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add user data vector to basic_vertex
update t3d, e3d & sbt specs accordingly update node model to shape conversion to support indexed meshes
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@@ -26,7 +26,7 @@ namespace scene {
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std::string const EU07_FILEEXTENSION_REGION { ".sbt" };
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std::uint32_t const EU07_FILEHEADER { MAKE_ID4( 'E','U','0','7' ) };
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std::uint32_t const EU07_FILEVERSION_REGION { MAKE_ID4( 'S', 'B', 'T', 1 ) };
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std::uint32_t const EU07_FILEVERSION_REGION { MAKE_ID4( 'S', 'B', 'T', '2' ) };
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// potentially activates event handler with the same name as provided node, and within handler activation range
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void
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