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https://github.com/MaSzyna-EU07/maszyna.git
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Merge branch 'feat/rail-crossings' into feat/switch-blades
The frogs, crossings and check rails of feat/rail-crossings next to the track editor and the switch paths made of pieces of feat/track-join-ux. The self-test commands of the crossings (frog, geomhash, frogkey, guards, railtime, crossings and switches 0|1, now called throw 0|1 because the editor already has switches) go into their own group selftest_rails.
This commit is contained in:
445
world/Track.cpp
445
world/Track.cpp
@@ -15,7 +15,9 @@ http://mozilla.org/MPL/2.0/.
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#include "stdafx.h"
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#include "world/Track.h"
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#include "world/TrackRails.h"
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#include "simulation/simulation.h"
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#include "scene/scene.h"
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#include "utilities/Globals.h"
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#include "world/Event.h"
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#include "world/MemCell.h"
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@@ -203,10 +205,14 @@ void TIsolated::Modify(int i, TDynamicObject *o)
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};
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// tworzenie nowego odcinka ruchu
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TTrack::TTrack( scene::node_data const &Nodedata ) : basic_node( Nodedata ) {}
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TTrack::TTrack( scene::node_data const &Nodedata ) : basic_node( Nodedata ) {
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track_rails::forget();
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}
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TTrack::~TTrack()
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{ // likwidacja odcinka
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track_rails::forget();
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if( eType == tt_Cross ) {
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delete SwitchExtension->vPoints; // skrzyżowanie może mieć punkty
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}
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@@ -665,6 +671,12 @@ void TTrack::Load(cParser *parser, glm::dvec3 const &pOrigin)
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m_profile1 = fetch_track_rail_profile( railprofile );
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}
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}
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else if( str == "frogs" ) {
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// frog and check rails made from the rails of the switch
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if( eType == tt_Switch ) {
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SwitchExtension->m_frogs = true;
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}
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}
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else if( str == "friction" ) {
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// memory cell holding friction value modifiers
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m_friction.first = parser->getToken<std::string>();
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@@ -1430,8 +1442,12 @@ glm::vec3 TTrack::get_nearest_point(const glm::dvec3 &point) const
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// wypełnianie tablic VBO
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void TTrack::rebuild_geometry( gfx::geometrybank_handle const &Bank ) {
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track_rails::forget();
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Geometry1.clear();
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Geometry2.clear();
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GeometryCut1.clear();
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GeometryCut2.clear();
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GeometryTreads.clear();
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if( SwitchExtension ) {
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SwitchExtension->Geometry3 = gfx::geometry_handle{};
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}
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@@ -1442,8 +1458,50 @@ void TTrack::rebuild_geometry( gfx::geometrybank_handle const &Bank ) {
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create_geometry( Bank );
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}
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void TTrack::share_joints() {
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for( int path = 0; path < ( eType == tt_Switch ? 2 : 1 ); ++path ) {
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auto *segment { eType == tt_Switch ? SwitchExtension->Segments[ path ].get() : Segment.get() };
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if( segment == nullptr ) {
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continue;
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}
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for( int end = 0; end < 2; ++end ) {
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std::optional<std::pair<glm::dvec3, glm::dvec3>> joint;
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auto *neighbour { eType == tt_Switch ? ( end ? SwitchExtension->pNexts[ path ] : SwitchExtension->pPrevs[ path ] ) : ( end ? trNext : trPrev ) };
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if( neighbour != nullptr && neighbour != this && ( neighbour->iCategoryFlag & 15 ) == ( iCategoryFlag & 15 ) ) {
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glm::dvec3 point;
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glm::dvec3 across;
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segment->plan_frame( end ? segment->GetLength() : 0.0, point, across );
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auto closest { 0.2 };
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for( int theirpath = 0; theirpath < ( neighbour->eType == tt_Switch ? 2 : 1 ); ++theirpath ) {
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auto const *theirs { neighbour->eType == tt_Switch ? neighbour->SwitchExtension->Segments[ theirpath ].get() : neighbour->Segment.get() };
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if( theirs == nullptr ) {
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continue;
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}
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for( int theirend = 0; theirend < 2; ++theirend ) {
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glm::dvec3 theirpoint;
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glm::dvec3 theiracross;
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theirs->plan_frame( theirend ? theirs->GetLength() : 0.0, theirpoint, theiracross );
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if( theirend == end ) {
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theiracross = -theiracross;
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}
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auto const gap { glm::length( theirpoint - point ) };
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if( gap >= closest || glm::dot( across, theiracross ) < 0.9 ) {
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continue;
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}
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closest = gap;
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joint.emplace( 0.5 * ( point + theirpoint ), glm::normalize( across + theiracross ) );
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}
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}
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}
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segment->set_joint( end, joint );
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}
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}
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}
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void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
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gfx::userdata_array empty_userdata;
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share_joints();
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// bake per-instance sleeper transforms now that the owning cell has assigned m_origin.
