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fixes, configurable framebuffers quality
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@@ -13,6 +13,7 @@ gl::ubo::ubo(int size, int idx, GLenum hint)
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void gl::ubo::bind_uniform()
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{
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glBindBufferBase(GL_UNIFORM_BUFFER, index, *this);
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active = this;
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}
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gl::ubo::~ubo()
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