add user data vector to basic_vertex

update t3d, e3d & sbt specs accordingly
update node model to shape conversion to support indexed meshes
This commit is contained in:
Wls50
2024-06-30 16:13:19 +02:00
parent 633be40ef4
commit dba0a035fd
10 changed files with 162 additions and 67 deletions

View File

@@ -26,7 +26,7 @@ namespace scene {
std::string const EU07_FILEEXTENSION_REGION { ".sbt" };
std::uint32_t const EU07_FILEHEADER { MAKE_ID4( 'E','U','0','7' ) };
std::uint32_t const EU07_FILEVERSION_REGION { MAKE_ID4( 'S', 'B', 'T', 1 ) };
std::uint32_t const EU07_FILEVERSION_REGION { MAKE_ID4( 'S', 'B', 'T', '2' ) };
// potentially activates event handler with the same name as provided node, and within handler activation range
void