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https://github.com/MaSzyna-EU07/maszyna.git
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Improve lights dimming so it wont affect iLights
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@@ -69,16 +69,23 @@ light_array::update() {
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+ ( ( lights & light::highbeamlight_left ) ? 1: 0)
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+ ( ( lights & light::highbeamlight_right ) ? 1 : 0);
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// set intensity
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if( light.count > 0 ) {
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bool isEnabled = light.index == end::front ? !light.owner->HeadlightsAoff : !light.owner->HeadlightsBoff;
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light.intensity = std::max(0.0f, std::log((float)light.count + 1.0f));
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if (light.owner->DimHeadlights && !light.owner->HighBeamLights) // tylko przyciemnione
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if (light.owner->DimHeadlights && !light.owner->HighBeamLights && isEnabled) // tylko przyciemnione
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light.intensity *= light.owner->MoverParameters->dimMultiplier;
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else if (!light.owner->DimHeadlights && !light.owner->HighBeamLights) // normalne
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else if (!light.owner->DimHeadlights && !light.owner->HighBeamLights && isEnabled) // normalne
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light.intensity *= light.owner->MoverParameters->normMultiplier;
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else if (light.owner->DimHeadlights && light.owner->HighBeamLights) // przyciemnione dlugie
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else if (light.owner->DimHeadlights && light.owner->HighBeamLights && isEnabled) // przyciemnione dlugie
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light.intensity *= light.owner->MoverParameters->highDimMultiplier;
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else if (!light.owner->DimHeadlights && light.owner->HighBeamLights) // dlugie zwykle
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else if (!light.owner->DimHeadlights && light.owner->HighBeamLights && isEnabled) // dlugie zwykle
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light.intensity *= light.owner->MoverParameters->highMultiplier;
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else if (!isEnabled)
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{
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light.intensity = 0.0f;
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}
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// TBD, TODO: intensity can be affected further by other factors
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light.state = {
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@@ -94,13 +101,16 @@ light_array::update() {
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if (light.owner->DimHeadlights && !light.owner->HighBeamLights) // tylko przyciemnione
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light.state *= light.owner->MoverParameters->dimMultiplier;
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else if (!light.owner->DimHeadlights && !light.owner->HighBeamLights)
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else if (!light.owner->DimHeadlights && !light.owner->HighBeamLights) // normalne
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light.state *= light.owner->MoverParameters->normMultiplier;
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else if (light.owner->DimHeadlights && light.owner->HighBeamLights) // przyciemnione dlugie
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light.state *= light.owner->MoverParameters->highDimMultiplier;
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else if (!light.owner->DimHeadlights && light.owner->HighBeamLights) // dlugie zwykle
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light.state *= light.owner->MoverParameters->highMultiplier;
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else if (!isEnabled)
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{
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light.state = glm::vec3{0.f};
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}
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}
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else {
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light.intensity = 0.0f;
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