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// safe to call here even if the track has no sleepermodel (early-outs internally).
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if( m_sleeper_enabled && m_sleeper_local_transforms.empty() ) {
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@@ -1456,6 +1514,16 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
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// zwykla szyna: //Ra: czemu główki są asymetryczne na wysokości 0.140?
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gfx::vertex_array rpts1, rpts2;
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create_track_rail_profile( rpts1, rpts2 );
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auto const drawing { make_rail_drawing( Bank ) };
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auto const cut_faces = [&]( gfx::vertex_array const &Strip, std::size_t const Ring, bool const Start, bool const End, geometryhandle_sequence &Geometry ) {
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track_rails::cut_faces( Strip, Ring, Start, End, Bank, Geometry ); };
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m_materialcut1 = track_rails::cut_material( m_material1 );
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auto const layout { plan_rails( Bank != 0 ) };
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if( Bank != 0 ) {
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m_crossings = layout.crossed;
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}
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auto const lay_rail = [&]( int const Path, gfx::vertex_array const &Profile, int const Side, float const Texturelength, double const From, bool const Openstart, bool const Openend, geometryhandle_sequence &Geometry, geometryhandle_sequence &Cuts ) {
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return this->lay_rail( layout, drawing, Path, Profile, Side, Texturelength, From, Openstart, Openend, Geometry, Cuts ); };
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switch (eType) // dalej zależnie od typu
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{
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case tt_Table: // obrotnica jak zwykły tor, tylko animacja dochodzi
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@@ -1488,12 +1556,20 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
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auto const nnumPts { track_rail_profile( m_profile1.second ).size() / 2 };
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auto const texturelength { texture_length( m_material1 ) };
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gfx::vertex_array vertices;
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auto const open { eType == tt_Normal && ( trPrev == nullptr || trNext == nullptr ) };
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if( Bank != 0 && true == Geometry1.empty() ) {
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Segment->RenderLoft( vertices, m_origin, rpts1, iTrapezoid > 0, texturelength );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear(); // reuse the scratchpad
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Segment->RenderLoft( vertices, m_origin, rpts2, iTrapezoid > 0, texturelength );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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for( auto const side : { 1, -1 } ) {
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auto const &profile { side > 0 ? rpts1 : rpts2 };
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if( eType == tt_Normal && iTrapezoid == 0 && lay_rail( 0, profile, side, texturelength, 0.0, trPrev == nullptr, trNext == nullptr, Geometry1, GeometryCut1 ) ) {
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continue;
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}
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vertices.clear(); // reuse the scratchpad
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Segment->RenderLoft( vertices, m_origin, profile, iTrapezoid > 0, texturelength );
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if( open ) {
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cut_faces( vertices, nnumPts, trPrev == nullptr, trNext == nullptr, GeometryCut1 );
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}
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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}
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}
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if( Bank == 0 && false == Geometry1.empty() ) {
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// special variant, replace existing data for a turntable track
