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https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 16:19:19 +02:00
continued refacoring: vehicles, events, memcells, tracks, traction, traction power sources; minor readability enhancements and bug fixes
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@@ -25,8 +25,8 @@ struct basic_vertex {
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glm::vec2 texture; // uv space
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basic_vertex() = default;
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basic_vertex( glm::vec3 const &Position, glm::vec3 const &Normal, glm::vec2 const &Texture ) :
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position( Position ), normal( Normal ), texture( Texture )
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basic_vertex( glm::vec3 Position, glm::vec3 Normal, glm::vec2 Texture ) :
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position( Position ), normal( Normal ), texture( Texture )
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{}
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void serialize( std::ostream& ) const;
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void deserialize( std::istream& );
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@@ -58,8 +58,8 @@ struct geometry_handle {
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geometry_handle() :
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bank( 0 ), chunk( 0 )
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{}
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geometry_handle( std::uint32_t const Bank, std::uint32_t const Chunk ) :
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bank( Bank ), chunk( Chunk )
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geometry_handle( std::uint32_t Bank, std::uint32_t Chunk ) :
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bank( Bank ), chunk( Chunk )
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{}
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// methods
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inline
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@@ -121,8 +121,8 @@ protected:
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unsigned int type; // kind of geometry used by the chunk
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vertex_array vertices; // geometry data
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// NOTE: constructor doesn't copy provided vertex data, but moves it
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geometry_chunk( vertex_array &Vertices, unsigned int const Type ) :
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type( Type )
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geometry_chunk( vertex_array &Vertices, unsigned int Type ) :
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type( Type )
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{
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vertices.swap( Vertices );
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}
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