrong way round for vehicles facing each other. Head-on hits now derail sooner, at the intended limit,
- a single horn lever can't sound both tones at once (eu07/maszyna#392),
- a skid ends once the vehicle stops on locked wheels (eu07/maszyna#479),
- electronic destination signs are blanked at the end of the timetable (eu07/maszyna#446),
- horns need the air or the voltage to sound (eu07/maszyna#290, #76): HornType=[Pneumatic]|Electric and
  Horn3Type in Cntrl.; a pneumatic horn needs 0.2 MPa in the main reservoir (or the main pipe without one),
  an electric one the low voltage; the lever stays where it was put,
- compressor start delay (#67): CompressorStartDelay [s] in Brake., counted from the compressor getting its
  power, after the engine starts say; none by default,
- the channel and volume buttons of a radio without power do nothing (eu07/maszyna#429); the power check of
  the radio is TMoverParameters::RadioPowered(),
- a lever moved smoothly sounds the positions it passes (#83).

Sonar findings in the functions changed: nesting, nested conditionals, commented-out code, std::format,
references to const. Unit tests: test::pair for two vehicles running into each other, test_couplers,
test_horn, test_wheelslip, test_compressor, test_radio, test_gauge_positions.

* fix: review findings of PR 217

- the pressures of the mover are in bar (MinCP=7.0 in the vehicle definitions), so the 0.2 the pneumatic horns
  needed was 0.2 bar; it's 2 bar now, and the tests take their pressures in bar too,
- the lamps of the ground relay and of the motor overload relays follow the pressure switch as the line
  contactors one does, TMoverParameters::MainCircuitLampsEnabled(), so the lamps of one cab go out together,
- the joint oil and fuel pump switch leaves out a pump started automatically, which ignores the switching:
  with one, it couldn't turn the other off, and showed off with both running (OilFuelPumpsEnabled()),
- the kind of the train heating switch comes from the occupied vehicle on entering the cab too, as in the
  switch commands; in a multiple unit these are different vehicles,
- CouplerForce() put the force taken back by the other vehicle on its far coupler when the vehicles faced each
  other (Couplers[1 - End] rather than the coupler it's coupled with),
- the velocity difference along the coupler axis computed once, CouplerVelocityDifference(), for CouplerForce()
  and CollisionVelocity(),
- the attachcoupler flag added without the SetFlag() call with 0, the index of the mirror moves noted as by side.

Tests: the coupler force of vehicles facing each other, the joint switch with an automatic pump, the lamps of
the main circuit, the horn and compressor pressures in bar.

* fix: coupler force of vehicles facing each other taken back along the other vehicle's axis

CForce runs along the axis of its own vehicle, so the force the other vehicle takes back on its coupler of the pair
is turned around once more when the vehicles face each other (-CF * DirPatch()), as that vehicle computes it itself.

Tests: the coupler forces of the pair facing each other and facing the same way.
This commit is contained in:
jerrrrycho
2026-11-01 09:12:36 +01:00
committed by GitHub
parent 66a940d4f5
commit d995674bee
34 changed files with 1765 additions and 202 deletions