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@@ -1512,100 +1588,61 @@ void TTrack::create_geometry( gfx::geometrybank_handle const &Bank ) {
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create_track_blade_profile( rpts3, rpts4 );
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// TODO, TBD: change all track geometry to triangles, to allow packing data in less, larger buffers
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auto const nnumPts { track_rail_profile( m_profile1.second ).size() / 2 };
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auto const bladelength { static_cast<int>( std::ceil( SwitchExtension->Segments[ 0 ]->RaSegCount() * 0.65 ) ) };
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auto const bladelength { track_rails::blade_steps( *this ) };
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// positive jointlength: the switch is typically used along the main track, negative: along the diverging track
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// TODO: determine this from names of textures assigned to the tracks
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// auto const jointlength { static_cast<int>( std::ceil( SwitchExtension->Segments[ 0 ]->RaSegCount() * 0.15 ) ) };
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auto const jointlength { 0 }; // temporary until implementation of the above
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if (SwitchExtension->RightSwitch)
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{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
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gfx::vertex_array vertices;
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if( m_material1 ) {
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auto const texturelength { texture_length( m_material1 ) };
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// left blade
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// composed from two parts: transition from blade to regular rail, and regular rail
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SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, true, texturelength, 1.0, 0, bladelength / 2, { SwitchExtension->fOffset2, SwitchExtension->fOffset2 / 2 } );
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SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength / 2, bladelength, { SwitchExtension->fOffset2 / 2, 0.f } );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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// fixed parts
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SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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if( jointlength > 0 ) {
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// part of the diverging rail touched by wheels of vehicle going straight
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, 0, jointlength );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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}
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// other rail, full length
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SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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m_materialcut2 = track_rails::cut_material( m_material2 );
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// rail behind the blade
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auto const fixed_rail = [&]( int const Path, gfx::vertex_array const &Profile, int const Side, float const Texturelength, geometryhandle_sequence &Geometry, geometryhandle_sequence &Cuts ) {
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if( false == lay_rail( Path, Profile, Side, Texturelength, track_rails::blade_length( *this, Path ), false, false, Geometry, Cuts ) ) {
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gfx::vertex_array vertices;
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SwitchExtension->Segments[ Path ]->RenderLoft( vertices, m_origin, Profile, false, Texturelength, 1.0, bladelength );
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Geometry.emplace_back( GfxRenderer->Insert( vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP ) );
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}
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if( m_material2 ) {
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auto const texturelength { texture_length( m_material2 ) };
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// right blade
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// composed from two parts: transition from blade to regular rail, and regular rail
