mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 13:59:19 +02:00
fog levels fix
This commit is contained in:
13
World.cpp
13
World.cpp
@@ -2361,12 +2361,22 @@ world_environment::render() {
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GfxRenderer.Bind( 0 );
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GfxRenderer.Bind( 0 );
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::glDisable( GL_LIGHTING );
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::glDisable( GL_LIGHTING );
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::glDisable( GL_FOG );
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::glDisable( GL_DEPTH_TEST );
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::glDisable( GL_DEPTH_TEST );
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::glDepthMask( GL_FALSE );
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::glDepthMask( GL_FALSE );
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::glPushMatrix();
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::glPushMatrix();
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::glTranslatef( Global::pCameraPosition.x, Global::pCameraPosition.y, Global::pCameraPosition.z );
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::glTranslatef( Global::pCameraPosition.x, Global::pCameraPosition.y, Global::pCameraPosition.z );
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// setup fog
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if( Global::fFogEnd > 0 ) {
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// fog setup
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::glFogi( GL_FOG_MODE, GL_LINEAR );
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::glFogfv( GL_FOG_COLOR, Global::FogColor );
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::glFogf( GL_FOG_START, Global::fFogStart );
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::glFogf( GL_FOG_END, Global::fFogEnd );
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::glEnable( GL_FOG );
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}
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else { ::glDisable( GL_FOG ); }
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m_skydome.Render();
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m_skydome.Render();
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m_stars.render();
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m_stars.render();
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m_clouds.Render( m_skydome.GetAverageColor() * 2.5f );
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m_clouds.Render( m_skydome.GetAverageColor() * 2.5f );
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@@ -2381,7 +2391,6 @@ world_environment::render() {
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::glPopMatrix();
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::glPopMatrix();
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::glDepthMask( GL_TRUE );
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::glDepthMask( GL_TRUE );
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::glEnable( GL_DEPTH_TEST );
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::glEnable( GL_DEPTH_TEST );
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::glEnable( GL_FOG );
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::glEnable( GL_LIGHTING );
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::glEnable( GL_LIGHTING );
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}
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}
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11
renderer.cpp
11
renderer.cpp
@@ -91,17 +91,6 @@ opengl_renderer::Init( GLFWwindow *Window ) {
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Global::DayLight.diffuse[ 1 ] = 242.0f / 255.0f;
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Global::DayLight.diffuse[ 1 ] = 242.0f / 255.0f;
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Global::DayLight.diffuse[ 2 ] = 231.0f / 255.0f;
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Global::DayLight.diffuse[ 2 ] = 231.0f / 255.0f;
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// setup fog
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if( Global::fFogEnd > 0 ) {
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// fog setup
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::glFogi( GL_FOG_MODE, GL_LINEAR );
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::glFogfv( GL_FOG_COLOR, Global::FogColor );
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::glFogf( GL_FOG_START, Global::fFogStart );
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::glFogf( GL_FOG_END, Global::fFogEnd );
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::glEnable( GL_FOG );
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}
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else { ::glDisable( GL_FOG ); }
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// create dynamic light pool
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// create dynamic light pool
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for( int idx = 0; idx < Global::DynamicLightCount; ++idx ) {
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for( int idx = 0; idx < Global::DynamicLightCount; ++idx ) {
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