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https://github.com/MaSzyna-EU07/maszyna.git
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Catenary as plain node entries in scenery files
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@@ -695,29 +695,34 @@ void catenary_editor::catenary_file_follow()
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auto const active{scene::Layers.active()};
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if (false == scene::Layers.valid(active))
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return; // the scenery wasn't opened for editing: no layers
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// the catenary file of the active layer (the one it includes), or a new one named after it next to it; not while a chain
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// goes on (a chain is in one file) nor when the user gave the file
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// the new poles go into the file of the active layer, as its node entries; not while a chain goes on (a chain is in one
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// file) nor when the user gave the file
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if (false == tool.file_own && tool.last < 0 && tool.selected < 0)
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{
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std::string wanted;
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for (auto const &file : catenary_scene_files())
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if (catenary_scene_file_layer(file) == active)
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{
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wanted = file;
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break;
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}
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if (wanted.empty())
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{
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std::filesystem::path const name{scene::Layers.layer(active).name};
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wanted = (name.parent_path() / (name.stem().string() + "_siec.scm")).generic_string();
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}
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std::snprintf(tool.file, sizeof(tool.file), "%s", wanted.c_str());
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}
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// a file the scenery doesn't include yet gets its directive in the file of the active layer
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if (tool.file[0] != '\0')
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std::snprintf(tool.file, sizeof(tool.file), "%s", scene::Layers.layer(active).name.c_str());
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if (tool.file[0] == '\0')
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return;
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// the file of a layer takes the entries straight; another one is a catenary file of its own (catenary <file> endcatenary),
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// whose directive goes into the file of the active layer
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if (catenary_layer_of(tool.file) != 0)
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catenary_scene_file_inline(tool.file, true);
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else if (false == catenary_scene_file_inline(tool.file))
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catenary_scene_file_layer(tool.file, active);
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}
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std::size_t catenary_editor::catenary_layer_of(std::string const &File)
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{
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auto const same = [](std::string const &A, std::string const &B) {
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auto a{std::filesystem::path(A).lexically_normal().generic_string()}, b{std::filesystem::path(B).lexically_normal().generic_string()};
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std::transform(a.begin(), a.end(), a.begin(), [](unsigned char const C) { return static_cast<char>(std::tolower(C)); });
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std::transform(b.begin(), b.end(), b.begin(), [](unsigned char const C) { return static_cast<char>(std::tolower(C)); });
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return a == b;
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};
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for (std::size_t layer = 1; layer <= scene::Layers.size(); ++layer)
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if (scene::Layers.listed(static_cast<scene::layer_handle>(layer)) && same(scene::Layers.layer(static_cast<scene::layer_handle>(layer)).name, File))
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return layer;
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return 0;
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}
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bool catenary_editor::typed_span() const
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{
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auto const &tool{m_catenary};
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@@ -4278,7 +4283,7 @@ void catenary_editor::render_catenary_cantilever_ui()
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if (ImGui::InputText(STR_C("Catenary file"), tool.file, sizeof(tool.file)))
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tool.file_own = true;
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("%s", STR_C("File in the scenery directory the new poles go to; a new one is added to the scenery with the directive catenary <file> endcatenary when it's saved, in the file of the active layer. By default the catenary file of the active layer, or a new one named after it"));
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ImGui::SetTooltip("%s", STR_C("Where the new poles go: by default the file of the active layer, as its node entries (node ... suspension / chain / gantry / anchor), saved with the scenery. Another file name makes a catenary file of its own, included with catenary <file> endcatenary from the file of the active layer"));
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if (tool.file_own)
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{
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ImGui::SameLine();
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@@ -4288,15 +4293,20 @@ void catenary_editor::render_catenary_cantilever_ui()
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ImGui::SetTooltip("%s", STR_C("The catenary file follows the active layer again"));
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}
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{
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// where it ends up: the file, and the layer whose file includes it
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auto const layer{static_cast<scene::layer_handle>(catenary_scene_file_layer(tool.file))};
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auto const files{catenary_scene_files()};
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auto const known{std::find(files.begin(), files.end(), std::string{tool.file}) != files.end()};
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auto const fresh{catenary_scene_new_files()};
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auto const created{known && std::find(fresh.begin(), fresh.end(), std::string{tool.file}) != fresh.end()};
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auto const layername{scene::Layers.valid(layer) ? scene::Layers.layer(layer).name : std::string{}};
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if (false == layername.empty())
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ImGui::TextDisabled("%s", format(known && false == created ? STR_C("included by %s") : STR_C("new: the save writes it and its directive into %s"), layername.c_str()).c_str());
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// where it ends up: straight in the file of a layer, or a catenary file of its own and the layer whose file includes it
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if (catenary_scene_file_inline(tool.file))
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ImGui::TextDisabled("%s", STR_C("node entries in this scenery file (layer), saved with the scenery"));
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else
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{
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auto const layer{static_cast<scene::layer_handle>(catenary_scene_file_layer(tool.file))};
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auto const files{catenary_scene_files()};
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auto const known{std::find(files.begin(), files.end(), std::string{tool.file}) != files.end()};
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auto const fresh{catenary_scene_new_files()};
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auto const created{known && std::find(fresh.begin(), fresh.end(), std::string{tool.file}) != fresh.end()};
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auto const layername{scene::Layers.valid(layer) ? scene::Layers.layer(layer).name : std::string{}};
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if (false == layername.empty())
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ImGui::TextDisabled("%s", format(known && false == created ? STR_C("catenary file included by %s") : STR_C("catenary file of its own: the save writes it and its directive into %s"), layername.c_str()).c_str());
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}
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}
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render_catenary_chain_state();
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}
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