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, true, texturelength, 1.0, 0, bladelength / 2, { -fMaxOffset + SwitchExtension->fOffset1, ( -fMaxOffset + SwitchExtension->fOffset1 ) / 2 } );
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength / 2, bladelength, { ( -fMaxOffset + SwitchExtension->fOffset1 ) / 2, 0.f } );
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Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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// fixed parts
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength );
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Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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// diverging rail, potentially minus part touched by wheels of vehicle going straight
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, jointlength );
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Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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};
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// rail along the whole path
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auto const whole_rail = [&]( int const Path, gfx::vertex_array const &Profile, int const Side, float const Texturelength, geometryhandle_sequence &Geometry, geometryhandle_sequence &Cuts ) {
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if( false == lay_rail( Path, Profile, Side, Texturelength, 0.0, false, false, Geometry, Cuts ) ) {
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gfx::vertex_array vertices;
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SwitchExtension->Segments[ Path ]->RenderLoft( vertices, m_origin, Profile, false, Texturelength, 1.0, jointlength );
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Geometry.emplace_back( GfxRenderer->Insert( vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP ) );
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}
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};
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gfx::vertex_array vertices;
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for( int path = 0; path < 2; ++path ) {
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auto const material { path ? m_material2 : m_material1 };
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if( material == 0 ) {
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continue;
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}
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auto const side { blade_side( path ) };
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loft_blade( path, side > 0 ? rpts1 : rpts2, side > 0 ? rpts3 : rpts4, texture_length( material ), vertices );
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cut_faces( vertices, nnumPts, true, false, path ? GeometryCut2 : GeometryCut1 );
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( path ? Geometry2 : Geometry1 ).emplace_back( GfxRenderer->Insert( vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP ) );
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vertices.clear();
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}
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else
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{ // lewa działa lepiej niż prawa
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gfx::vertex_array vertices;
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if( m_material1 ) {
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auto const texturelength { texture_length( m_material1 ) };
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// right blade
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// composed from two parts: transition from blade to regular rail, and regular rail
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SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, true, texturelength, 1.0, 0, bladelength / 2, { -SwitchExtension->fOffset2, -SwitchExtension->fOffset2 / 2 } );
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SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength / 2, bladelength, { -SwitchExtension->fOffset2 / 2, 0.f } );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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// fixed parts
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// prawa szyna za iglicą
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SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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if( jointlength > 0 ) {
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// part of the diverging rail touched by wheels of vehicle going straight