View File

@@ -14,6 +14,7 @@ http://mozilla.org/MPL/2.0/.
#include "stdafx.h"
#include "vehicle/Train.h"
#include "vehicle/horn.h"
#include "utilities/Globals.h"
#include "simulation/simulation.h"
@@ -340,6 +341,7 @@ TTrain::commandhandler_map const TTrain::m_commandhandlers = {
{user_command::fuelpumpenable, &TTrain::OnCommand_fuelpumpenable},
{user_command::fuelpumpdisable, &TTrain::OnCommand_fuelpumpdisable},
{user_command::oilpumptoggle, &TTrain::OnCommand_oilpumptoggle},
{user_command::oilfuelpumptoggle, &TTrain::OnCommand_oilfuelpumptoggle},
{user_command::oilpumpenable, &TTrain::OnCommand_oilpumpenable},
{user_command::oilpumpdisable, &TTrain::OnCommand_oilpumpdisable},
{user_command::waterheaterbreakertoggle, &TTrain::OnCommand_waterheaterbreakertoggle},
@@ -3995,6 +3997,37 @@ void TTrain::OnCommand_oilpumpdisable(TTrain *Train, command_data const &Command
}
}
void TTrain::OnCommand_oilfuelpumptoggle(TTrain *Train, command_data const &Command)
{
if (Command.action == GLFW_REPEAT)
{
return;
}
auto *vehicle{Train->mvControlled};
if (Train->ggOilFuelPumpButton.type() == TGaugeType::push)
{
// impulse switch, as the separate ones: held to start both pumps
auto const pressed{Command.action == GLFW_PRESS};
Train->ggOilFuelPumpButton.UpdateValue(pressed ? 1.0 : 0.0, Train->dsbSwitch);
vehicle->FuelPumpSwitch(pressed);
vehicle->OilPumpSwitch(pressed);
return;
}
// two-state switch, only cares about press events
if (Command.action != GLFW_PRESS)
{
return;
}
// both pumps go off if both were on, otherwise both go on; a pump started automatically doesn't take part
auto const enable{false == vehicle->OilFuelPumpsEnabled()};
Train->ggOilFuelPumpButton.UpdateValue(enable ? 1.0 : 0.0, Train->dsbSwitch);
vehicle->FuelPumpSwitch(enable);
vehicle->FuelPumpSwitchOff(false == enable);
vehicle->OilPumpSwitch(enable);
vehicle->OilPumpSwitchOff(false == enable);
}
void TTrain::OnCommand_waterheaterbreakertoggle(TTrain *Train, command_data const &Command)
{
@@ -6605,7 +6638,7 @@ void TTrain::OnCommand_heatingtoggle(TTrain *Train, command_data const &Command)
OnCommand_heatingdisable(Train, Command);
}
}
else if (Command.action == GLFW_RELEASE && Train->ggTrainHeatingButton.type() == TGaugeType::push)
else if (Command.action == GLFW_RELEASE && (Train->ggTrainHeatingButton.type() == TGaugeType::push || Train->mvOccupied->HeatingSwitchImpulse))
{
// impulse switch
// visual feedback
@@ -6623,6 +6656,11 @@ void TTrain::OnCommand_heatingenable(TTrain *Train, command_data const &Command)
// visual feedback
Train->ggTrainHeatingButton.UpdateValue(1.0, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE && Train->mvOccupied->HeatingSwitchImpulse)
{
// the switch springs back to the middle
Train->ggTrainHeatingButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
void TTrain::OnCommand_heatingdisable(TTrain *Train, command_data const &Command)
@@ -6632,8 +6670,21 @@ void TTrain::OnCommand_heatingdisable(TTrain *Train, command_data const &Command
{
Train->mvOccupied->HeatingSwitch(false);
// visual feedback
Train->ggTrainHeatingButton.UpdateValue(Train->ggTrainHeatingButton.type() == TGaugeType::push ? 1.0 : 0.0, Train->dsbSwitch);
// visual feedback: an impulse switch is pushed the other way, down
auto position{0.0};
if (Train->mvOccupied->HeatingSwitchImpulse)
{
position = -1.0;
}
else if (Train->ggTrainHeatingButton.type() == TGaugeType::push)
{
position = 1.0;
}
Train->ggTrainHeatingButton.UpdateValue(position, Train->dsbSwitch);
}
else if (Command.action == GLFW_RELEASE && Train->mvOccupied->HeatingSwitchImpulse)
{
Train->ggTrainHeatingButton.UpdateValue(0.0, Train->dsbSwitch);
}
}
@@ -7841,16 +7892,10 @@ void TTrain::OnCommand_hornlowactivate(TTrain *Train, command_data const &Comman
if (Command.action == GLFW_PRESS)
{
// only need to react to press, sound will continue until stopped
if (false == TestFlag(Train->mvOccupied->WarningSignal, 1))
if (false == TestFlag(Train->mvOccupied->WarningSignal, horn::low))
