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perf(debug): count what keeps the physics on in rail vehicles standing still (active cab, speed, acceleration, switching, ezt/dmu, moving neighbour), for the debug panel
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@@ -126,6 +126,17 @@ struct subsystem_stopwatches {
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// enabled vehicles of each kind (see vehicles_forces_kind), and of them the ones standing still
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std::array<unsigned int, 4> kind {};
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std::array<unsigned int, 4> standing {};
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// rail vehicles standing still (below 0.01 km/h) with the physics on, and what keeps it on by the test of
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// TMoverParameters::ComputeTotalForce(); a vehicle can have several of these
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struct awake_reasons {
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unsigned int vehicles { 0 };
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unsigned int cab { 0 }; // CabActive
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unsigned int speed { 0 }; // Vel above 0.0001 km/h
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unsigned int acceleration { 0 }; // AccS above 0.0001 m/s2
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unsigned int switching { 0 }; // LastSwitchingTime below 5 s
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unsigned int multipleunit { 0 }; // EZT, DMU
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unsigned int neighbour { 0 }; // a neighbour moving or accelerating
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} awake;
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};
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vehicle_counts vehicles; // of the frame under way
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vehicle_counts vehicleslast; // of the last frame
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