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, 0, jointlength );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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}
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// other rail, full length
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SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength );
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Geometry1.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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}
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if( m_material2 ) {
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auto const texturelength { texture_length( m_material2 ) };
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// left blade
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// composed from two parts: transition from blade to regular rail, and regular rail
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, true, texturelength, 1.0, 0, bladelength / 2, { fMaxOffset - SwitchExtension->fOffset1, ( fMaxOffset - SwitchExtension->fOffset1 ) / 2 } );
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength / 2, bladelength, { ( fMaxOffset - SwitchExtension->fOffset1 ) / 2, 0.f } );
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Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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// fixed parts
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// lewa szyna za iglicą
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength );
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Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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vertices.clear();
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// diverging rail, potentially minus part touched by wheels of vehicle going straight
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, jointlength );
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Geometry2.emplace_back(GfxRenderer->Insert(vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP));
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for( int path = 0; path < 2; ++path ) {
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auto const material { path ? m_material2 : m_material1 };
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if( material == 0 ) {
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continue;
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}
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auto &geometry { path ? Geometry2 : Geometry1 };
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auto &cuts { path ? GeometryCut2 : GeometryCut1 };
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auto const texturelength { texture_length( material ) };
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auto const side { blade_side( path ) };
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auto const &rail { side > 0 ? rpts1 : rpts2 };
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// fixed parts
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// szyna za iglicą
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fixed_rail( path, rail, side, texturelength, geometry, cuts );
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if( path == 0 && jointlength > 0 ) {
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// part of the diverging rail touched by wheels of vehicle going straight
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SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rail, false, texturelength, 1.0, 0, jointlength );
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geometry.emplace_back( GfxRenderer->Insert( vertices, empty_userdata, Bank, GL_TRIANGLE_STRIP ) );
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vertices.clear();
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}
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// other rail, full length; on the diverging path potentially minus part touched by wheels of vehicle going straight
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whole_rail( path, side > 0 ? rpts2 : rpts1, -side, texturelength, geometry, cuts );
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}
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}
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// auto-generated switch trackbed
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@@ -2097,6 +2134,20 @@ void TTrack::RaAnimListAdd(TTrack *t)
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}
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};