{
// turn on
Train->mvOccupied->WarningSignal |= 1;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 2 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~2;
}
*/
Train->mvOccupied->WarningSignal = horn::pressed(Train->mvOccupied->WarningSignal, horn::low, Train->has_single_horn_lever());
// visual feedback
Train->ggHornButton.UpdateValue(-1.0);
Train->ggHornLowButton.UpdateValue(1.0);
@@ -7859,13 +7904,13 @@ void TTrain::OnCommand_hornlowactivate(TTrain *Train, command_data const &Comman
else if (Command.action == GLFW_RELEASE)
{
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~1;
Train->mvOccupied->WarningSignal = horn::released(Train->mvOccupied->WarningSignal, horn::low);
// visual feedback
Train->ggHornButton.UpdateValue(0.0);
if (false == (Train->has_single_horn_lever() && TestFlag(Train->mvOccupied->WarningSignal, horn::high)))
{
// leave the single lever alone if it was moved to the other tone in the meantime
Train->ggHornButton.UpdateValue(0.0);
}
Train->ggHornLowButton.UpdateValue(0.0);
}
}
@@ -7885,16 +7930,10 @@ void TTrain::OnCommand_hornhighactivate(TTrain *Train, command_data const &Comma
if (Command.action == GLFW_PRESS)
{
// only need to react to press, sound will continue until stopped
if (false == TestFlag(Train->mvOccupied->WarningSignal, 2))
if (false == TestFlag(Train->mvOccupied->WarningSignal, horn::high))
{
// turn on
Train->mvOccupied->WarningSignal |= 2;
/*
if( true == TestFlag( Train->mvOccupied->WarningSignal, 1 ) ) {
// low and high horn are treated as mutually exclusive
Train->mvControlled->WarningSignal &= ~1;
}
*/
Train->mvOccupied->WarningSignal = horn::pressed(Train->mvOccupied->WarningSignal, horn::high, Train->has_single_horn_lever());
// visual feedback
Train->ggHornButton.UpdateValue(1.0);
Train->ggHornHighButton.UpdateValue(1.0);
@@ -7903,13 +7942,13 @@ void TTrain::OnCommand_hornhighactivate(TTrain *Train, command_data const &Comma
else if (Command.action == GLFW_RELEASE)
{
// turn off
/*
// NOTE: we turn off both low and high horn, due to unreliability of release event when shift key is involved
Train->mvOccupied->WarningSignal &= ~( 1 | 2 );
*/
Train->mvOccupied->WarningSignal &= ~2;
Train->mvOccupied->WarningSignal = horn::released(Train->mvOccupied->WarningSignal, horn::high);
// visual feedback
Train->ggHornButton.UpdateValue(0.0);
if (false == (Train->has_single_horn_lever() && TestFlag(Train->mvOccupied->WarningSignal, horn::low)))
{
// leave the single lever alone if it was moved to the other tone in the meantime
Train->ggHornButton.UpdateValue(0.0);
}
Train->ggHornHighButton.UpdateValue(0.0);
}
}
@@ -7953,12 +7992,7 @@ void TTrain::OnCommand_radiotoggle(TTrain *Train, command_data const &Command)
return;
}
// NOTE: we ignore the lack of 3d model to allow system reset after receiving radio-stop signal
/*
if( false == Train->m_controlmapper.contains( "radio_sw:" ) ) {
return;
}
*/
// NOTE: works without the switch in the 3d model too, to allow system reset after receiving radio-stop signal
// only reacting to press, so the sound can loop uninterrupted
if (false == Train->mvOccupied->Radio)
{
@@ -8003,9 +8037,13 @@ void TTrain::OnCommand_radiochannelincrease(TTrain *Train, command_data const &C
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->RadioChannel() + 1;
OnCommand_radiochannelset(Train, newCommand);
// the channel buttons of a radio switched off or without power do nothing
if (Train->mvOccupied->RadioPowered())
{
command_data newCommand = Command;
newCommand.param1 = Train->RadioChannel() + 1;
OnCommand_radiochannelset(Train, newCommand);
}
Train->ggRadioChannelNext.UpdateValue(1.0);
}
@@ -8021,9 +8059,12 @@ void TTrain::OnCommand_radiochanneldecrease(TTrain *Train, command_data const &C
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->RadioChannel() - 1;
OnCommand_radiochannelset(Train, newCommand);
if (Train->mvOccupied->RadioPowered())
{
command_data newCommand = Command;
newCommand.param1 = Train->RadioChannel() - 1;
