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https://github.com/MaSzyna-EU07/maszyna.git
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maintenance: removed deprecated ground code
This commit is contained in:
60
Model3d.cpp
60
Model3d.cpp
@@ -19,9 +19,6 @@ Copyright (C) 2001-2004 Marcin Wozniak, Maciej Czapkiewicz and others
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#include "logs.h"
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#include "mczapkie/mctools.h"
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#include "Usefull.h"
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#ifdef EU07_USE_OLD_GROUNDCODE
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#include "ground.h"
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#endif
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#include "renderer.h"
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#include "Timer.h"
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#include "mtable.h"
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@@ -1033,64 +1030,7 @@ TSubModel::create_geometry( std::size_t &Dataoffset, geometrybank_handle const &
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if( Next )
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Next->create_geometry( Dataoffset, Bank );
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}
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#ifdef EU07_USE_OLD_GROUNDCODE
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// places contained geometry in provided ground node
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void
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TSubModel::convert( TGroundNode &Groundnode ) const {
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Groundnode.asName = pName;
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Groundnode.Ambient = f4Ambient;
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Groundnode.Diffuse = f4Diffuse;
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Groundnode.Specular = f4Specular;
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Groundnode.m_material = m_material;
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Groundnode.iFlags = (
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( true == GfxRenderer.Material( m_material ).has_alpha ) ?
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0x20 :
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0x10 );
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if( m_geometry == null_handle ) { return; }
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int vertexcount { 0 };
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std::vector<TGroundVertex> importedvertices;
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TGroundVertex vertex, vertex1, vertex2;
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for( auto const &sourcevertex : GfxRenderer.Vertices( m_geometry ) ) {
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vertex.position = sourcevertex.position;
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vertex.normal = sourcevertex.normal;
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vertex.texture = sourcevertex.texture;
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if( vertexcount == 0 ) { vertex1 = vertex; }
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else if( vertexcount == 1 ) { vertex2 = vertex; }
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else if( vertexcount >= 2 ) {
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if( false == degenerate( vertex1.position, vertex2.position, vertex.position ) ) {
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importedvertices.emplace_back( vertex1 );
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importedvertices.emplace_back( vertex2 );
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importedvertices.emplace_back( vertex );
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}
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// start a new triangle
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vertexcount = -1;
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}
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++vertexcount;
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}
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if( Groundnode.Piece == nullptr ) {
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Groundnode.Piece = new piece_node();
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}
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Groundnode.iNumVerts = importedvertices.size();
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if( Groundnode.iNumVerts > 0 ) {
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// assign imported geometry to the node...
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Groundnode.Piece->vertices.swap( importedvertices );
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// ...and calculate center...
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for( auto const &vertex : Groundnode.Piece->vertices ) {
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Groundnode.pCenter += vertex.position;
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}
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Groundnode.pCenter /= Groundnode.iNumVerts;
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// ...and bounding area
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double squareradius { 0.0 };
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for( auto const &vertex : Groundnode.Piece->vertices ) {
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squareradius = std::max( squareradius, glm::length2( vertex.position - glm::dvec3{ Groundnode.pCenter } ) );
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}
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Groundnode.fSquareRadius += squareradius;
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}
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}
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#endif
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void TSubModel::ColorsSet( glm::vec3 const &Ambient, glm::vec3 const &Diffuse, glm::vec3 const &Specular )
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{ // ustawienie kolorów dla modelu terenu
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f4Ambient = glm::vec4( Ambient, 1.0f );
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