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int TTrack::blade_side( int const Path ) const {
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return ( SwitchExtension->RightSwitch == ( Path == 0 ) ? 1 : -1 );
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}
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void TTrack::loft_blade( int const Path, gfx::vertex_array const &Rail, gfx::vertex_array const &Blade, float const Texturelength, gfx::vertex_array &Vertices ) const {
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auto const offset { blade_side( Path ) * ( Path == 0 ? SwitchExtension->fOffset2 : fMaxOffset - SwitchExtension->fOffset1 ) };
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auto const bladelength { track_rails::blade_steps( *this ) };
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// composed from two parts: transition from blade to regular rail, and regular rail
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SwitchExtension->Segments[ Path ]->RenderLoft( Vertices, m_origin, Blade, true, Texturelength, 1.0, 0, bladelength / 2, { offset, offset / 2 } );
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SwitchExtension->Segments[ Path ]->RenderLoft( Vertices, m_origin, Rail, false, Texturelength, 1.0, bladelength / 2, bladelength, { offset / 2, 0.f } );
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}
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TTrack * TTrack::RaAnimate()
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{ // wykonanie rekurencyjne animacji, wywoływane przed wyświetleniem sektora
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// zwraca wskaźnik toru wymagającego dalszej animacji
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@@ -2142,48 +2193,24 @@ TTrack * TTrack::RaAnimate()
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gfx::vertex_array rpts3, rpts4;
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create_track_blade_profile( rpts3, rpts4 );
|
||||
gfx::vertex_array vertices;
|
||||
auto const bladelength { static_cast<int>( std::ceil( SwitchExtension->Segments[ 0 ]->RaSegCount() * 0.65 ) ) };
|
||||
auto const nnumPts { track_rail_profile( m_profile1.second ).size() / 2 };
|
||||
if (SwitchExtension->RightSwitch)
|
||||
{ // nowa wersja z SPKS, ale odwrotnie lewa/prawa
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// left blade
|
||||
// composed from two parts: transition from blade to regular rail, and regular rail
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts3, true, texturelength, 1.0, 0, bladelength / 2, { SwitchExtension->fOffset2, SwitchExtension->fOffset2 / 2 } );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength / 2, bladelength, { SwitchExtension->fOffset2 / 2, 0.f } );
|
||||
GfxRenderer->Replace(vertices, empty_userdata, Geometry1[0], GL_TRIANGLE_STRIP);
|
||||
vertices.clear();
|
||||
auto const replace_blade = [&]( geometryhandle_sequence const &Geometry, geometryhandle_sequence const &Cuts ) {
|
||||
if( false == Cuts.empty() ) {
|
||||
gfx::vertex_array triangles;
|
||||
track_rails::cap_loft( vertices, nnumPts, true, false, triangles );
|
||||
auto userdata { track_rails::worn_userdata( triangles.size() ) };
|
||||
GfxRenderer->Replace( triangles, userdata, Cuts[ 0 ], GL_TRIANGLES );
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// right blade
|
||||
// composed from two parts: transition from blade to regular rail, and regular rail
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts4, true, texturelength, 1.0, 0, bladelength / 2, { -fMaxOffset + SwitchExtension->fOffset1, ( -fMaxOffset + SwitchExtension->fOffset1 ) / 2 } );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength / 2, bladelength, { ( -fMaxOffset + SwitchExtension->fOffset1 ) / 2, 0.f } );
|
||||
GfxRenderer->Replace(vertices, empty_userdata, Geometry2[0], GL_TRIANGLE_STRIP);
|
||||
vertices.clear();
|
||||
}
|
||||
}
|
||||
else { // lewa działa lepiej niż prawa
|
||||
if( m_material1 ) {
|
||||
auto const texturelength { texture_length( m_material1 ) };
|
||||
// right blade
|
||||
// composed from two parts: transition from blade to regular rail, and regular rail
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts4, true, texturelength, 1.0, 0, bladelength / 2, { -SwitchExtension->fOffset2, -SwitchExtension->fOffset2 / 2 } );
|
||||
SwitchExtension->Segments[ 0 ]->RenderLoft( vertices, m_origin, rpts2, false, texturelength, 1.0, bladelength / 2, bladelength, { -SwitchExtension->fOffset2 / 2, 0.f } );
|
||||
GfxRenderer->Replace(vertices, empty_userdata, Geometry1[0], GL_TRIANGLE_STRIP);
|
||||
vertices.clear();
|
||||
}
|
||||
if( m_material2 ) {
|
||||
auto const texturelength { texture_length( m_material2 ) };
|
||||
// left blade
|
||||