OnCommand_radiochannelset(Train, newCommand);
}
Train->ggRadioChannelPrevious.UpdateValue(1.0);
}
@@ -8049,7 +8090,7 @@ void TTrain::OnCommand_radiostopsend(TTrain *Train, command_data const &Command)
if (Command.action == GLFW_PRESS)
{
if (true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
if (Train->mvOccupied->RadioPowered())
{
simulation::Region->RadioStop(Train->Dynamic()->GetPosition());
}
@@ -8067,7 +8108,7 @@ void TTrain::OnCommand_radiostopenable(TTrain *Train, command_data const &Comman
{
if (Command.action == GLFW_PRESS && Train->ggRadioStop.GetValue() == 0)
{
if (true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
if (Train->mvOccupied->RadioPowered())
{
simulation::Region->RadioStop(Train->Dynamic()->GetPosition());
}
@@ -8090,7 +8131,7 @@ void TTrain::OnCommand_radiostoptest(TTrain *Train, command_data const &Command)
if (Command.action == GLFW_PRESS)
{
if (Train->RadioChannel() == 10 && true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
if (Train->RadioChannel() == 10 && Train->mvOccupied->RadioPowered())
{
Train->Dynamic()->RadioStop();
}
@@ -8108,7 +8149,7 @@ void TTrain::OnCommand_radiocall1send(TTrain *Train, command_data const &Command
{
if (Command.action == GLFW_PRESS)
{
if (Train->RadioChannel() != 10 && true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
if (Train->RadioChannel() != 10 && Train->mvOccupied->RadioPowered())
{
simulation::Events.queue_receivers(radio_message::call1, Train->Dynamic()->GetPosition());
}
@@ -8127,7 +8168,7 @@ void TTrain::OnCommand_radiocall3send(TTrain *Train, command_data const &Command
if (Command.action == GLFW_PRESS)
{
if (Train->RadioChannel() != 10 && true == Train->mvOccupied->Radio && (Train->mvOccupied->Power24vIsAvailable || Train->mvOccupied->Power110vIsAvailable))
if (Train->RadioChannel() != 10 && Train->mvOccupied->RadioPowered())
{
simulation::Events.queue_receivers(radio_message::call3, Train->Dynamic()->GetPosition());
}
@@ -8146,9 +8187,13 @@ void TTrain::OnCommand_radiovolumeincrease(TTrain *Train, command_data const &Co
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->m_radiovolume + 0.125;
OnCommand_radiovolumeset(Train, newCommand);
// so do the volume buttons
if (Train->mvOccupied->RadioPowered())
{
command_data newCommand = Command;
newCommand.param1 = Train->m_radiovolume + 0.125;
OnCommand_radiovolumeset(Train, newCommand);
}
Train->ggRadioVolumeNext.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
@@ -8163,9 +8208,12 @@ void TTrain::OnCommand_radiovolumedecrease(TTrain *Train, command_data const &Co
if (Command.action == GLFW_PRESS)
{
command_data newCommand = Command;
newCommand.param1 = Train->m_radiovolume - 0.125;
OnCommand_radiovolumeset(Train, newCommand);
if (Train->mvOccupied->RadioPowered())
{
command_data newCommand = Command;
newCommand.param1 = Train->m_radiovolume - 0.125;
OnCommand_radiovolumeset(Train, newCommand);
}
Train->ggRadioVolumePrevious.UpdateValue(1.0);
}
else if (Command.action == GLFW_RELEASE)
@@ -8931,9 +8979,9 @@ bool TTrain::Update(double const Deltatime)
btLampkaOpory.Turn(mvControlled->StLinFlag && mvControlled->ResistorsFlagCheck());
btLampkaBezoporowa.Turn(mvControlled->ResistorsFlagCheck() || mvControlled->MainCtrlActualPos == 0); // do EU04
btLampkaStyczn.Turn(!mvControlled->StLinFlag && !mvControlled->ControlPressureSwitch && mvControlled->BrakePress < 1.0); // mozna prowadzic rozruch
btLampkaPrzekRozn.Turn(!mvControlled->GroundRelay && !mvControlled->ControlPressureSwitch && mvControlled->BrakePress < 1.0); // relay is off and needs a reset
btLampkaNadmSil.Turn(mvControlled->FuseFlagCheck() && !mvControlled->ControlPressureSwitch && mvControlled->BrakePress < 1.0); // relay is off and needs a reset
btLampkaStyczn.Turn(mvControlled->LineContactorsLampLit()); // mozna prowadzic rozruch
btLampkaPrzekRozn.Turn(!mvControlled->GroundRelay && mvControlled->MainCircuitLampsEnabled()); // relay is off and needs a reset
