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add user data vector to basic_vertex
update t3d, e3d & sbt specs accordingly update node model to shape conversion to support indexed meshes
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@@ -243,7 +243,7 @@ public:
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std::vector<std::string>&,
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std::vector<std::string>&,
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std::vector<float4x4>&);
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void serialize_geometry( std::ostream &Output, bool const Packed, bool const Indexed ) const;
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void serialize_geometry( std::ostream &Output, bool const Packed, bool const Indexed, bool const UserData ) const;
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int index_size() const;
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void serialize_indices( std::ostream &Output, int const Size ) const;
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// places contained geometry in provided ground node
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