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Catenary as plain node entries in scenery files
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@@ -170,6 +170,8 @@ struct catenary_editor
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void catenary_scan();
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// the catenary file of the new poles follows the active layer of the scenery
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void catenary_file_follow();
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// the scenery layer of this file name; 0 none
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static std::size_t catenary_layer_of(std::string const &File);
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// Placing: the spot of a new pole, which takes the zigzag proposed after the last pole and the step of the span
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bool catenary_spot_at(TTrack &Track, int const Path, glm::dvec3 const &Point, glm::dvec3 const &Cursor, int const Side, catenary_spot &Spot, bool const Placing = false) const;
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// the zigzag (Iet-107): the largest staggers allowed for the speed of the line, and those the next poles get
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