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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 20:29:17 +02:00

Merge branch 'tmj-dev' into milek-dev

This commit is contained in:
milek7
2018-06-15 18:58:03 +02:00
54 changed files with 2310 additions and 927 deletions

120
World.cpp
View File

@@ -329,49 +329,47 @@ bool TWorld::Init( GLFWwindow *Window ) {
void TWorld::OnKeyDown(int cKey) {
// dump keypress info in the log
if( !Global.iPause ) {
// podczas pauzy klawisze nie działają
std::string keyinfo;
auto keyname = glfwGetKeyName( cKey, 0 );
if( keyname != nullptr ) {
keyinfo += std::string( keyname );
}
else {
switch( cKey ) {
// podczas pauzy klawisze nie działają
std::string keyinfo;
auto keyname = glfwGetKeyName( cKey, 0 );
if( keyname != nullptr ) {
keyinfo += std::string( keyname );
}
else {
switch( cKey ) {
case GLFW_KEY_SPACE: { keyinfo += "Space"; break; }
case GLFW_KEY_ENTER: { keyinfo += "Enter"; break; }
case GLFW_KEY_ESCAPE: { keyinfo += "Esc"; break; }
case GLFW_KEY_TAB: { keyinfo += "Tab"; break; }
case GLFW_KEY_INSERT: { keyinfo += "Insert"; break; }
case GLFW_KEY_DELETE: { keyinfo += "Delete"; break; }
case GLFW_KEY_HOME: { keyinfo += "Home"; break; }
case GLFW_KEY_END: { keyinfo += "End"; break; }
case GLFW_KEY_F1: { keyinfo += "F1"; break; }
case GLFW_KEY_F2: { keyinfo += "F2"; break; }
case GLFW_KEY_F3: { keyinfo += "F3"; break; }
case GLFW_KEY_F4: { keyinfo += "F4"; break; }
case GLFW_KEY_F5: { keyinfo += "F5"; break; }
case GLFW_KEY_F6: { keyinfo += "F6"; break; }
case GLFW_KEY_F7: { keyinfo += "F7"; break; }
case GLFW_KEY_F8: { keyinfo += "F8"; break; }
case GLFW_KEY_F9: { keyinfo += "F9"; break; }
case GLFW_KEY_F10: { keyinfo += "F10"; break; }
case GLFW_KEY_F11: { keyinfo += "F11"; break; }
case GLFW_KEY_F12: { keyinfo += "F12"; break; }
case GLFW_KEY_PAUSE: { keyinfo += "Pause"; break; }
}
case GLFW_KEY_SPACE: { keyinfo += "Space"; break; }
case GLFW_KEY_ENTER: { keyinfo += "Enter"; break; }
case GLFW_KEY_ESCAPE: { keyinfo += "Esc"; break; }
case GLFW_KEY_TAB: { keyinfo += "Tab"; break; }
case GLFW_KEY_INSERT: { keyinfo += "Insert"; break; }
case GLFW_KEY_DELETE: { keyinfo += "Delete"; break; }
case GLFW_KEY_HOME: { keyinfo += "Home"; break; }
case GLFW_KEY_END: { keyinfo += "End"; break; }
case GLFW_KEY_F1: { keyinfo += "F1"; break; }
case GLFW_KEY_F2: { keyinfo += "F2"; break; }
case GLFW_KEY_F3: { keyinfo += "F3"; break; }
case GLFW_KEY_F4: { keyinfo += "F4"; break; }
case GLFW_KEY_F5: { keyinfo += "F5"; break; }
case GLFW_KEY_F6: { keyinfo += "F6"; break; }
case GLFW_KEY_F7: { keyinfo += "F7"; break; }
case GLFW_KEY_F8: { keyinfo += "F8"; break; }
case GLFW_KEY_F9: { keyinfo += "F9"; break; }
case GLFW_KEY_F10: { keyinfo += "F10"; break; }
case GLFW_KEY_F11: { keyinfo += "F11"; break; }
case GLFW_KEY_F12: { keyinfo += "F12"; break; }
case GLFW_KEY_PAUSE: { keyinfo += "Pause"; break; }
}
if( keyinfo.empty() == false ) {
}
if( keyinfo.empty() == false ) {
std::string keymodifiers;
if( Global.shiftState )
keymodifiers += "[Shift]+";
if( Global.ctrlState )
keymodifiers += "[Ctrl]+";
std::string keymodifiers;
if( Global.shiftState )
keymodifiers += "[Shift]+";
if( Global.ctrlState )
keymodifiers += "[Ctrl]+";
WriteLog( "Key pressed: " + keymodifiers + "[" + keyinfo + "]" );
}
WriteLog( "Key pressed: " + keymodifiers + "[" + keyinfo + "]" );
}
// actual key processing
@@ -522,6 +520,14 @@ void TWorld::OnKeyDown(int cKey) {
}
break;
}
case GLFW_KEY_F11: {
// scenery export
if( Global.ctrlState
&& Global.shiftState ) {
simulation::State.export_as_text( Global.SceneryFile );
}
break;
}
case GLFW_KEY_F12: {
// quick debug mode toggle