// composed from two parts: transition from blade to regular rail, and regular rail
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts3, true, texturelength, 1.0, 0, bladelength / 2, { fMaxOffset - SwitchExtension->fOffset1, ( fMaxOffset - SwitchExtension->fOffset1 ) / 2 } );
|
||||
SwitchExtension->Segments[ 1 ]->RenderLoft( vertices, m_origin, rpts1, false, texturelength, 1.0, bladelength / 2, bladelength, { ( fMaxOffset - SwitchExtension->fOffset1 ) / 2, 0.f } );
|
||||
GfxRenderer->Replace(vertices, empty_userdata, Geometry2[0], GL_TRIANGLE_STRIP);
|
||||
vertices.clear();
|
||||
GfxRenderer->Replace( vertices, empty_userdata, Geometry[ 0 ], GL_TRIANGLE_STRIP );
|
||||
vertices.clear(); };
|
||||
for( int path = 0; path < 2; ++path ) {
|
||||
auto const material { path ? m_material2 : m_material1 };
|
||||
if( material == 0 ) {
|
||||
continue;
|
||||
}
|
||||
auto const side { blade_side( path ) };
|
||||
loft_blade( path, side > 0 ? rpts1 : rpts2, side > 0 ? rpts3 : rpts4, texture_length( material ), vertices );
|
||||
replace_blade( path ? Geometry2 : Geometry1, path ? GeometryCut2 : GeometryCut1 );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2543,6 +2570,10 @@ TTrack::export_as_text_( std::ostream &Output ) const {
|
||||
}
|
||||
Output << "trackbed " << texturefile << ' ';
|
||||
}
|
||||
if( eType == tt_Switch
|
||||
&& SwitchExtension->m_frogs ) {
|
||||
Output << "frogs ";
|
||||
}
|
||||
if( iCategoryFlag == 1
|
||||
&& false == m_profile1.first.empty() ) {
|
||||
Output << "railprofile " << m_profile1.first << ' ';
|
||||
@@ -2681,6 +2712,123 @@ TTrack::track_rail_profile( int const Profile ) {
|
||||
return m_profiles[ Profile ];
|
||||
}
|
||||
|
||||
TTrack::rail_size
|
||||
TTrack::rail_dimensions() const {
|
||||
|
||||
rail_size result;
|
||||
if( m_profiles.empty() ) {
|
||||
return result;
|
||||
}
|
||||
auto const &profile { track_rail_profile( m_profile1.second ) };
|
||||
auto const count { profile.size() / 2 };
|
||||
if( count < 2 ) {
|
||||
return result;
|
||||
}
|
||||
auto top { -1e9 };
|
||||
auto bottom { 1e9 };
|
||||
result.low = 1e9;
|
||||
result.high = -1e9;
|
||||
for( std::size_t i = 0; i < count; ++i ) {
|
||||
auto const &point { profile[ i ].position };
|
||||
top = std::max( top, static_cast<double>( point.y ) );
|
||||
bottom = std::min( bottom, static_cast<double>( point.y ) );
|
||||
result.low = std::min( result.low, static_cast<double>( point.x ) );
|
||||
result.high = std::max( result.high, static_cast<double>( point.x ) );
|
||||
}
|
||||
result.height = top - bottom;
|
||||
result.crest = top;
|
||||
auto const middle { top - 0.5 * result.height };
|
||||
auto webfrom { 1e9 };
|
||||
auto webto { -1e9 };
|
||||
for( std::size_t i = 0; i + 1 < count; ++i ) {
|
||||
auto const &a { profile[ i ].position };
|
||||
auto const &b { profile[ i + 1 ].position };
|
||||
if( a.y != b.y && ( a.y - middle ) * ( b.y - middle ) <= 0.0 ) {
|
||||
auto const x { a.x + ( b.x - a.x ) * ( middle - a.y ) / ( b.y - a.y ) };
|
||||
webfrom = std::min( webfrom, x );
|
||||
webto = std::max( webto, x );
|
||||
}
|
||||
}
|
||||
if( webfrom < webto ) {
|
||||
result.web = 0.5 * ( webfrom + webto );
|
||||
result.neck = top;
|
||||
for( std::size_t i = 0; i < count; ++i ) {
|
||||
auto const &point { profile[ i ].position };
|
||||
if( point.y > middle && ( point.x < webfrom - 0.0005 || point.x > webto + 0.0005 ) ) {
|
||||
result.neck = std::min( result.neck, static_cast<double>( point.y ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
result.head = 0.0;
|
||||
for( std::size_t i = 0; i < count; ++i ) {
|
||||
auto const &point { profile[ i ].position };
|
||||
if( point.y > top - 0.3 * result.height ) {
|
||||
result.head = std::max( result.head, static_cast<double>( point.x ) );
|
||||
}
|
||||
}
|
||||
result.tread = result.head;
|
||||
std::vector<std::size_t> heads, lips;
|
||||
for( std::size_t i = 0; i < count; ++i ) {
|
||||
auto const &point { profile[ i ].position };
|
||||
if( point.y > top - 0.015 ) {
|
||||
( point.x < -0.02 ? lips : heads ).push_back( i );
|
||||
}
|
||||
}
|
||||
if( heads.empty() || lips.empty() ) {
|
||||
return result;
|
||||
}
|
||||
auto const first { heads.back() < lips.front() ? heads.back() : lips.back() };
|
||||
auto const last { heads.back() < lips.front() ? lips.front() : heads.front() };
|
||||
if( first >= last || ( heads.back() > lips.front() && lips.back() > heads.front() ) ) {
|
||||
return result;
|
||||
}
|
||||
auto groove { 1e9 };
|
||||
for( auto i { first + 1 }; i < last; ++i ) {
|
||||
groove = std::min( groove, static_cast<double>( profile[ i ].position.y ) );
|
||||
}
|
||||
if( groove > top ) {
|
||||
return result;
|
||||
}
|
||||
result.grooved = true;
