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Editor: keep the terrain palette rotation/repeat values when the slider is released
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@@ -432,6 +432,10 @@ class editor_mode : public application_mode, private editor_track::observer
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int m_terrain_layer{0}; // entry of the palette painted
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char m_terrain_material[128]{"grass"}; // material added to the palette
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float m_terrain_material_size{0.0f}; // metres its textures repeat at, 0: given by the material
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float m_terrain_layer_size{0.0f}; // repeat of the chosen palette entry, while it's dragged
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bool m_terrain_layer_size_dragged{false};
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float m_terrain_layer_rotation{0.0f}; // angle of the chosen palette entry, while it's dragged
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bool m_terrain_layer_rotation_dragged{false};
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std::vector<glm::dvec3> m_water_points; // outline of a body of water being drawn
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float m_water_level{0.0f};
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bool m_water_level_edited{false}; // the level was given by hand, the points clicked don't change it
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