if( Global.ctrlState
@@ -626,6 +632,7 @@ void TWorld::InOutKey( bool const Near )
if (Train) {
// cache current cab position so there's no need to set it all over again after each out-in switch
Train->pMechSittingPosition = Train->pMechOffset;
Train->Dynamic()->bDisplayCab = false;
DistantView( Near );
}
@@ -637,9 +644,8 @@ void TWorld::InOutKey( bool const Near )
if (Train)
{
Train->Dynamic()->bDisplayCab = true;
Train->Dynamic()->ABuSetModelShake(
Math3D::vector3(0, 0, 0)); // zerowanie przesunięcia przed powrotem?
// Camera.Stop(); //zatrzymanie ruchu
// zerowanie przesunięcia przed powrotem?
Train->Dynamic()->ABuSetModelShake( { 0, 0, 0 } );
Train->MechStop();
FollowView(); // na pozycję mecha
}
@@ -713,14 +719,12 @@ void TWorld::FollowView(bool wycisz) {
// tu ustawić nową, bo od niej liczą się odległości
Global.pCameraPosition = Camera.Pos;
}
else if (Train)
{ // korekcja ustawienia w kabinie - OK
if( wycisz ) {
// wyciszenie dźwięków z poprzedniej pozycji
// trzymanie prawego w kabinie daje marny efekt
// TODO: re-implement, old one kinda didn't really work
}
else if (Train) {
Camera.Pos = Train->pMechPosition;
// potentially restore cached camera angles
Camera.Pitch = Train->pMechViewAngle.x;
Camera.Yaw = Train->pMechViewAngle.y;
Camera.Roll = std::atan(Train->pMechShake.x * Train->fMechRoll); // hustanie kamery na boki
Camera.Pitch -= 0.5 * std::atan(Train->vMechVelocity.z * Train->fMechPitch); // hustanie kamery przod tyl
@@ -969,6 +973,14 @@ TWorld::Update_Camera( double const Deltatime ) {
if( DebugCameraFlag ) { DebugCamera.Update(); }
else { Camera.Update(); } // uwzględnienie ruchu wywołanego klawiszami
if( ( false == FreeFlyModeFlag )
&& ( false == Global.CabWindowOpen )
&& ( Train != nullptr ) ) {
// cache cab camera view angles in case of view type switch
Train->pMechViewAngle = { Camera.Pitch, Camera.Yaw };
}
// reset window state, it'll be set again if applicable in a check below
Global.CabWindowOpen = false;
@@ -977,7 +989,7 @@ TWorld::Update_Camera( double const Deltatime ) {
&& ( false == DebugCameraFlag ) ) {
// jeśli jazda w kabinie, przeliczyć trzeba parametry kamery
auto tempangle = Controlled->VectorFront() * ( Controlled->MoverParameters->ActiveCab == -1 ? -1 : 1 );
double modelrotate = atan2( -tempangle.x, tempangle.z );
// double modelrotate = atan2( -tempangle.x, tempangle.z );
if( ( true == Global.ctrlState )
&& ( ( glfwGetKey( Global.window, GLFW_KEY_LEFT ) == GLFW_TRUE )
@@ -1005,6 +1017,11 @@ TWorld::Update_Camera( double const Deltatime ) {
}
else {
// patrzenie standardowe
// potentially restore view angle after returning from external view
// TODO: mirror view toggle as separate method
Camera.Pitch = Train->pMechViewAngle.x;
Camera.Yaw = Train->pMechViewAngle.y;
Camera.Pos = Train->GetWorldMechPosition(); // Train.GetPosition1();
if( !Global.iPause ) {
// podczas pauzy nie przeliczać kątów przypadkowymi wartościami
@@ -1014,8 +1031,8 @@ TWorld::Update_Camera( double const Deltatime ) {
// Ra: tu jest uciekanie kamery w górę!!!
Camera.Pitch -= 0.5 * atan( Train->vMechVelocity.z * Train->fMechPitch );
}
// ABu011104: rzucanie pudlem
/*
// ABu011104: rzucanie pudlem
vector3 temp;
if( abs( Train->pMechShake.y ) < 0.25 )
temp = vector3( 0, 0, 6 * Train->pMechShake.y );
@@ -1027,7 +1044,6 @@ TWorld::Update_Camera( double const Deltatime ) {
Controlled->ABuSetModelShake( temp );
// ABu: koniec rzucania
*/
if( Train->Dynamic()->MoverParameters->ActiveCab == 0 )
Camera.LookAt = Train->GetWorldMechPosition() + Train->GetDirection() * 5.0; // gdy w korytarzu
else // patrzenie w kierunku osi pojazdu, z uwzględnieniem kabiny