|
||||
result.groove = groove;
|
||||
result.lip = -1e9;
|
||||
result.liptop = -1e9;
|
||||
for( auto const i : lips ) {
|
||||
result.lip = std::max( result.lip, static_cast<double>( profile[ i ].position.x ) );
|
||||
result.liptop = std::max( result.liptop, static_cast<double>( profile[ i ].position.y ) );
|
||||
}
|
||||
result.tread = -1e9;
|
||||
for( auto const i : heads ) {
|
||||
if( profile[ i ].position.y > top - 0.0005 ) {
|
||||
result.tread = std::max( result.tread, static_cast<double>( profile[ i ].position.x ) );
|
||||
}
|
||||
}
|
||||
result.ledge = 1e9;
|
||||
for( auto const i : lips ) {
|
||||
if( profile[ i ].position.y > result.liptop - 0.0005 ) {
|
||||
result.ledge = std::min( result.ledge, static_cast<double>( profile[ i ].position.x ) );
|
||||
}
|
||||
}
|
||||
result.rim = 1e9;
|
||||
result.crown = -1e9;
|
||||
auto const reach = [&]( double const X ) {
|
||||
result.rim = std::min( result.rim, X );
|
||||
result.crown = std::max( result.crown, X ); };
|
||||
for( std::size_t i = 0; i < count; ++i ) {
|
||||
auto const &point { profile[ i ].position };
|
||||
if( point.y > groove + 1e-4 ) {
|
||||
reach( point.x );
|
||||
}
|
||||
if( i + 1 < count ) {
|
||||
auto const &next { profile[ i + 1 ].position };
|
||||
if( ( point.y - groove ) * ( next.y - groove ) < 0.0 ) {
|
||||
reach( point.x + ( next.x - point.x ) * ( groove - point.y ) / ( next.y - point.y ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
float
|
||||
TTrack::texture_length( material_handle const Material ) {
|
||||
|
||||
@@ -2812,7 +2960,7 @@ TTrack * TTrack::Connected(int s, double &d) const
|
||||
|
||||
// creates rail profile data for current track
|
||||
void
|
||||
TTrack::create_track_rail_profile( gfx::vertex_array &Right, gfx::vertex_array &Left ) {
|
||||
TTrack::create_track_rail_profile( gfx::vertex_array &Right, gfx::vertex_array &Left, gfx::vertex_array const *Shape ) {
|
||||
|
||||
auto const fHTW { 0.5f * std::abs( fTrackWidth ) };
|
||||
float const fHTW2{((iTrapezoid & 2) != 0 ? // ten bit oznacza, że istnieje odpowiednie pNext
|
||||
@@ -2822,9 +2970,7 @@ TTrack::create_track_rail_profile( gfx::vertex_array &Right, gfx::vertex_array &
|
||||
roll1{ 0.f },
|
||||
roll2{ 0.f };
|
||||
|
||||
if( Segment ) {
|
||||
Segment->GetRolls( roll1, roll2 );
|
||||
}
|
||||
profile_rolls( roll1, roll2 );
|
||||
|
||||
float const
|
||||
sin1 { std::sin( roll1 ) },
|
||||
@@ -2832,9 +2978,9 @@ TTrack::create_track_rail_profile( gfx::vertex_array &Right, gfx::vertex_array &
|
||||
sin2 { std::sin( roll2 ) },
|
||||
cos2 { std::cos( roll2 ) };
|
||||
|
||||
auto const &railprofile { track_rail_profile( m_profile1.second ) };
|
||||
auto const &railprofile { Shape != nullptr ? *Shape : track_rail_profile( m_profile1.second ) };
|
||||
// NOTE: rail profile defines both regular rail and switch blade profiles, so we halve total point count
|
||||
auto const pointcount { railprofile.size() / 2 };
|
||||
auto const pointcount { Shape != nullptr ? railprofile.size() : railprofile.size() / 2 };
|
||||
Right.resize( pointcount * ( iTrapezoid == 0 ? 1 : 2 ) );
|
||||
Left.resize( pointcount * ( iTrapezoid == 0 ? 1 : 2 ) );
|
||||
|
||||
@@ -2899,6 +3045,25 @@ TTrack::create_track_rail_profile( gfx::vertex_array &Right, gfx::vertex_array &
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
TTrack::profile_rolls( float &Roll1, float &Roll2 ) const {
|
||||
|
||||
Roll1 = Roll2 = 0.f;
|
||||
if( eType == tt_Switch && SwitchExtension ) {
|
||||
auto sum { 0.f };
|
||||
for( int path = 0; path < 2; ++path ) {
|
||||
float roll1, roll2;
|
||||
SwitchExtension->Segments[ path ]->GetRolls( roll1, roll2 );
|
||||
sum += roll1 + roll2;
|
||||
}
|
||||
Roll1 = Roll2 = 0.25f * sum;
|
||||
return;
|
||||
}
|
||||
if( Segment ) {
|
||||
Segment->GetRolls( Roll1, Roll2 );
|
||||
}
|
||||
}
|
||||
|
||||
// creates switch blades profile data for current track
|
||||
void
|
||||
TTrack::create_track_blade_profile( gfx::vertex_array &Right, gfx::vertex_array &Left ) {
|
||||
@@ -2913,9 +3078,7 @@ TTrack::create_track_blade_profile( gfx::vertex_array &Right, gfx::vertex_array
|
||||
roll1 { 0.f },
|
||||
roll2 { 0.f };
|
||||
|
||||
if( Segment ) {
|
||||
Segment->GetRolls( roll1, roll2 );
|
||||
}
|
||||
profile_rolls( roll1, roll2 );
|
||||
|
||||
float const
|
||||
sin1 { std::sin( roll1 ) },
|
||||
@@ -3023,9 +3186,7 @@ TTrack::create_track_bed_profile( gfx::vertex_array &Output, TTrack const *Previ
|
||||
roll1{ 0.f },
|
||||
roll2{ 0.f };
|
||||
|
||||
if( Segment ) {
|
||||
Segment->GetRolls( roll1, roll2 );
|
||||
}
|
||||
profile_rolls( roll1, roll2 );
|
||||
|
||||
float const
|
||||
sin1 { std::sin( roll1 ) },
|
||||
|
||||
Reference in New Issue
Block a user