btLampkaNadmSil.Turn(mvControlled->FuseFlagCheck() && mvControlled->MainCircuitLampsEnabled()); // relay is off and needs a reset
btLampkaUkrotnienie.Turn(TestFlag(mvControlled->Couplers[mvControlled->CabOccupied == 1 ? rear : front].CouplingFlag, control));
btLampkaHamPosp.Turn(TestFlag(mvOccupied->Hamulec->GetBrakeStatus(), 1)); // lampka drugiego stopnia hamowania
// TODO: youBy wyciągnąć flagę wysokiego stopnia
@@ -9180,14 +9228,7 @@ bool TTrain::Update(double const Deltatime)
btLampkaOporyB.Turn(mover->ResistorsFlagCheck());
btLampkaBezoporowaB.Turn(true == mover->ResistorsFlagCheck() || mover->MainCtrlActualPos == 0); // do EU04
if (mover->StLinFlag || mover->ControlPressureSwitch)
{
btLampkaStycznB.Turn(false);
}
else if (mover->BrakePress < 1.0)
{
btLampkaStycznB.Turn(true); // mozna prowadzic rozruch
}
btLampkaStycznB.Turn(mover->LineContactorsLampLit()); // mozna prowadzic rozruch
// hunter-271211: sygnalizacja poslizgu w pierwszym pojezdzie, gdy wystapi w drugim
if (mover->SlippingWheels)
{
@@ -9583,6 +9624,7 @@ bool TTrain::Update(double const Deltatime)
ggWaterCircuitsLinkButton.Update();
ggFuelPumpButton.Update();
ggOilPumpButton.Update();
ggOilFuelPumpButton.Update();
ggMotorBlowersFrontButton.Update();
ggMotorBlowersRearButton.Update();
ggMotorBlowersAllOffButton.Update();
@@ -10106,7 +10148,7 @@ void TTrain::update_sounds_radio()
std::erase_if(m_radiomessages, [](auto const &source) { return false == source.second->is_playing(); });
}
// adjust audibility of remaining messages based on current radio conditions
auto const radioenabled{true == mvOccupied->Radio && (mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable)};
auto const radioenabled{mvOccupied->RadioPowered()};
for (auto const &[messagechannel, messagesound] : m_radiomessages)
{
auto const volume{true == radioenabled && Dynamic()->Mechanik != nullptr && messagechannel == RadioChannel() ? m_radiovolume : 0.0};
@@ -10893,7 +10935,7 @@ void TTrain::radio_message(sound_source *Message, int const Channel)
m_radiomessages.emplace_back(Channel, std::make_shared<sound_source>(m_radiosound));
// assign sound to the template and play it
auto &message = *m_radiomessages.back().second.get();
auto const radioenabled{true == mvOccupied->Radio && (mvOccupied->Power24vIsAvailable || mvOccupied->Power110vIsAvailable)};
auto const radioenabled{mvOccupied->RadioPowered()};
auto const volume{true == radioenabled && Dynamic()->Mechanik != nullptr && Channel == RadioChannel() ? 1.0 : 0.0};
message.copy_sounds(*Message).gain(static_cast<float>(volume)).play();
}
@@ -11081,6 +11123,7 @@ void TTrain::clear_cab_controls()
ggWaterCircuitsLinkButton.Clear();
ggFuelPumpButton.Clear();
ggOilPumpButton.Clear();
ggOilFuelPumpButton.Clear();
ggMotorBlowersFrontButton.Clear();
ggMotorBlowersRearButton.Clear();
ggMotorBlowersAllOffButton.Clear();
@@ -11362,7 +11405,7 @@ void TTrain::set_cab_controls(int const Cab)
ggDoorStepButton.PutValue(mvOccupied->Doors.step_enabled ? 1.f : 0.f);
}
// heating
if (false == ggTrainHeatingButton.is_push())
if (false == ggTrainHeatingButton.is_push() && false == mvOccupied->HeatingSwitchImpulse)
{
ggTrainHeatingButton.PutValue(mvControlled->Heating ? 1.f : 0.f);
}
@@ -11415,6 +11458,11 @@ void TTrain::set_cab_controls(int const Cab)
{
ggOilPumpButton.PutValue(mvControlled->OilPump.is_enabled ? 1.f : 0.f);
}
// joint oil and fuel pump
if (ggOilFuelPumpButton.type() != TGaugeType::push)
{
ggOilFuelPumpButton.PutValue(mvControlled->OilFuelPumpsEnabled() ? 1.f : 0.f);
}
// traction motor fans
if (ggMotorBlowersFrontButton.type() != TGaugeType::push)
{
@@ -11742,6 +11790,7 @@ bool TTrain::initialize_gauge(cParser &Parser, std::string const &Label, int con
{"watercircuitslink_sw:", ggWaterCircuitsLinkButton},
{"fuelpump_sw:", ggFuelPumpButton},
{"oilpump_sw:", ggOilPumpButton},
{"oilfuelpump_sw:", ggOilFuelPumpButton},
{"oilpressb:", ggOilPressB},
{"motorblowersfront_sw:", ggMotorBlowersFrontButton},
{"motorblowersrear_sw:", ggMotorBlowersRearButton},